46 lines
1.1 KiB
Go
46 lines
1.1 KiB
Go
package fortunemouse
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type FortuneMouseSceneData struct {
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*base.Scene //场景
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players map[int32]*FortuneMousePlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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func NewFortuneMouseSceneData(s *base.Scene) *FortuneMouseSceneData {
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sceneEx := &FortuneMouseSceneData{
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Scene: s,
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players: make(map[int32]*FortuneMousePlayerData),
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}
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sceneEx.Init()
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return sceneEx
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}
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func (s *FortuneMouseSceneData) Init() {
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}
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func (s *FortuneMouseSceneData) Clear() {
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//应该是水池变一次就判断修改一次
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//s.slotRateWeight = s.slotRateWeightTotal[0]
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}
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func (s *FortuneMouseSceneData) SceneDestroy(force bool) {
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//销毁房间
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s.Scene.Destroy(force)
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}
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func (s *FortuneMouseSceneData) delPlayer(SnId int32) {
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if _, exist := s.players[SnId]; exist {
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delete(s.players, SnId)
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}
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}
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func (s *FortuneMouseSceneData) OnPlayerLeave(p *base.Player, reason int) {
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if /*playerEx*/ _, ok := p.ExtraData.(*FortuneMousePlayerData); ok {
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}
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s.delPlayer(p.SnId)
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}
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