401 lines
13 KiB
Go
401 lines
13 KiB
Go
package fortunedragon
|
|
|
|
import (
|
|
"encoding/json"
|
|
"mongo.games.com/game/gamerule/fortunedragon"
|
|
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
|
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
|
"time"
|
|
|
|
"mongo.games.com/goserver/core"
|
|
"mongo.games.com/goserver/core/logger"
|
|
|
|
"mongo.games.com/game/common"
|
|
"mongo.games.com/game/gamesrv/base"
|
|
"mongo.games.com/game/proto"
|
|
protocol "mongo.games.com/game/protocol/fortunedragon"
|
|
)
|
|
|
|
// ////////////////////////////////////////////////////////////
|
|
var ScenePolicyFortuneDragonSington = &ScenePolicyFortuneDragon{}
|
|
|
|
type ScenePolicyFortuneDragon struct {
|
|
base.BaseScenePolicy
|
|
states [fortunedragon.FortuneDragonStateMax]base.SceneState
|
|
}
|
|
|
|
// 创建场景扩展数据
|
|
func (this *ScenePolicyFortuneDragon) CreateSceneExData(s *base.Scene) interface{} {
|
|
sceneEx := NewFortuneDragonSceneData(s)
|
|
if sceneEx != nil {
|
|
if sceneEx.GetInit() {
|
|
s.SetExtraData(sceneEx)
|
|
}
|
|
}
|
|
return sceneEx
|
|
}
|
|
|
|
// 创建玩家扩展数据
|
|
func (this *ScenePolicyFortuneDragon) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
|
playerEx := &FortuneDragonPlayerData{Player: p}
|
|
p.SetExtraData(playerEx)
|
|
return playerEx
|
|
}
|
|
|
|
// 场景开启事件
|
|
func (this *ScenePolicyFortuneDragon) OnStart(s *base.Scene) {
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStart, sceneId=", s.GetSceneId())
|
|
sceneEx := NewFortuneDragonSceneData(s)
|
|
if sceneEx != nil {
|
|
if sceneEx.GetInit() {
|
|
s.SetExtraData(sceneEx)
|
|
s.ChangeSceneState(fortunedragon.FortuneDragonStateStart)
|
|
}
|
|
}
|
|
}
|
|
|
|
// 场景关闭事件
|
|
func (this *ScenePolicyFortuneDragon) OnStop(s *base.Scene) {
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnStop , sceneId=", s.GetSceneId())
|
|
}
|
|
|
|
// 场景心跳事件
|
|
func (this *ScenePolicyFortuneDragon) OnTick(s *base.Scene) {
|
|
if s == nil {
|
|
return
|
|
}
|
|
if s.GetSceneState() != nil {
|
|
s.GetSceneState().OnTick(s)
|
|
}
|
|
}
|
|
|
|
// 玩家进入事件
|
|
func (this *ScenePolicyFortuneDragon) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
|
if s == nil || p == nil {
|
|
return
|
|
}
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
|
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
|
playerEx := &FortuneDragonPlayerData{Player: p}
|
|
playerEx.init()
|
|
playerEx.Clear()
|
|
|
|
sceneEx.players[p.SnId] = playerEx
|
|
|
|
p.SetExtraData(playerEx)
|
|
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
|
|
|
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
|
}
|
|
}
|
|
|
|
// 玩家离开事件
|
|
func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
|
if s == nil || p == nil {
|
|
return
|
|
}
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
|
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
|
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
|
sceneEx.OnPlayerLeave(p, reason)
|
|
}
|
|
}
|
|
|
|
// 玩家掉线
|
|
func (this *ScenePolicyFortuneDragon) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
|
if s == nil || p == nil {
|
|
return
|
|
}
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
|
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
|
}
|
|
|
|
// 玩家重连
|
|
func (this *ScenePolicyFortuneDragon) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
|
if s == nil || p == nil {
|
|
return
|
|
}
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
|
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
|
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
|
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
|
}
|
|
}
|
|
}
|
|
|
|
// 返回房间
|
|
func (this *ScenePolicyFortuneDragon) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
|
if s == nil || p == nil {
|
|
return
|
|
}
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
|
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
|
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
|
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
|
// p.UnmarkFlag(base.PlayerState_Auto)
|
|
