1584 lines
18 KiB
Protocol Buffer
1584 lines
18 KiB
Protocol Buffer
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// Code generated by xlsx2proto.
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// DO NOT EDIT!
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syntax = "proto3";
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package server;
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option go_package = ".;server";
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message DB_ActSign {
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int32 Id = 1;
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int32 Type = 2;
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int32 Name = 3;
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int32 Item_Id = 4;
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int32 Grade = 5;
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}
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message DB_ActSignArray {
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repeated DB_ActSign Arr = 1;
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}
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message DB_Activity1 {
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int32 Id = 1;
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int32 Parameter = 2;
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int32 Turn = 3;
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string Title = 4;
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int32 Costype = 5;
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int32 Costp = 6;
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int32 Cost = 7;
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int32 Typee = 8;
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int32 Propid = 9;
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int32 Value = 10;
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int32 Getype = 11;
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}
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message DB_Activity1Array {
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repeated DB_Activity1 Arr = 1;
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}
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message DB_AnimalColor {
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int32 Id = 1;
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string Desc = 2;
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repeated int32 ColorChance = 3;
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}
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message DB_AnimalColorArray {
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repeated DB_AnimalColor Arr = 1;
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}
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message DB_ArtilleryRate {
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int32 Id = 1;
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int32 Shell = 2;
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int32 Level = 3;
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string Desc = 4;
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}
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message DB_ArtilleryRateArray {
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repeated DB_ArtilleryRate Arr = 1;
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}
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message DB_ArtillerySkin {
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int32 Id = 1;
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string Name = 2;
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int32 CannonId = 3;
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int32 Type = 4;
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int32 ExprieTime = 5;
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int32 Show = 6;
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int32 Order = 7;
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string NameIcon = 8;
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string PicIcon = 9;
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string BaseIcon = 10;
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string ShellIcon = 11;
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string NetIcon = 12;
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repeated int32 Vip = 13;
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int32 Gold = 14;
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int32 Diamond = 15;
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int32 Income = 16;
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int32 Speed = 17;
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int32 Caught = 18;
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int32 Introduce = 19;
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string Source = 20;
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}
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message DB_ArtillerySkinArray {
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repeated DB_ArtillerySkin Arr = 1;
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}
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message DB_BlackWhite {
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int32 Id = 1;
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repeated int32 BlackOdds = 2;
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repeated int32 WhiteOdds = 3;
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}
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message DB_BlackWhiteArray {
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repeated DB_BlackWhite Arr = 1;
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}
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message DB_CardsJD {
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int32 Id = 1;
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string Card1 = 2;
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int32 Card1Score = 3;
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int32 Card1HandNum = 4;
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string Change1Cards = 5;
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string Card2 = 6;
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int32 Card2Score = 7;
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int32 Card2HandNum = 8;
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string Change2Cards = 9;
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string Card3 = 10;
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int32 Card3Score = 11;
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int32 Card3HandNum = 12;
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string Change3Cards = 13;
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string Card4 = 14;
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int32 Card4Score = 15;
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int32 Card4HandNum = 16;
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string Change4Cards = 17;
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}
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message DB_CardsJDArray {
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repeated DB_CardsJD Arr = 1;
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}
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message DB_CardsYuLe {
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int32 Id = 1;
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string Card1 = 2;
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int32 Card1Score = 3;
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int32 Card1HandNum = 4;
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string Change1Cards = 5;
