game_sync/srvdata/db_skin.go

78 lines
1.3 KiB
Go

// Code generated by xlsx2proto.
// DO NOT EDIT!
package srvdata
import (
"google.golang.org/protobuf/proto"
"mongo.games.com/game/protocol/server"
)
var PBDB_SkinMgr = &DB_SkinMgr{
Datas: &server.DB_SkinArray{},
pool: make(map[int32]*server.DB_Skin),
}
type DB_SkinMgr struct {
Datas *server.DB_SkinArray
pool map[int32]*server.DB_Skin
}
func (this *DB_SkinMgr) unmarshal(data []byte) error {
err := proto.Unmarshal(data, this.Datas)
if err == nil {
this.arrangeData()
}
return err
}
func (this *DB_SkinMgr) reunmarshal(data []byte) error {
newDatas := &server.DB_SkinArray{}
err := proto.Unmarshal(data, newDatas)
if err == nil {
for _, item := range newDatas.Arr {
existItem := this.GetData(item.GetId())
if existItem == nil {
this.pool[item.GetId()] = item
this.Datas.Arr = append(this.Datas.Arr, item)
} else {
*existItem = *item
}
}
}
return err
}
func (this *DB_SkinMgr) arrangeData() {
if this.Datas == nil {
return
}
dataArr := this.Datas.GetArr()
if dataArr == nil {
return
}
for _, data := range dataArr {
this.pool[data.GetId()] = data
}
}
func (this *DB_SkinMgr) GetData(id int32) *server.DB_Skin {
if data, ok := this.pool[id]; ok {
return data
}
return nil
}
func init() {
DataMgr.register("DB_Skin.dat", &ProtobufDataLoader{dh: PBDB_SkinMgr})
}