280 lines
8.1 KiB
Go
280 lines
8.1 KiB
Go
package clawdoll
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import (
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"github.com/zegoim/zego_server_assistant/token/go/src/token04"
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"mongo.games.com/game/common"
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/model"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/machine"
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"mongo.games.com/goserver/core/basic"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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"mongo.games.com/goserver/core/task"
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"mongo.games.com/goserver/core/timer"
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"strconv"
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)
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type CSPlayerOpPacketFactory struct {
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}
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type CSPlayerOpHandler struct {
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}
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func (f *CSPlayerOpPacketFactory) CreatePacket() interface{} {
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pack := &clawdoll.CSCLAWDOLLOp{}
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return pack
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}
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func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
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if msg, ok := data.(*clawdoll.CSCLAWDOLLOp); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSPlayerOpHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
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return nil
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}
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if scene.KeyGameDif != common.GameDifClawdoll {
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logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
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return nil
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}
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if !scene.HasPlayer(p) {
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return nil
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}
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sp := scene.GetScenePolicy()
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if sp != nil {
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sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetParams())
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}
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return nil
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}
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return nil
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}
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func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
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logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
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if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
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p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
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if p == nil {
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logger.Logger.Warn("MSDollMachineoCoinResultHandler p == nil")
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return nil
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}
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s := p.GetScene()
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if s == nil {
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logger.Logger.Warn("MSDollMachineoCoinResultHandler p.scene == nil")
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return nil
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}
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sceneEx, ok := s.ExtraData.(*SceneEx)
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if !ok {
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return nil
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}
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playerEx, ok := p.ExtraData.(*PlayerEx)
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if !ok {
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return nil
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}
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switch msg.TypeId {
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case 1:
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logger.Logger.Tracef("ClawDoll OnPlayerOp payCoin response, SnId= %v", p.SnId)
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if msg.Result == 1 {
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logger.Logger.Tracef("上分成功!!!!!!!!!!!!snid = %v", msg.Snid)
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playerEx.CostPlayCoin()
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sceneEx.playingSnid = p.SnId
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//发送向前移动指令
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sceneEx.OnPlayerSMPerateOp(p.SnId, int32(sceneEx.machineId), rule.ButtonBack)
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s.ChangeSceneState(rule.ClawDollSceneStateStart)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateStart))
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ClawdollBroadcastRoomState(s)
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ClawdollSendPlayerInfo(s)
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ClawdollBroadcastPlayingInfo(s)
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} else {
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logger.Logger.Tracef("上分失败!!!!!!!!!!!!snid = %v", msg.Snid)
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}
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case 2:
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if msg.Result == 1 {
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// 获得娃娃卡
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playerEx.CatchCardClawdoll()
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playerEx.IsWin = true
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logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = %v", msg.Snid)
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} else {
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = %v", msg.Snid)
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playerEx.IsWin = false
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}
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playerEx.SendPlayerGameBilled(int32(sceneEx.RoundId))
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logger.Logger.Tracef("ClawDoll StatePlayGame OnPlayerOp Grab response, SnId= %v", msg.Snid)
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(s)
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ClawdollSendPlayerInfo(s)
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if sceneEx.grabTimerHandle != timer.TimerHandle(0) {
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timer.StopTimer(sceneEx.grabTimerHandle)
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sceneEx.grabTimerHandle = timer.TimerHandle(0)
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}
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}
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}
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return nil
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}
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type CSGetTokenPacketFactory struct {
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}
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type CSGetTokenHandler struct {
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}
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func (f *CSGetTokenPacketFactory) CreatePacket() interface{} {
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pack := &clawdoll.CSCLAWDOLLGetToken{}
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return pack
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}
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func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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//转发到娃娃机主机
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logger.Logger.Tracef("CSGetTokenHandler")
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if _, ok := data.(*clawdoll.CSCLAWDOLLGetToken); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSGetTokenHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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return nil
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}
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sceneEx, ok := scene.ExtraData.(*SceneEx)
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if !ok {
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return nil
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}
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machineId := scene.GetDBGameFree().GetId() % 6080000
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machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
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if machineInfo == nil {
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logger.Logger.Warn("CSGetTokenHandler machineId = %v not found", machineId)
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return nil
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}
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logger.Logger.Tracef("CSGetTokenHandler appId = %v, serverSecret = %v, streamId = %v,snid = %d", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId, p.SnId)
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//生成token
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token, err := token04.GenerateToken04(uint32(machineInfo.AppId), strconv.Itoa(int(p.SnId)), machineInfo.ServerSecret, 3600, "")
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if err != nil {
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logger.Logger.Error(err)
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return err
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}
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logger.Logger.Trace("======================token========================", token)
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pack := &clawdoll.SCCLAWDOLLSendToken{
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LogicId: scene.DBGameFree.GetId(),
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Appid: machineInfo.AppId,
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Token: token,
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StreamId: machineInfo.StreamId,
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}
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p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
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}
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return nil
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}
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type CSGetPlayerLogPacketFactory struct {
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}
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type CSGetPlayerLogHandler struct {
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}
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func (f *CSGetPlayerLogPacketFactory) CreatePacket() interface{} {
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pack := &clawdoll.CSCLAWDOLLGetPlayerLog{}
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return pack
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}
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func (h *CSGetPlayerLogHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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//转发到娃娃机主机
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logger.Logger.Tracef("CSGetPlayerLogHandler")
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if msg, ok := data.(*clawdoll.CSCLAWDOLLGetPlayerLog); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSGetPlayerLogHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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return nil
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}
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sceneEx, ok := scene.ExtraData.(*SceneEx)
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if !ok {
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return nil
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}
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machineId := scene.GetDBGameFree().GetId() % 6080000
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machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
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if machineInfo == nil {
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logger.Logger.Warn("CSGetPlayerLogHandler machineId = %v not found", machineId)
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return nil
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}
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logger.Logger.Tracef("CSGetPlayerLogHandler appId = %v, serverSecret = %v, streamId = %v,snid = %d", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId, p.SnId)
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ret := &clawdoll.SCCLAWDOLLSendPlayerLog{}
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ret.Type = msg.GetType()
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var err error
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var ItemLogs []model.ClawdollSuccessItemLog
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//娃娃机道具使用日志
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task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
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ItemLogs, err = model.GetClawdollSuccessItemLog(p.Platform, p.SnId)
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return err
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}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
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for _, logData := range ItemLogs {
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infoData := &clawdoll.ClawdollSuccessItemLog{}
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infoData.SnId = logData.SnId
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infoData.Name = logData.Name
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infoData.ModId = logData.ModId
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infoData.Time = logData.Time
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ret.ItemLogs = append(ret.ItemLogs, infoData)
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}
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p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDPLAYERLOG), ret)
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logger.Logger.Tracef("CSGetPlayerLogHandler:%v", ret)
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}), "GetPlayerLogHandler").Start()
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}
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return nil
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}
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func init() {
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common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpHandler{})
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netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpPacketFactory{})
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netlib.Register(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{}, MSDollMachineoCoinResultHandler)
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//客户端请求token
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common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenHandler{})
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netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenPacketFactory{})
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common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETPLAYERLOG), &CSGetPlayerLogHandler{})
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netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETPLAYERLOG), &CSGetPlayerLogPacketFactory{})
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}
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