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string Card2 = 6;
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int32 Card2Score = 7;
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int32 Card2HandNum = 8;
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string Change2Cards = 9;
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string Card3 = 10;
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int32 Card3Score = 11;
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int32 Card3HandNum = 12;
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string Change3Cards = 13;
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string Card4 = 14;
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int32 Card4Score = 15;
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int32 Card4HandNum = 16;
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string Change4Cards = 17;
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}
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message DB_CardsYuLeArray {
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repeated DB_CardsYuLe Arr = 1;
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}
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message DB_ChessBilledRules {
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int32 Id = 1;
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int32 TypeId = 2;
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int32 WinScore = 3;
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int32 LoseScore = 4;
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int32 DrawScore = 5;
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int32 WinTimes = 6;
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int32 OtherScore = 7;
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}
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message DB_ChessBilledRulesArray {
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repeated DB_ChessBilledRules Arr = 1;
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}
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message DB_ChessMatchRules {
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int32 Id = 1;
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int32 ScoreMin = 2;
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int32 ScoreMax = 3;
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int32 MatchScoreMin = 4;
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int32 MatchScoreMax = 5;
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repeated int32 MatchScoreLowStep = 6;
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repeated int32 MatchScoreHightStep = 7;
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}
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message DB_ChessMatchRulesArray {
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repeated DB_ChessMatchRules Arr = 1;
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}
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message DB_ChessRank {
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int32 Id = 1;
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int32 Score = 2;
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string Name = 3;
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}
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message DB_ChessRankArray {
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repeated DB_ChessRank Arr = 1;
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}
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message DB_ClientVer {
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int32 Id = 1;
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string PackageFlag = 2;
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string PackVers = 3;
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string GameVers = 4;
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}
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message DB_ClientVerArray {
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repeated DB_ClientVer Arr = 1;
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}
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message DB_CollectBox {
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int32 Id = 1;
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int32 Rate = 2;
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map<int64, int64> ItemID = 3;
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}
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message DB_CollectBoxArray {
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repeated DB_CollectBox Arr = 1;
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}
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message DB_CollectBoxGain {
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int32 Id = 1;
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int32 Rate = 2;
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}
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message DB_CollectBoxGainArray {
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repeated DB_CollectBoxGain Arr = 1;
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}
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message DB_CrashSearch {
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int32 Id = 1;
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int32 Time = 2;
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int32 Price = 3;
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}
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message DB_CrashSearchArray {
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repeated DB_CrashSearch Arr = 1;
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}
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message DB_Createroom {
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int32 Id = 1;
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int32 GameId = 2;
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int32 GameSite = 3;
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repeated int32 GoldRange = 4;
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repeated int32 BetRange = 5;
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}
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message DB_CreateroomArray {
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repeated DB_Createroom Arr = 1;
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}
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message DB_Fish {
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int32 Id = 1;
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string Name = 2;
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string NameE = 3;
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repeated int32 Gold = 4;
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string Icon = 5;
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int32 Speed = 6;
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int32 Exp = 7;
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int32 FrameCnt = 8;
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int32 FrameDelay = 9;
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int32 Rate = 10;
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int32 ShowType = 11;
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int32 Show = 12;
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int32 ShowScale = 13;
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repeated int32 ShowPos = 14;
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string DieSound = 15;
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int32 DieFrame = 16;
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int32 DieRotate = 17;
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int32 DieEffect = 18;
