game_sync/worldsrv/gameconfig.go

136 lines
2.8 KiB
Go

package main
import (
"crypto/md5"
"encoding/hex"
"encoding/json"
"os"
"path/filepath"
"github.com/howeyc/fsnotify"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/basic"
"mongo.games.com/goserver/core/logger"
)
var fileSignMap = make(map[string]string)
var Config = Configuration{}
type Configuration struct {
RootPath string
watcher *fsnotify.Watcher
}
func (this *Configuration) Name() string {
return "gameconfig"
}
func (this *Configuration) Init() error {
workDir, err := os.Getwd()
if err != nil {
return err
}
this.RootPath = filepath.Join(workDir, this.RootPath)
this.watcher, err = fsnotify.NewWatcher()
if err != nil {
logger.Logger.Info(" fsnotify.NewWatcher err:", err)
return err
}
// Process events
go func() {
defer func() {
if err := recover(); err != nil {
logger.Logger.Warn("watch gameconfig director modify goroutine err:", err)
}
}()
for {
select {
case ev, ok := <-this.watcher.Event:
if ok && ev != nil {
if ev.IsModify() {
obj := core.CoreObject()
if filepath.Ext(ev.Name) == ".json" {
if obj != nil {
obj.SendCommand(&fileModifiedCommand{fileName: ev.Name}, false)
}
logger.Logger.Info("fsnotify event:", ev)
}
}
} else {
return
}
case err := <-this.watcher.Error:
logger.Logger.Info("fsnotify error:", err)
}
}
}()
this.watcher.Watch(this.RootPath)
//遍历所有json
filepath.Walk(this.RootPath, func(path string, info os.FileInfo, err error) error {
if !info.IsDir() {
if filepath.Ext(info.Name()) == ".json" {
UpdateGameConfigPolicy(path)
}
}
return nil
})
return nil
}
func (this *Configuration) Close() error {
this.watcher.Close()
return nil
}
type fileModifiedCommand struct {
fileName string
}
func (fmc *fileModifiedCommand) Done(o *basic.Object) error {
fn := filepath.Base(fmc.fileName)
logger.Logger.Info("modified file name ======", fn)
return UpdateGameConfigPolicy(fmc.fileName)
}
func UpdateGameConfigPolicy(fullPath string) error {
//logger.Logger.Info("UpdateGameConfigPolicy file: ", fullPath)
buf, err := os.ReadFile(fullPath)
if err != nil {
return err
}
if len(buf) == 0 {
return nil
}
h := md5.New()
_, err = h.Write(buf)
if err != nil {
return err
}
fileSign := hex.EncodeToString(h.Sum(nil))
if preSign, exist := fileSignMap[fullPath]; exist {
if preSign == fileSign {
return nil
}
}
fileSignMap[fullPath] = fileSign
spd := &ScenePolicyData{}
err = json.Unmarshal(buf, spd)
if err != nil {
logger.Logger.Info("UpdateGameConfigPolicy json.Unmarshal error", err)
}
if err == nil && spd.Init() {
for _, m := range spd.GameMode {
RegisterScenePolicy(int(spd.GameId), int(m), spd)
}
}
return err
}
func init() {
core.RegistePackage(&Config)
}