161 lines
3.6 KiB
Go
161 lines
3.6 KiB
Go
package base
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type SlotJackpotPool struct {
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Grand int64 //玩家巨奖池
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Big int64 //玩家大奖池
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Middle int64 //玩家中奖池
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Small int64 //玩家小奖池
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GrandRob int64 //机器人巨奖池
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BigRob int64 //机器人大奖池
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MiddleRob int64 //机器人中奖池
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SmallRob int64 //机器人小奖池
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Normal []int64 //玩家普通奖池
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NormalRob []int64 //机器人普通奖池
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SysAllOutput int64
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BetTotal int64
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//金鼓齐鸣 等游戏奖池根据玩家下注金额而变化
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SmallPools []int64 //小奖固定额度
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MiddlePools []int64
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BigPools []int64
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HugePools []int64
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BigRobPools []int64
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HugeRobPools []int64
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VirtualJK int64 //虚拟奖池
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}
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func (this *SlotJackpotPool) GetTotalBig() int64 {
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return this.Big + this.BigRob
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}
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func (this *SlotJackpotPool) GetTotalGrand() int64 {
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return this.Grand + this.GrandRob
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}
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func (this *SlotJackpotPool) GetTotalMiddle() int64 {
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return this.Middle + this.MiddleRob
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}
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func (this *SlotJackpotPool) GetTotalSmall() int64 {
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return this.Small + this.SmallRob
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}
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func (this *SlotJackpotPool) GetNormal(idx int) int64 {
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return this.Normal[idx]
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}
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func (this *SlotJackpotPool) AddToGrand(isRob bool, coin int64) {
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if isRob {
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this.GrandRob += coin
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} else {
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this.Grand += coin
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}
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}
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func (this *SlotJackpotPool) AddToBig(isRob bool, coin int64) {
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if isRob {
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this.BigRob += coin
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} else {
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this.Big += coin
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}
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}
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func (this *SlotJackpotPool) AddToMiddle(isRob bool, coin int64) {
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if isRob {
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this.MiddleRob += coin
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} else {
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this.Middle += coin
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}
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}
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func (this *SlotJackpotPool) AddToSmall(isRob bool, coin int64) {
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if isRob {
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this.SmallRob += coin
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} else {
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this.Small += coin
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}
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}
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func (this *SlotJackpotPool) NormalIsEnough(isRob bool, idx int, coin int64) bool {
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if isRob {
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if idx >= 0 && idx < len(this.NormalRob) {
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return this.NormalRob[idx] >= coin
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}
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} else {
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if idx >= 0 && idx < len(this.Normal) {
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return this.Normal[idx] >= coin
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}
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}
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return false
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}
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func (this *SlotJackpotPool) AddToNormal(isRob bool, idx int, coin int64) {
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if isRob {
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if idx >= 0 && idx < len(this.NormalRob) {
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this.NormalRob[idx] += coin
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}
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} else {
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if idx >= 0 && idx < len(this.Normal) {
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this.Normal[idx] += coin
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}
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}
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}
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func (this *SlotJackpotPool) AddToBetTotal(isRob bool, coin int64) {
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if !isRob {
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this.BetTotal += coin
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}
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}
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func (this *SlotJackpotPool) AddToSystemOut(isRob bool, coin int64) {
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if !isRob {
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this.SysAllOutput += coin
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}
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}
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func (this *SlotJackpotPool) AddToBigPoolByIdx(isRob bool, idx int32, coin int64) {
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//logger.Logger.Tracef("向大奖池放入金币 ===>%d", coin)
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if isRob {
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this.BigRobPools[idx] += coin
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} else {
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this.BigPools[idx] += coin
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}
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}
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func (this *SlotJackpotPool) AddToHugePoolByIdx(isRob bool, idx int32, coin int64) {
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//logger.Logger.Tracef("向巨奖池放入金币 ===>%d", coin)
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if isRob {
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this.HugeRobPools[idx] += coin
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} else {
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this.HugePools[idx] += coin
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}
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}
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func (this *SlotJackpotPool) AddToPoolsByIdx(isRob bool, idx int32, coin int64) {
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this.AddToBigPoolByIdx(isRob, idx, coin)
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this.AddToHugePoolByIdx(isRob, idx, coin)
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}
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func (this *SlotJackpotPool) GetSmallPools(idx int) int64 {
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return this.SmallPools[idx]
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}
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func (this *SlotJackpotPool) GetMiddlePools(idx int) int64 {
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return this.MiddlePools[idx]
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}
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func (this *SlotJackpotPool) GetBigPools(isRob bool, idx int) int64 {
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if isRob {
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return this.BigRobPools[idx]
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} else {
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return this.BigPools[idx]
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}
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}
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func (this *SlotJackpotPool) GetHugePools(isRob bool, idx int) int64 {
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if isRob {
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return this.HugeRobPools[idx]
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} else {
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return this.HugePools[idx]
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}
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}
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