game_sync/dbproxy/svc/l_coinwal.go

121 lines
3.2 KiB
Go

package svc
import (
"errors"
"github.com/globalsign/mgo"
"github.com/globalsign/mgo/bson"
"mongo.games.com/game/dbproxy/mongo"
"mongo.games.com/game/model"
"mongo.games.com/goserver/core/logger"
"net/rpc"
)
var (
CoinWALErr = errors.New("log_coinwal open failed.")
)
func CoinWALCollection(plt string) *mongo.Collection {
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.CoinWALDBName)
if s != nil {
c, first := s.DB().C(model.CoinWALCollName)
if first {
c.EnsureIndex(mgo.Index{Key: []string{"snid"}, Background: true, Sparse: true})
c.EnsureIndex(mgo.Index{Key: []string{"ingame"}, Background: true, Sparse: true})
c.EnsureIndex(mgo.Index{Key: []string{"sceneid"}, Background: true, Sparse: true})
c.EnsureIndex(mgo.Index{Key: []string{"logtype"}, Background: true, Sparse: true})
c.EnsureIndex(mgo.Index{Key: []string{"cointype"}, Background: true, Sparse: true})
c.EnsureIndex(mgo.Index{Key: []string{"-ts"}, Background: true, Sparse: true})
}
return c
}
return nil
}
func GetCoinWALBySnidAndInGameAndGreaterTs(plt string, id, sceneid int32, ts int64) (ret []model.CoinWAL, err error) {
cond := bson.M{"snid": id, "ingame": bson.M{"$gt": 0}, "ts": bson.M{"$gt": ts}}
if sceneid > 0 {
cond["sceneid"] = sceneid
}
err = CoinWALCollection(plt).Find(cond).All(&ret)
return
}
func GetCoinWALBySnidAndCoinTypeAndGreaterTs(plt string, id, coinType int32, ts int64) (ret []model.CoinWAL, err error) {
err = CoinWALCollection(plt).Find(bson.M{"snid": id, "ingame": 0, "cointype": coinType, "ts": bson.M{"$gt": ts}}).All(&ret)
return
}
func InsertCoinWAL(plt string, logs ...*model.CoinWAL) (err error) {
clog := CoinWALCollection(plt)
if clog == nil {
return
}
switch len(logs) {
case 0:
return errors.New("no data")
case 1:
err = clog.Insert(logs[0])
default:
docs := make([]interface{}, 0, len(logs))
for _, log := range logs {
docs = append(docs, log)
}
err = clog.Insert(docs...)
}
if err != nil {
logger.Logger.Warn("InsertCoinWAL error:", err)
return
}
return
}
func RemoveCoinWALInGame(plt string, id, sceneid int32, ts int64) (err error) {
clog := CoinWALCollection(plt)
if clog == nil {
return CoinLogErr
}
cond := bson.M{"snid": id, "ingame": bson.M{"$gt": 0}, "ts": bson.M{"$lte": ts}}
if sceneid > 0 {
cond["sceneid"] = sceneid
}
_, err = clog.RemoveAll(cond)
if err != nil {
return
}
return
}
func RemoveCoinWALByCoinType(plt string, id, cointype int32, ts int64) (err error) {
clog := CoinWALCollection(plt)
if clog == nil {
return CoinLogErr
}
_, err = clog.RemoveAll(bson.M{"snid": id, "ingame": 0, "cointype": cointype, "ts": bson.M{"$lte": ts}})
if err != nil {
return
}
return
}
type CoinWALSvc struct {
}
func (svc *CoinWALSvc) GetCoinWALBySnidAndInGameAndGreaterTs(args *model.CoinWALWithSnid_InGame_GreaterTsArgs, ret *[]model.CoinWAL) (err error) {
*ret, err = GetCoinWALBySnidAndInGameAndGreaterTs(args.Plt, args.SnId, args.RoomId, args.Ts)
return
}
func (svc *CoinWALSvc) RemoveCoinWALBySnidAndInGameAndGreaterTs(args *model.CoinWALWithSnid_InGame_GreaterTsArgs, ret *bool) (err error) {
err = RemoveCoinWALInGame(args.Plt, args.SnId, args.RoomId, args.Ts)
*ret = err == nil
return
}
func init() {
rpc.Register(new(CoinWALSvc))
}