// p.SyncFlag()
|
|
//}
|
|
//发送房间信息给自己
|
|
FortuneDragonSendRoomInfo(s, sceneEx, playerEx)
|
|
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
|
}
|
|
}
|
|
}
|
|
|
|
func FortuneDragonSendRoomInfo(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) {
|
|
pack := FortuneDragonCreateRoomInfoPacket(s, sceneEx, playerEx)
|
|
logger.Logger.Trace("RoomInfo: ", pack)
|
|
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONROOMINFO), pack)
|
|
}
|
|
func FortuneDragonCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData) interface{} {
|
|
//房间信息
|
|
pack := &protocol.SCFortuneDragonRoomInfo{
|
|
RoomId: s.SceneId,
|
|
GameId: s.GameId,
|
|
RoomMode: s.SceneMode,
|
|
SceneType: s.GetSceneType(),
|
|
Params: common.CopySliceInt64ToInt32(s.Params),
|
|
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
|
State: proto.Int(s.SceneState.GetState()),
|
|
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
|
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
|
//BetLimit: s.GetDBGameFree().BetLimit,
|
|
}
|
|
|
|
//自己的信息
|
|
if playerEx != nil {
|
|
pd := &protocol.FortuneDragonPlayerData{
|
|
SnId: proto.Int32(playerEx.SnId),
|
|
Name: proto.String(playerEx.Name),
|
|
Head: proto.Int32(playerEx.Head),
|
|
Sex: proto.Int32(playerEx.Sex),
|
|
Coin: proto.Int64(playerEx.Coin),
|
|
Pos: proto.Int(playerEx.Pos),
|
|
Flag: proto.Int(playerEx.GetFlag()),
|
|
City: proto.String(playerEx.City),
|
|
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
|
VIP: proto.Int32(playerEx.VIP),
|
|
}
|
|
pack.Player = pd
|
|
playerEx.SlotsSession = base.NewSession(uint64(playerEx.SnId), playerEx.Coin)
|
|
}
|
|
//get data
|
|
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, 0)
|
|
if err == nil {
|
|
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
|
pi, _ := json.Marshal(data)
|
|
pack.PlayerInfo = string(pi)
|
|
} else {
|
|
logger.Logger.Error("slots enter err:", err)
|
|
}
|
|
proto.SetDefaults(pack)
|
|
return pack
|
|
}
|
|
func (this *ScenePolicyFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
|
if s == nil || p == nil {
|
|
return false
|
|
}
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
|
if s.GetSceneState() != nil {
|
|
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
|
p.SetLastOPTimer(time.Now())
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (this *ScenePolicyFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
|
if s == nil || p == nil {
|
|
return
|
|
}
|
|
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
|
if s.GetSceneState() != nil {
|
|
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
|
}
|
|
}
|
|
|
|
// 当前状态能否换桌
|
|
func (this *ScenePolicyFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
|
if s == nil || p == nil {
|
|
return false
|
|
}
|
|
if s.GetSceneState() != nil {
|
|
return s.GetSceneState().CanChangeCoinScene(s, p)
|
|
}
|
|
return false
|
|
}
|
|
|
|
// 状态基类
|
|
type SceneBaseStateFortuneDragon struct {
|
|
}
|
|
|
|
func (this *SceneBaseStateFortuneDragon) GetTimeout(s *base.Scene) int {
|
|
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
|
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func (this *SceneBaseStateFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
|
return true
|
|
}
|
|
|
|
// 当前状态能否换桌
|
|
func (this *SceneBaseStateFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
|
return true
|
|
}
|
|
func (this *SceneBaseStateFortuneDragon) OnEnter(s *base.Scene) {
|
|
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
|
sceneEx.SetStateStartTime(time.Now())
|
|
}
|
|
}
|
|
|
|
func (this *SceneBaseStateFortuneDragon) OnLeave(s *base.Scene) {}
|
|
func (this *SceneBaseStateFortuneDragon) OnTick(s *base.Scene) {
|
|
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
|
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
|
|
for _, p := range sceneEx.players {
|
|
if p.IsOnLine() {
|
|
p.leaveTime = 0
|
|
continue
|
|
}
|
|
p.leaveTime++
|
|
if p.leaveTime < 60*2 {
|
|
continue
|
|
}
|
|
//踢出玩家
|
|
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
|
}
|
|
}
