game_sync/dbproxy/svc/u_playersingleadjust.go

101 lines
2.8 KiB
Go

package svc
import (
"errors"
"github.com/globalsign/mgo"
"github.com/globalsign/mgo/bson"
"mongo.games.com/game/dbproxy/mongo"
"mongo.games.com/game/model"
"mongo.games.com/goserver/core/logger"
"net/rpc"
)
// 单控数据表
var (
SingleAdjustDBName = "user"
SingleAdjustCollName = "user_singleadjust"
SingleAdjustColError = errors.New("SingleAdjust collection open failed")
)
func SingleAdjustCollection(plt string) *mongo.Collection {
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, SingleAdjustDBName)
if s != nil {
c_sj, first := s.DB().C(SingleAdjustCollName)
if first {
c_sj.EnsureIndex(mgo.Index{Key: []string{"platform", "snid", "gamefreeid"}, Unique: true, Background: true, Sparse: true})
c_sj.EnsureIndex(mgo.Index{Key: []string{"platform"}, Background: true, Sparse: true})
c_sj.EnsureIndex(mgo.Index{Key: []string{"snid"}, Background: true, Sparse: true})
c_sj.EnsureIndex(mgo.Index{Key: []string{"gamefreeid"}, Background: true, Sparse: true})
}
return c_sj
}
return nil
}
type SingleAdjustSvc struct {
}
func (svc *SingleAdjustSvc) QueryAllSingleAdjust(platform string, ret *model.SingleAdjustRet) error {
c_sj := SingleAdjustCollection(platform)
if c_sj == nil {
return SingleAdjustColError
}
err := c_sj.Find(nil).All(&ret.Ret)
if err != nil {
return err
}
return nil
}
func (svc *SingleAdjustSvc) QueryAllSingleAdjustByKey(args *model.SingleAdjustByKey, ret *model.SingleAdjustRet) error {
c_sj := SingleAdjustCollection(args.Platform)
if c_sj == nil {
return SingleAdjustColError
}
err := c_sj.Find(bson.M{"platform": args.Platform, "snid": args.SnId}).All(&ret.Ret)
if err != nil {
logger.Logger.Warn("QueryAllSingleAdjustByKey is err: ", err)
return err
}
return nil
}
func (svc *SingleAdjustSvc) AddNewSingleAdjust(args *model.PlayerSingleAdjust, ret *bool) error {
c_sj := SingleAdjustCollection(args.Platform)
if c_sj == nil {
return SingleAdjustColError
}
err := c_sj.Insert(args)
if err != nil {
return err
}
*ret = true
return nil
}
func (svc *SingleAdjustSvc) EditSingleAdjust(args *model.PlayerSingleAdjust, ret *bool) error {
c_sj := SingleAdjustCollection(args.Platform)
if c_sj == nil {
return SingleAdjustColError
}
err := c_sj.Update(bson.M{"platform": args.Platform, "snid": args.SnId, "gamefreeid": args.GameFreeId}, args)
if err != nil {
return err
}
*ret = true
return nil
}
func (svc *SingleAdjustSvc) DeleteSingleAdjust(args *model.PlayerSingleAdjust, ret *bool) error {
c_sj := SingleAdjustCollection(args.Platform)
if c_sj == nil {
return SingleAdjustColError
}
err := c_sj.Remove(bson.M{"platform": args.Platform, "snid": args.SnId, "gamefreeid": args.GameFreeId})
if err != nil {
return err
}
*ret = true
return nil
}
func init() {
rpc.Register(&SingleAdjustSvc{})
}