game_sync/worldsrv/monitor.go

52 lines
1.1 KiB
Go

package main
import (
"encoding/json"
"fmt"
"os"
"time"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/timer"
"mongo.games.com/game/model"
"mongo.games.com/game/rpc"
)
var (
monitorRpc = model.NewMonitorTool[rpc.State]("rpc")
)
func StartMonitor() {
timer.StartTimer(timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool {
//monitorRpc.InsertKV(rpc.GetState())
//保存到本地文件
go func() {
err := saveToFile("rpc.json", rpc.GetState())
if err != nil {
logger.Logger.Errorf("rpc.json failed to save to file: %v", err)
}
}()
return true
}), nil, time.Second*10, -1)
}
// 保存变量到文件(覆盖方式)
func saveToFile(filename string, data interface{}) error {
// 将数据转换为JSON字节
content, err := json.MarshalIndent(data, "", " ")
if err != nil {
return fmt.Errorf("failed to serialize data: %w", err)
}
// 写入文件,覆盖模式
err = os.WriteFile(filename, content, 0644)
if err != nil {
return fmt.Errorf("failed to write to file: %w", err)
}
return nil
}