game_sync/gamesrv/sugarrush/scenepolicy_sugarrush.go

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package sugarrush
import (
"encoding/json"
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/sugarrush"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/server"
protocol "mongo.games.com/game/protocol/sugarrush"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"time"
)
// ////////////////////////////////////////////////////////////
var ScenePolicySugarRushSington = &ScenePolicySugarRush{}
type ScenePolicySugarRush struct {
base.BaseScenePolicy
states [sugarrush.SugarRushStateMax]base.SceneState
}
// 创建场景扩展数据
func (this *ScenePolicySugarRush) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewSugarRushSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
}
}
return sceneEx
}
// 创建玩家扩展数据
func (this *ScenePolicySugarRush) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
playerEx := &SugarRushPlayerData{Player: p}
p.SetExtraData(playerEx)
return playerEx
}
// 场景开启事件
func (this *ScenePolicySugarRush) OnStart(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicySugarRush) OnStart, sceneId=", s.GetSceneId())
sceneEx := NewSugarRushSceneData(s)
if sceneEx != nil {
if sceneEx.GetInit() {
s.SetExtraData(sceneEx)
s.ChangeSceneState(sugarrush.SugarRushStateStart)
}
}
}
// 场景关闭事件
func (this *ScenePolicySugarRush) OnStop(s *base.Scene) {
logger.Logger.Trace("(this *ScenePolicySugarRush) OnStop , sceneId=", s.GetSceneId())
}
// 场景心跳事件
func (this *ScenePolicySugarRush) OnTick(s *base.Scene) {
if s == nil {
return
}
if s.GetSceneState() != nil {
s.GetSceneState().OnTick(s)
}
}
// 玩家进入事件
func (this *ScenePolicySugarRush) OnPlayerEnter(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
playerEx := &SugarRushPlayerData{Player: p}
playerEx.init()
d := p.GameData[sugarrush.GameDataKey]
if d != nil {
m := make(map[string]string)
json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
} else {
m := make(map[string]string)
//json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m)
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte)
playerEx.Clear()
sceneEx.players[p.SnId] = playerEx
p.SetExtraData(playerEx)
SugarRushSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
}
}
// 玩家离开事件
func (this *ScenePolicySugarRush) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if playerEx, ok := p.ExtraData.(*SugarRushPlayerData); ok {
playerEx.LabaLog.Save(2) // 没有收到结束消息算2秒游戏时长
m := playerEx.PushPlayer()
if m != nil && len(m) > 0 {
b, err := json.Marshal(m)
if err != nil {
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
} else {
p.GameData[sugarrush.GameDataKey] = &model.PlayerGameData{
Platform: p.Platform,
SnId: p.SnId,
Id: sugarrush.GameDataKey,
Data: b,
}
}
}
}
if sceneEx, ok := s.ExtraData.(*SugarRushSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
}
// 玩家掉线
func (this *ScenePolicySugarRush) OnPlayerDropLine(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
}
// 玩家重连
func (this *ScenePolicySugarRush) OnPlayerRehold(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
SugarRushSendRoomInfo(s, sceneEx, playerEx)
}
}
}
// 返回房间
func (this *ScenePolicySugarRush) OnPlayerReturn(s *base.Scene, p *base.Player) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
//if p.IsMarkFlag(base.PlayerState_Auto) {
// p.UnmarkFlag(base.PlayerState_Auto)
// p.SyncFlag()
//}
//发送房间信息给自己
SugarRushSendRoomInfo(s, sceneEx, playerEx)
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
}
}
}
func SugarRushSendRoomInfo(s *base.Scene, sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData) {
pack := SugarRushCreateRoomInfoPacket(s, sceneEx, playerEx)
logger.Logger.Trace("RoomInfo: ", pack)
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHROOMINFO), pack)
}
func SugarRushCreateRoomInfoPacket(s *base.Scene, sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData) interface{} {
//房间信息
pack := &protocol.SCSugarRushRoomInfo{
RoomId: s.SceneId,
GameId: s.GameId,
RoomMode: s.SceneMode,
SceneType: s.GetSceneType(),
Params: common.CopySliceInt64ToInt32(s.Params),
NumOfGames: proto.Int(sceneEx.NumOfGames),
State: proto.Int(s.SceneState.GetState()),
ParamsEx: s.GetDBGameFree().OtherIntParams,
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
//BetLimit: s.GetDBGameFree().BetLimit,
}
//自己的信息
if playerEx != nil {
pd := &protocol.SugarRushPlayerData{
SnId: proto.Int32(playerEx.SnId),
Name: proto.String(playerEx.Name),
