166 lines
5.1 KiB
Go
166 lines
5.1 KiB
Go
package avengers
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// 复仇者联盟
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const (
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Element_WILD int = iota + 1 //1 通配
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Element_FREESPIN //2 免费旋转
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Element_BONUS //3 奖金
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Element_JACKPOT //4 奖池
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Element_SPIDERMAN //5 蜘蛛侠
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Element_SCARLETT //6 黑寡妇
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Element_GROOT //7 Groot
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Element_EYE //8 眼睛
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Element_SHIELD //9 盾牌
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Element_HAMMER //10 雷霆之锤
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Element_DIAMOND //11 钻石
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Element_Max
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)
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var Element_NAME_MAP = map[int]string{
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Element_WILD: "[ * ]",
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Element_FREESPIN: "[ FREE ]",
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Element_BONUS: "[ BONUS ]",
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Element_JACKPOT: "[ JACKPOT]",
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Element_SPIDERMAN: "[ 蜘蛛侠 ]",
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Element_SCARLETT: "[ 黑寡妇 ]",
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Element_GROOT: "[ Groot ]",
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Element_EYE: "[ EYE ]",
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Element_SHIELD: "[ 盾牌 ]",
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Element_HAMMER: "[ 雷霆之锤 ]",
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Element_DIAMOND: "[ 钻石 ]",
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-1: "[ - ]",
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}
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const LINE_ROW int = 3 //行数
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const LINE_CELL int = 5 //列数
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const LINENUM int = 25 //线条数
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const ELEMENT_TOTAL = LINE_ROW * LINE_CELL
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// 所有元素对应的赔率
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var LineScore = [Element_Max][LINE_CELL]int{
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{0, 0, 0, 0, 0}, //占位
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{0, 0, 0, 0, 0}, //*
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{0, 0, 0, 0, 0}, //FreeSpin
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{0, 0, 0, 0, 0}, //Bouns
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{0, 0, 50, 200, 0}, //Jackpot
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{0, 0, 15, 100, 200}, //Spiderman
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{0, 0, 10, 55, 150}, //黑寡妇
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{0, 0, 10, 40, 100}, //groot
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{0, 0, 5, 30, 70}, //眼睛
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{0, 0, 5, 25, 55}, //盾牌
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{0, 0, 5, 15, 40}, //雷霆之锤
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{0, 0, 5, 10, 30}, //钻石
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}
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/* 所有线条数组
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* 0 1 2 3 4
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* 5 6 7 8 9
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* 10 11 12 13 14
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*/
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var AllLineArray = [][]int{
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{5, 6, 7, 8, 9}, //线条1
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{0, 1, 2, 3, 4}, //线条2
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{10, 11, 12, 13, 14}, //线条3
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{10, 6, 2, 8, 14}, //线条4
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{0, 6, 12, 8, 4}, //线条5
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{5, 1, 2, 3, 9}, //线条6
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{5, 11, 12, 13, 9}, //线条7
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{0, 1, 7, 13, 14}, //线条8
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{10, 11, 7, 3, 4}, //线条9
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{5, 11, 7, 3, 9}, //线条10
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{5, 1, 7, 13, 9}, //线条11
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{0, 6, 7, 8, 4}, //线条12
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{10, 6, 7, 8, 14}, //线条13
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{0, 6, 2, 8, 4}, //线条14
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{10, 6, 12, 8, 14}, //线条15
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{5, 6, 2, 8, 9}, //线条16
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{5, 6, 12, 8, 9}, //线条17
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{0, 1, 12, 3, 4}, //线条18
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{10, 11, 2, 13, 14}, //线条19
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{0, 11, 12, 13, 4}, //线条20
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{10, 1, 2, 3, 14}, //线条21
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{5, 1, 12, 3, 9}, //线条22
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{5, 11, 2, 13, 9}, //线条23
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{0, 11, 2, 13, 4}, //线条24
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{10, 1, 12, 3, 14}, //线条25
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}
