game_sync/srvdata/dataloader.go

156 lines
3.1 KiB
Go

package srvdata
import (
"crypto/md5"
"encoding/hex"
"errors"
"os"
"strings"
)
var fileSignMap = make(map[string]string)
type DataLoader interface {
Load(fileFullPath string) error
Reload(fileFullPath string) error
}
type DataHolder interface {
unmarshal([]byte) error
reunmarshal([]byte) error
}
type JsonDataLoader struct {
dh DataHolder
}
func (this *JsonDataLoader) Load(fileFullPath string) error {
buf, err := os.ReadFile(fileFullPath)
if err != nil {
return err
}
h := md5.New()
_, err = h.Write(buf)
if err != nil {
return err
}
fileSign := hex.EncodeToString(h.Sum(nil))
fileSignMap[fileFullPath] = fileSign
if this.dh != nil {
err = this.dh.unmarshal(buf)
}
return err
}
func (this *JsonDataLoader) Reload(fileFullPath string) error {
buf, err := os.ReadFile(fileFullPath)
if err != nil {
return err
}
h := md5.New()
_, err = h.Write(buf)
if err != nil {
return err
}
fileSign := hex.EncodeToString(h.Sum(nil))
if preSign, exist := fileSignMap[fileFullPath]; exist {
if preSign == fileSign {
return nil
}
}
fileSignMap[fileFullPath] = fileSign
if this.dh != nil {
err = this.dh.reunmarshal(buf)
}
return err
}
type ProtobufDataLoader struct {
dh DataHolder
}
func (this *ProtobufDataLoader) Load(fileFullPath string) error {
buf, err := os.ReadFile(fileFullPath)
if err != nil {
return err
}
h := md5.New()
_, err = h.Write(buf)
if err != nil {
return err
}
fileSign := hex.EncodeToString(h.Sum(nil))
fileSignMap[fileFullPath] = fileSign
if this.dh != nil {
err = this.dh.unmarshal(buf)
}
return err
}
func (this *ProtobufDataLoader) Reload(fileFullPath string) error {
buf, err := os.ReadFile(fileFullPath)
if err != nil {
return err
}
h := md5.New()
_, err = h.Write(buf)
if err != nil {
return err
}
fileSign := hex.EncodeToString(h.Sum(nil))
if preSign, exist := fileSignMap[fileFullPath]; exist {
if preSign == fileSign {
return errors.New("content no modify")
}
}
fileSignMap[fileFullPath] = fileSign
if this.dh != nil {
err = this.dh.reunmarshal(buf)
}
return err
}
var DataMgr = &dataMgr{
loaders: make(map[string]DataLoader),
afterLoaders: make(map[string][]DataLoader),
}
type dataMgr struct {
loaders map[string]DataLoader
afterLoaders map[string][]DataLoader
}
// register 注册数据加载器,这个应该只是自动生产的代码中会用到,其它地方用不到
func (this *dataMgr) register(name string, loader DataLoader) {
this.loaders[strings.ToLower(name)] = loader
}
// RegisterLoader 注册数据加载器,如果需要依赖配置表再生成新结构的数据用这个
// loader的方法调用会在配置表加载之后调用
func (this *dataMgr) RegisterLoader(name string, loader DataLoader) {
this.afterLoaders[strings.ToLower(name)] = append(this.afterLoaders[strings.ToLower(name)], loader)
}
func (this *dataMgr) GetLoader(name string) []DataLoader {
var ret []DataLoader
if loader, exist := this.loaders[strings.ToLower(name)]; exist {
ret = append(ret, loader)
}
if loader, exist := this.afterLoaders[strings.ToLower(name)]; exist {
ret = append(ret, loader...)
}
return ret
}