Head: proto.Int32(playerEx.Head),
Sex: proto.Int32(playerEx.Sex),
Coin: proto.Int64(playerEx.Coin),
Pos: proto.Int(playerEx.Pos),
Flag: proto.Int(playerEx.GetFlag()),
City: proto.String(playerEx.City),
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
VIP: proto.Int32(playerEx.VIP),
}
pack.Player = pd
}
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err != nil {
logger.Logger.Error("slots enter err:", err)
}
sceneEx.EnterResponseFixCoin(Response)
Response.BetSizes = []int64{100, 1000, 2000, 5000, 7500, 20000}
Response.BetChangeList = []float64{}
sceneEx.BetLevel = Response.BetLevels
pi, _ := json.Marshal(Response)
pack.PlayerInfo = string(pi)
proto.SetDefaults(pack)
return pack
}
func (this *ScenePolicySugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
if s == nil || p == nil {
return false
}
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
if s.GetSceneState() != nil {
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
p.SetLastOPTimer(time.Now())
return true
}
return false
}
return true
}
func (this *ScenePolicySugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
if s == nil || p == nil {
return
}
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
if s.GetSceneState() != nil {
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
}
}
// 当前状态能否换桌
func (this *ScenePolicySugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s == nil || p == nil {
return false
}
if s.GetSceneState() != nil {
return s.GetSceneState().CanChangeCoinScene(s, p)
}
return false
}
// 状态基类
type SceneBaseStateSugarRush struct {
}
func (this *SceneBaseStateSugarRush) GetTimeout(s *base.Scene) int {
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
}
return 0
}
func (this *SceneBaseStateSugarRush) CanChangeTo(s base.SceneState) bool {
return true
}
// 当前状态能否换桌
func (this *SceneBaseStateSugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
return true
}
func (this *SceneBaseStateSugarRush) OnEnter(s *base.Scene) {
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
sceneEx.SetStateStartTime(time.Now())
}
}
func (this *SceneBaseStateSugarRush) OnLeave(s *base.Scene) {}
func (this *SceneBaseStateSugarRush) OnTick(s *base.Scene) {
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
if sceneEx, ok := s.ExtraData.(*SugarRushSceneData); ok {
for _, p := range sceneEx.players {
if p.IsOnLine() {
p.leaveTime = 0
continue
}
p.leaveTime++
if p.leaveTime < 60*2 {
continue
}
//踢出玩家
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
}
}
s.GameStartTime = time.Now()
}
}
func (this *SceneBaseStateSugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
return false
}
func (this *SceneBaseStateSugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
}
// ////////////////////////////////////////////////////////////
// 开始状态
// ////////////////////////////////////////////////////////////
type SceneStateStartSugarRush struct {
SceneBaseStateSugarRush
}
func (this *SceneStateStartSugarRush) GetState() int {
return sugarrush.SugarRushStateStart
}
func (this *SceneStateStartSugarRush) CanChangeTo(s base.SceneState) bool {
return false
}
// 当前状态能否换桌
func (this *SceneStateStartSugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
if playerEx.isFree {
return false
}
}
return true
}
func (this *SceneStateStartSugarRush) GetTimeout(s *base.Scene) int {
return 0
}
func (this *SceneStateStartSugarRush) OnEnter(s *base.Scene) {
this.SceneBaseStateSugarRush.OnEnter(s)
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
sceneEx.SetGameNowTime(time.Now())
}
}
// 状态离开时
func (this *SceneStateStartSugarRush) OnLeave(s *base.Scene) {
this.SceneBaseStateSugarRush.OnLeave(s)
logger.Logger.Tracef("(this *SceneStateStartSugarRush) OnLeave, sceneid=%v", s.GetSceneId())
}
// 玩家操作
func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
logger.Logger.Tracef("(this *SceneStateStartSugarRush) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
if this.SceneBaseStateSugarRush.OnPlayerOp(s, p, opcode, params) {
return true
}
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
switch opcode {
case sugarrush.SugarRushPlayerOpStart:
playerEx.Clear()
if len(params) < 2 {
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
cval := params[0]
playerEx.BetMode = params[1]
//playerEx.SlotsSession.SetCoin(playerEx.Coin)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin())
index := slots.SlotsMgrSington.PPGetBetIndex(playerEx.SlotsSession, "SugarRush", float64(cval*20))
