game_sync/gamesrv/fortunemouse/playerdata_fortunemouse.go

52 lines
1.4 KiB
Go

package fortunemouse
import (
"mongo.games.com/game/gamerule/fortunemouse"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
)
type FortuneMousePlayerData struct {
*base.Player
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
isRespin bool //只用于判断是否可以离开
}
type SpinLock struct {
ReSpinStatus int `json:"rs,omitempty"` //0.默认 1.第一次触发 2.进行中 3.结束
//OXSpecial
NewSuperStack []int64 `json:"nss,omitempty"`
}
func (p *FortuneMousePlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*fortunemouse.NowByte)
}
func (p *FortuneMousePlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
}
// 需要带到world上进行数据处理
func (p *FortuneMousePlayerData) PushPlayer() map[string]string {
cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
return cache
}
// 进房的时候需要带进来
func (p *FortuneMousePlayerData) PullPlayer(data map[string]string) {
slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
}