game_sync/gamesrv/fortunemouse/scenedata_fortunemouse.go

46 lines
1.1 KiB
Go

package fortunemouse
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneMouseSceneData struct {
*base.Scene //场景
players map[int32]*FortuneMousePlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewFortuneMouseSceneData(s *base.Scene) *FortuneMouseSceneData {
sceneEx := &FortuneMouseSceneData{
Scene: s,
players: make(map[int32]*FortuneMousePlayerData),
}
sceneEx.Init()
return sceneEx
}
func (s *FortuneMouseSceneData) Init() {
}
func (s *FortuneMouseSceneData) Clear() {
//应该是水池变一次就判断修改一次
//s.slotRateWeight = s.slotRateWeightTotal[0]
}
func (s *FortuneMouseSceneData) SceneDestroy(force bool) {
//销毁房间
s.Scene.Destroy(force)
}
func (s *FortuneMouseSceneData) delPlayer(SnId int32) {
if _, exist := s.players[SnId]; exist {
delete(s.players, SnId)
}
}
func (s *FortuneMouseSceneData) OnPlayerLeave(p *base.Player, reason int) {
if /*playerEx*/ _, ok := p.ExtraData.(*FortuneMousePlayerData); ok {
}
s.delPlayer(p.SnId)
}