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var AllBetLines = []int64{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25}
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// 免费次数奖励
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var FreeSpinTimesRate = [LINE_CELL]int{0, 0, 1, 5, 15}
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const BonusStepNum = 12
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var BonusStepArr = [BonusStepNum][]float64{
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{0.5, 0.5, 0.5, 0.5, 1.0, 1.0, 1.0, 1.0, 1.5, 1.5, 2.0, 2.0},
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{0.0, 0.5, 0.5, 0.5, 0.5, 1.0, 1.0, 1.0, 1.5, 1.5, 2.0},
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{0.0, 0.0, 0.5, 0.5, 0.5, 1.0, 1.0, 1.5, 1.5, 2.0},
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{0.0, 0.0, 0.0, 0.5, 0.5, 1.0, 1.0, 1.5, 2.0},
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{0.0, 0.0, 0.0, 0.5, 0.5, 1.0, 1.5, 2.0},
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{0.0, 0.0, 0.0, 0.5, 1.0, 1.5, 2.0},
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{0.0, 0.0, 0.0, 0.5, 1.0, 1.5},
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{0.0, 0.0, 0.0, 0.5, 2.0},
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{0.0, 0.0, 0.0, 1.0},
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{0.0, 0.0, 1.5},
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{0.0, 1.5},
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{0.0},
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}
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// ver 2
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var symbol1 = []int{
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1, 1, 1,
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2, 2, 2,
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3, 3, 3, 3,
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4, 4, 4,
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5, 5, 5, 5, 5,
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6, 6, 6, 6, 6, 6,
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7, 7, 7, 7, 7, 7, 7,
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8, 8, 8, 8, 8, 8, 8, 8,
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9, 9, 9, 9, 9, 9, 9, 9, 9,
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10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
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11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
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}
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var symbol2 = []int{
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1, 1, 1, 1, 1,
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2, 2, 2, 2,
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3, 3, 3, 3, 3,
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4, 4, 4, 4,
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5, 5, 5, 5, 5, 5,
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6, 6, 6, 6, 6, 6, 6,
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7, 7, 7, 7, 7, 7, 7, 7,
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8, 8, 8, 8, 8, 8, 8, 8,
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9, 9, 9, 9, 9, 9, 9, 9, 9,
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10, 10, 10, 10, 10, 10, 10, 10,
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11, 11, 11, 11, 11, 11, 11, 11, 11,
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}
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var MissData = [][]int{
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{11, 7, 8, 9, 9, 3, 11, 10, 11, 5, 11, 4, 9, 11, 11},
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{9, 4, 10, 10, 9, 7, 8, 9, 8, 10, 2, 10, 8, 9, 8},
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{6, 11, 11, 10, 9, 10, 7, 2, 2, 8, 6, 5, 9, 5, 11},
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{5, 7, 4, 11, 10, 6, 5, 9, 9, 8, 10, 8, 10, 7, 9},
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{7, 8, 1, 4, 11, 11, 6, 8, 11, 3, 3, 9, 10, 10, 9},
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{10, 11, 6, 9, 2, 11, 4, 7, 4, 9, 9, 8, 8, 11, 10},
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{11, 8, 10, 8, 10, 3, 10, 1, 10, 9, 11, 4, 8, 4, 10},
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{6, 7, 10, 9, 9, 11, 10, 9, 8, 10, 8, 4, 11, 4, 9},
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{8, 2, 6, 9, 7, 10, 11, 7, 4, 11, 6, 9, 8, 11, 10},
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{8, 7, 4, 10, 3, 10, 5, 9, 5, 6, 6, 8, 10, 11, 11},
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{10, 8, 8, 9, 10, 6, 11, 11, 11, 2, 10, 4, 11, 11, 9},
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{5, 7, 11, 7, 9, 2, 10, 9, 11, 5, 10, 4, 4, 10, 11},
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{4, 7, 1, 4, 9, 9, 5, 6, 11, 8, 6, 8, 7, 10, 11},
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{7, 11, 11, 9, 7, 8, 4, 10, 8, 9, 10, 9, 11, 4, 10},
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{4, 8, 9, 9, 11, 10, 11, 1, 4, 8, 9, 4, 10, 11, 7},
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{6, 10, 11, 5, 11, 10, 6, 9, 11, 7, 6, 1, 4, 10, 11},
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{5, 4, 9, 4, 7, 6, 8, 1, 11, 9, 10, 11, 10, 10, 10},
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{11, 5, 4, 6, 9, 3, 2, 11, 3, 5, 5, 8, 11, 11, 11},
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{4, 7, 11, 1, 9, 8, 5, 3, 10, 10, 11, 8, 5, 7, 9},
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}
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// jack params
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const (
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AVENGERS_JACKPOT_InitJackpot int = iota //初始化奖池数量
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AVENGERS_JACKPOT_LIMITWIN_PRIZELOW //现金池不足时 最多赚取投注的多少倍
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AVENGERS_JACKPOT_LIMITWIN_PRIZEHIGH //现金池充足时 最多赚取投注的多少倍
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)
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