game_sync/worldsrv/srvdatamanager.go

75 lines
2.1 KiB
Go

package main
import (
"mongo.games.com/game/protocol/server"
"mongo.games.com/game/srvdata"
)
var GameFreeMgrEx = &PBDB_GameFreeMgrEx{
DbGameFreeId: make(map[string]int32),
DbGameDif: make(map[int32]map[int32]string),
DbGameDifByGFI: make(map[int32]string),
DbGameFreeMgr: make(map[string]*server.DB_GameFree),
}
type PBDB_GameFreeMgrEx struct {
DbGameFreeId map[string]int32 //key为GameDif
DbGameDif map[int32]map[int32]string //key为 GameId GameMode
DbGameDifByGFI map[int32]string //key 为 DBGameFreeId
DbGameFreeMgr map[string]*server.DB_GameFree //key为GameDif
}
func (this *PBDB_GameFreeMgrEx) Load(fileFullPath string) error {
for _, gfm := range srvdata.PBDB_GameFreeMgr.Datas.Arr {
if _, ok := this.DbGameFreeId[gfm.GetGameDif()]; !ok {
this.DbGameFreeId[gfm.GetGameDif()] = gfm.GetId()
}
if _, ok := this.DbGameDif[gfm.GetGameId()]; !ok {
this.DbGameDif[gfm.GetGameId()] = make(map[int32]string)
}
this.DbGameDif[gfm.GetGameId()][gfm.GetGameMode()] = gfm.GetGameDif()
this.DbGameDifByGFI[gfm.GetId()] = gfm.GetGameDif()
this.DbGameFreeMgr[gfm.GetGameDif()] = gfm
}
return nil
}
func (this *PBDB_GameFreeMgrEx) Reload(fileFullPath string) error {
return this.Load(fileFullPath)
}
// 查询当前游戏的DBGameFreeMgr
func (this *PBDB_GameFreeMgrEx) GetDBGameFreeMgrByGameDif(gameDif string) *server.DB_GameFree {
return this.DbGameFreeMgr[gameDif]
}
// 查询当前游戏的GameDif
func (this *PBDB_GameFreeMgrEx) GetGameDifByGameFreeId(dbGameFreeId int32) string {
if str, ok := this.DbGameDifByGFI[dbGameFreeId]; ok {
return str
}
return ""
}
// 查询当前游戏的GameDif
func (this *PBDB_GameFreeMgrEx) GetGameDifByGameIdAndMode(gameId, gameMode int32) string {
if data, ok := this.DbGameDif[gameId]; ok {
if str, ok2 := data[gameMode]; ok2 {
return str
}
}
return ""
}
// 查询当前游戏的GameFreeId
func (this *PBDB_GameFreeMgrEx) GetGameFreeIdByGameDif(gameDif string) int32 {
if d, ok := this.DbGameFreeId[gameDif]; ok {
return d
}
return 0
}
func init() {
srvdata.DataMgr.RegisterLoader("DB_GameFree.dat", GameFreeMgrEx)
}