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int32 DieShake = 19;
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int32 ShakeRange = 20;
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string Shape = 21;
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int32 IsBoss = 22;
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int32 ResId = 23;
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string DieParticle = 24;
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int32 GroupShape = 25;
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repeated int32 GroupFishes = 26;
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int32 Zorder = 27;
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string ResPng = 28;
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string ResPlist = 29;
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string ExportJson = 30;
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string AimIcon = 31;
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int32 GameId = 32;
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int32 Sort = 33;
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int32 FishType = 34;
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string RandomCoin = 35;
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}
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message DB_FishArray {
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repeated DB_Fish Arr = 1;
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}
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message DB_FishOut {
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int32 Id = 1;
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int32 SceneType = 2;
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string Name = 3;
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int32 Exp = 4;
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repeated int32 Multiple = 5;
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repeated int32 Path = 6;
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repeated int32 Count = 7;
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int32 RefreshInterval = 8;
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int32 Speed = 9;
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int32 Event = 10;
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}
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message DB_FishOutArray {
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repeated DB_FishOut Arr = 1;
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}
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message DB_FishPath {
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int32 Id = 1;
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int32 AppearTime = 2;
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int32 DisappearTime = 3;
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}
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message DB_FishPathArray {
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repeated DB_FishPath Arr = 1;
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}
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message DB_FishRoom {
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int32 Id = 1;
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int32 RoomId = 2;
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string Name = 3;
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string SumGold1 = 4;
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string SumGold2 = 5;
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string SumGold3 = 6;
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string SumGold4 = 7;
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string SumGold5 = 8;
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int32 BossCDTime = 9;
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int32 LittleBossCDTime = 10;
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string EnableBoss = 11;
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string EnableLittleBoss = 12;
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}
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message DB_FishRoomArray {
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repeated DB_FishRoom Arr = 1;
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}
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message DB_FishSkill {
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int32 Id = 1;
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string Name = 2;
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int32 Vip = 3;
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int32 Consume = 4;
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repeated int32 Item = 5;
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repeated int32 OtherConsumer = 6;
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int32 Multiple = 7;
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int32 Duration = 8;
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int32 SkillGroups = 9;
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int32 GCD = 10;
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int32 Cooldown = 11;
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string Hidden = 12;
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string Describe = 13;
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string Boss = 14;
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int32 Type = 15;
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int32 Limit = 16;
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int32 Mutex = 17;
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int32 MutexTime = 18;
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int32 Fury = 19;
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}
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message DB_FishSkillArray {
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repeated DB_FishSkill Arr = 1;
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}
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message DB_FortuneGod_Odds {
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int32 Id = 1;
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string Name = 2;
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int32 Rateodds3 = 3;
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int32 Rateodds4 = 4;
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int32 Rateodds5 = 5;
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}
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message DB_FortuneGod_OddsArray {
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repeated DB_FortuneGod_Odds Arr = 1;
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}
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message DB_FortuneGod_TurnRate {
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int32 Id = 1;
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int32 ReturnRateMin = 2;
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int32 ReturnRateMax = 3;
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repeated int32 Chance = 4;
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}
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message DB_FortuneGod_TurnRateArray {
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repeated DB_FortuneGod_TurnRate Arr = 1;
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}
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message DB_FortuneGod_Weight {
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int32 Id = 1;
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string Name = 2;
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repeated int32 Weight = 3;
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}
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message DB_FortuneGod_WeightArray {
