game_sync/gamesrv/tienlen/action_tienlen.go

55 lines
1.5 KiB
Go

package tienlen
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/tienlen"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
// tienlen
type CSTienLenPlayerOpPacketFactory struct {
}
type CSTienLenPlayerOpHandler struct {
}
func (this *CSTienLenPlayerOpPacketFactory) CreatePacket() interface{} {
pack := &tienlen.CSTienLenPlayerOp{}
return pack
}
func (this *CSTienLenPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSTienLenPlayerOpHandler Process recv ", data)
if msg, ok := data.(*tienlen.CSTienLenPlayerOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSTienLenPlayerOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSTienLenPlayerOpHandler p.scene == nil")
return nil
}
if scene.KeyGameDif != common.GameDifTienlen {
logger.Logger.Error("CSTienLenPlayerOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
sp := scene.GetScenePolicy()
if sp != nil {
sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetOpParam())
}
return nil
}
return nil
}
func init() {
//tienlen
common.RegisterHandler(int(tienlen.TienLenPacketID_PACKET_CSTienLenPlayerOp), &CSTienLenPlayerOpHandler{})
netlib.RegisterFactory(int(tienlen.TienLenPacketID_PACKET_CSTienLenPlayerOp), &CSTienLenPlayerOpPacketFactory{})
}