if index == nil {
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(2),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled:", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
needCoin := cval * 20 * sceneEx.BetLevel[index[1]]
if needCoin > playerEx.Coin && !playerEx.isFree {
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(3),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled:", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: index[0],
BetLevelIndex: index[1],
BetLineIndex: 0,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
sceneEx.PlayResponseFixCoin(Response)
if err != nil {
logger.Logger.Error("slots Play err:", err)
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(3),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled:", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
var ActualWin = Response.ActualWin
s.SetGameNowTime(time.Now())
midNodes := Response.NodeTree.Nodes[1]
lastNodes := Response.NodeTree.Nodes[2]
playerEx.isFree = false
var needWinBilled = true
var totalIn, totalOut int64
//下注
if midNodes.Type == "BaseSpin" && lastNodes.Type == "FreeSpin" {
playerEx.isFree = true
needWinBilled = false
if lastNodes.ProgressValue == 0 {
//第一次触发
playerEx.totalBet = Response.ActualBet
playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
totalIn = playerEx.totalBet
}
if lastNodes.ProgressValue == lastNodes.ProgressMax {
needWinBilled = true
}
} else {
//正常模式
playerEx.totalBet = Response.ActualBet
totalIn = playerEx.totalBet
playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
}
if needWinBilled {
var taxCoin int64
if ActualWin > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = ActualWin * int64(taxRate) / 10000
playerEx.AddServiceFee(taxCoin)
playerEx.taxCoin = taxCoin
playerEx.winCoin = ActualWin - taxCoin
ActualWin = playerEx.winCoin
}
totalOut = ActualWin
playerEx.AddCoin(ActualWin, common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: ActualWin - playerEx.totalBet,
GainTax: playerEx.taxCoin,
IsAddTimes: true,
})
}
playerEx.SlotsSession.SetCoin(Response.Coin)
pi, _ := json.Marshal(Response)
gameEndStr := string(pi)
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
if playerEx.Coin != ActualWin {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, ActualWin)
}
// 记录本次操作
SugarRushAndSaveLog(sceneEx, playerEx, Response, totalIn, totalOut)
case 1000:
playerEx.Save(0)
}
}
}
return true
}
// 玩家事件
func (this *SceneStateStartSugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
logger.Logger.Trace("(this *SceneStateStartSugarRush) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
this.SceneBaseStateSugarRush.OnPlayerEvent(s, p, evtcode, params)
}
func (this *SceneStateStartSugarRush) OnTick(s *base.Scene) {
this.SceneBaseStateSugarRush.OnTick(s)
}
// //////////////////////////////////////////////////////////////////////////////
func (this *ScenePolicySugarRush) RegisteSceneState(state base.SceneState) {
if state == nil {
return
}
stateid := state.GetState()
if stateid < 0 || stateid >= sugarrush.SugarRushStateMax {
return
}
this.states[stateid] = state
}
func (this *ScenePolicySugarRush) GetSceneState(s *base.Scene, stateid int) base.SceneState {
if stateid >= 0 && stateid < sugarrush.SugarRushStateMax {
return this.states[stateid]
}
return nil
}
func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData, Response *cli.SlotsPlayResponse,
totalIn, totalOut int64) {
if !playerEx.IsRob {
info, err := model.MarshalGameNoteByROLL(Response)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
LogId: logid,
Detail: info,
}, &base.SaveGamePlayerListLogParam{
LogId: logid,
Platform: playerEx.Platform,
Snid: playerEx.SnId,
PlayerName: playerEx.Name,
TotalIn: totalIn,
TotalOut: totalOut,
TaxCoin: playerEx.taxCoin,
BetAmount: totalIn,
WinAmountNoAnyTax: totalOut - totalIn - playerEx.taxCoin,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
IsFree: playerEx.isFree,
})
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(Response.ActualWin + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && !playerEx.isFree {
sceneEx.SceneDestroy(true)
}
}
func init() {
//主状态
ScenePolicySugarRushSington.RegisteSceneState(&SceneStateStartSugarRush{})
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
base.RegisteScenePolicy(common.GameId_SugarRush, sugarrush.RoomMode_Classic, ScenePolicySugarRushSington)
return nil
})
}