game_sync/robot/base/scplayerinfo.go

110 lines
3.0 KiB
Go

package base
import (
"fmt"
"math/rand"
"time"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/core/timer"
"mongo.games.com/game/common"
"mongo.games.com/game/proto"
hallproto "mongo.games.com/game/protocol/gamehall"
loginproto "mongo.games.com/game/protocol/login"
playerproto "mongo.games.com/game/protocol/player"
)
func init() {
// 玩家信息
netlib.Register(int(playerproto.PlayerPacketID_PACKET_SC_PLAYERDATA), playerproto.SCPlayerData{}, SCPlayerData)
// 玩家数据更新
netlib.Register(int(playerproto.PlayerPacketID_PACKET_SC_PLAYERDATAUPDATE), playerproto.SCPlayerDataUpdate{}, SCPlayerDataUpdate)
// 玩家状态更新
netlib.Register(int(playerproto.PlayerPacketID_PACKET_SC_PLAYERFLAG), playerproto.SCPlayerFlag{}, SCPlayerFlag)
}
func SCPlayerData(s *netlib.Session, packetid int, data interface{}) error {
logger.Logger.Trace("SCPlayerData ", data)
msg, ok := data.(*playerproto.SCPlayerData)
if !ok {
return nil
}
if msg.GetOpRetCode() != playerproto.OpResultCode_OPRC_Sucess {
accountID := s.GetAttribute(SessionAttributeClientAccountId)
logger.Logger.Errorf("获取玩家信息失败 %v", accountID)
s.Close()
return nil
}
s.SetAttribute(SessionAttributeUser, msg)
PlayerMgrSingleton.AddPlayer(msg, s)
if msg.GetData() != nil {
coin := msg.GetData().GetCoin()
if coin < 1000000 {
ExePMCmd(s, fmt.Sprintf("%v%v%v", common.PMCmd_AddCoin, common.PMCmd_SplitToken, 1000000))
}
}
if msg.GetRoomId() != 0 {
// 返回房间
s.SetAttribute(SessionAttributeSceneId, msg.GetRoomId())
scReturnRoom := &hallproto.CSReturnRoom{}
proto.SetDefaults(scReturnRoom)
s.Send(int(hallproto.GameHallPacketID_PACKET_CS_RETURNROOM), scReturnRoom)
}
StartSessionPingTimer(s, timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool {
if !s.IsConned() {
StopSessionPingTimer(s)
return false
}
pack := &loginproto.CSPing{}
s.Send(int(loginproto.GatePacketID_PACKET_CS_PING), pack)
return true
}), nil, time.Second*time.Duration(60+rand.Int31n(100)), -1)
return nil
}
func SCPlayerDataUpdate(s *netlib.Session, packetid int, data interface{}) error {
logger.Logger.Trace("SCPlayerDataUpdate ", data)
msg, ok := data.(*playerproto.SCPlayerDataUpdate)
if !ok {
return nil
}
playerData := s.GetAttribute(SessionAttributeUser)
if playerData == nil {
logger.Logger.Errorf("SCPlayerDataUpdate playerData is nil")
return nil
}
SCPlayerData, ok := playerData.(*playerproto.SCPlayerData)
if !ok {
logger.Logger.Errorf("SCPlayerDataUpdate SCPlayerData is nil")
return nil
}
SCPlayerData.GetData().Coin = msg.GetCoin()
return nil
}
func SCPlayerFlag(s *netlib.Session, packetid int, data interface{}) error {
logger.Logger.Trace("SCPlayerFlag ", data)
msg, ok := data.(*playerproto.SCPlayerFlag)
if !ok {
return nil
}
if scene, ok := GetScene(s).(IScene); ok && scene != nil {
p := scene.GetPlayerBySnid(msg.GetPlayerId())
if p != nil {
p.SetFlag(msg.GetFlag())
}
}
return nil
}