|
|
s.GameStartTime = time.Now()
|
|
}
|
|
}
|
|
func (this *SceneBaseStateFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
|
return false
|
|
}
|
|
func (this *SceneBaseStateFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////
|
|
// 开始状态
|
|
// ////////////////////////////////////////////////////////////
|
|
type SceneStateStartFortuneDragon struct {
|
|
SceneBaseStateFortuneDragon
|
|
}
|
|
|
|
func (this *SceneStateStartFortuneDragon) GetState() int {
|
|
return fortunedragon.FortuneDragonStateStart
|
|
}
|
|
|
|
func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool {
|
|
return false
|
|
}
|
|
|
|
// 当前状态能否换桌
|
|
func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
|
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
|
if playerEx.IsOnLine() {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (this *SceneStateStartFortuneDragon) GetTimeout(s *base.Scene) int {
|
|
return 0
|
|
}
|
|
|
|
func (this *SceneStateStartFortuneDragon) OnEnter(s *base.Scene) {
|
|
this.SceneBaseStateFortuneDragon.OnEnter(s)
|
|
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
|
sceneEx.SetGameNowTime(time.Now())
|
|
}
|
|
}
|
|
|
|
// 状态离开时
|
|
func (this *SceneStateStartFortuneDragon) OnLeave(s *base.Scene) {
|
|
this.SceneBaseStateFortuneDragon.OnLeave(s)
|
|
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnLeave, sceneid=%v", s.GetSceneId())
|
|
}
|
|
|
|
// 玩家操作
|
|
func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
|
logger.Logger.Tracef("(this *SceneStateStartFortuneDragon) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
|
if this.SceneBaseStateFortuneDragon.OnPlayerOp(s, p, opcode, params) {
|
|
return true
|
|
}
|
|
if sceneEx, ok := s.GetExtraData().(*FortuneDragonSceneData); ok {
|
|
if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
|
|
switch opcode {
|
|
case fortunedragon.FortuneDragonPlayerOpStart:
|
|
playerEx.Clear()
|
|
//get data
|
|
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
|
GameId: int64(sceneEx.GameId),
|
|
BetSizeIndex: playerEx.BetSizeIndex,
|
|
BetLevelIndex: playerEx.BetLevelIndex,
|
|
BetLineIndex: playerEx.BetLineIndex,
|
|
BetMode: playerEx.BetMode,
|
|
Ts: time.Now().Unix(),
|
|
})
|
|
var gameEndStr string
|
|
if err == nil {
|
|
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
|
pi, _ := json.Marshal(data)
|
|
gameEndStr = string(pi)
|
|
playerEx.Coin = Response.Coin
|
|
} else {
|
|
logger.Logger.Error("slots enter err:", err)
|
|
}
|
|
pack := &protocol.SCFortuneDragonBilled{
|
|
GameEndStr: proto.String(gameEndStr),
|
|
}
|
|
proto.SetDefaults(pack)
|
|
logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
|
|
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONOP), pack)
|
|
}
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// 玩家事件
|
|
func (this *SceneStateStartFortuneDragon) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
|
logger.Logger.Trace("(this *SceneStateStartFortuneDragon) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
|
this.SceneBaseStateFortuneDragon.OnPlayerEvent(s, p, evtcode, params)
|
|
}
|
|
|
|
func (this *SceneStateStartFortuneDragon) OnTick(s *base.Scene) {
|
|
this.SceneBaseStateFortuneDragon.OnTick(s)
|
|
}
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
func (this *ScenePolicyFortuneDragon) RegisteSceneState(state base.SceneState) {
|
|
if state == nil {
|
|
return
|
|
}
|
|
stateid := state.GetState()
|
|
if stateid < 0 || stateid >= fortunedragon.FortuneDragonStateMax {
|
|
return
|
|
}
|
|
this.states[stateid] = state
|
|
}
|
|
|
|
func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
|
if stateid >= 0 && stateid < fortunedragon.FortuneDragonStateMax {
|
|
return this.states[stateid]
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func init() {
|
|
//主状态
|
|
ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{})
|
|
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
|
base.RegisteScenePolicy(common.GameId_FortuneDragon, fortunedragon.RoomMode_Classic, ScenePolicyFortuneDragonSington)
|
|
return nil
|
|
})
|
|
}
|