game_sync/srvdata/playerexp.go

40 lines
884 B
Go

package srvdata
func init() {
DataMgr.RegisterLoader("DB_PlayerExp.dat", PlayerExpMgr)
}
var PlayerExpMgr = &PlayerExp{ArtilleryRateMap: make(map[int32]*ArtilleryRateData)}
type ArtilleryRateData struct {
Shell int32
Level int32
}
type PlayerExp struct {
ArtilleryRateMap map[int32]*ArtilleryRateData
}
func (this *PlayerExp) Load(fileFullPath string) error {
this.ArtilleryRateMap = make(map[int32]*ArtilleryRateData)
for _, data := range PBDB_ArtilleryRateMgr.Datas.Arr {
this.ArtilleryRateMap[data.Level] = &ArtilleryRateData{
Shell: data.Shell,
Level: data.Level,
}
}
return nil
}
// 获取解锁的炮倍
func (this *PlayerExp) GetUnPower(level int32) int32 {
if this.ArtilleryRateMap[level] != nil {
return this.ArtilleryRateMap[level].Shell
}
return 0
}
func (this *PlayerExp) Reload(fileFullPath string) error {
return this.Load(fileFullPath)
}