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repeated DB_FortuneGod_Weight Arr = 1;
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}
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message DB_FortuneGod_WeightCondition {
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int32 Id = 1;
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int32 IsNew = 2;
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repeated int32 BetScope = 3;
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repeated int32 TrueCalcRate = 4;
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int32 WeightId = 5;
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}
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message DB_FortuneGod_WeightConditionArray {
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repeated DB_FortuneGod_WeightCondition Arr = 1;
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}
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message DB_GamMatchLV {
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int32 Id = 1;
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repeated int32 Star = 2;
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string Name = 3;
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int32 Star2 = 4;
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int32 AwardType1 = 5;
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int32 AwardId1 = 6;
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int32 Number1 = 7;
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int32 AwardType2 = 8;
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int32 AwardId2 = 9;
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int32 Number2 = 10;
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int32 AwardType3 = 11;
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int32 AwardId3 = 12;
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int32 Number3 = 13;
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}
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message DB_GamMatchLVArray {
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repeated DB_GamMatchLV Arr = 1;
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}
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message DB_GameCoinPool {
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int32 Id = 1;
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int64 InitValue = 2;
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int64 LowerLimit = 3;
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int64 UpperLimit = 4;
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int64 QuDu = 5;
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int32 UpperOdds = 6;
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int32 UpperOddsMax = 7;
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int32 LowerOdds = 8;
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int32 LowerOddsMax = 9;
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int32 ProfitRate = 10;
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}
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message DB_GameCoinPoolArray {
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repeated DB_GameCoinPool Arr = 1;
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}
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message DB_GameFree {
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int32 Id = 1;
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string Name = 2;
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string Title = 3;
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int32 GameId = 4;
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int32 GameMode = 5;
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int32 FreeMode = 6;
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int32 GameRule = 7;
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int32 GameType = 8;
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int32 SceneType = 9;
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int32 RankType = 10;
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int32 SceneAdd = 11;
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string Desc = 12;
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int32 ShowType = 13;
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int32 SubShowType = 14;
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int32 Flag = 15;
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int32 TestTakeCoin = 16;
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int32 ShowId = 17;
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int64 LimitCoin = 18;
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int64 MaxCoinLimit = 19;
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int32 ServiceFee = 20;
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int64 LowerThanKick = 21;
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int32 BaseScore = 22;
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int32 Turn = 23;
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string BetDec = 24;
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int32 Bot = 25;
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repeated int32 Ai = 26;
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int32 Banker = 27;
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int32 MaxChip = 28;
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repeated int64 OtherIntParams = 29;
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repeated int64 ChessScoreParams = 30;
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repeated int64 RankScoreParams = 31;
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repeated int32 Jackpot = 32;
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repeated int32 RobotNumRng = 33;
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repeated int64 RobotTakeCoin = 34;
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repeated int64 RobotLimitCoin = 35;
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int32 BetLimit = 36;
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|
|
|
int32 TaxRate = 37;
|
|
|
|
int32 SameIpLimit = 38;
|
|
|
|
int32 SamePlaceLimit = 39;
|
|
|
|
string GameDif = 40;
|
|
|
|
int32 GameClass = 41;
|
|
|
|
string PlatformName = 42;
|
|
|
|
repeated int32 MaxBetCoin = 43;
|
|
|
|
int32 PlayNumLimit = 44;
|
|
|
|
int32 CreateRoomNum = 45;
|
|
|
|
int32 MatchTrueMan = 46;
|
|
|
|
int32 PlayerWaterRate = 47;
|
|
|
|
int32 MatchMode = 48;
|
|
|
|
int32 KillingRate = 49;
|
|
|
|
int32 BetWaterRate = 50;
|
|
|
|
int32 Lottery = 51;
|
|
|
|
string LotteryConfig = 52;
|
|
|
|
repeated int32 BalanceLine = 53;
|
|
|
|
int32 JackpotRatio = 54;
|
|
|
|
int32 JackpotMin = 55;
|
|
|
|
repeated int32 ChessGradeLimit = 56;
|
|
|
|
int32 LeaveDeduct = 57;
|
|
|
|
int32 LeaveCombat = 58;
|
|
|
|
int32 IntuseCannonMin = 59;
|
|
|
|
int32 IntuseCannonMax = 60;
|
|
|
|
int32 BossDrainageBet = 61;
|
|
|
|
int32 Draw = 62;
|
|
|
|
int64 Fluctuate = 63;
|
|
|
|
string FluctuateMax = 64;
|
|
|
|
int32 Ratio = 65;
|
|
|
|
int64 MinValue = 66;
|
|
|
|
int64 MaxValue = 67;
|
|
|
|
int32 DrainageBet = 68;
|
|
|
|
int32 DiamondDrop = 69;
|
|
|
|
int32 NegativeMax = 70;
|
|
|
|
int32 RatioMax = 71;
|
|
|
|
}
|
|
|
|
message DB_GameFreeArray {
|
|
repeated DB_GameFree Arr = 1;
|
|
}
|
|
|
|
message DB_GameItem {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
repeated int32 ShowLocation = 3;
|
|
|
|
repeated int32 Classify = 4;
|
|
|
|
int32 Type = 5;
|
|
|
|
repeated int32 Effect0 = 6;
|
|
|
|
repeated int32 Effect = 7;
|
|
|
|
int32 SaleType = 8;
|
|
|
|
int32 SaleGold = 9;
|
|
|
|
int32 Composition = 10;
|
|
|
|
int32 CompositionMax = 11;
|
|
|
|
int32 Time = 12;
|
|
|
|
string Location = 13;
|
|
|
|
string Describe = 14;
|
|
|
|
int64 Num = 15;
|
|
|
|
string Value = 16;
|
|
|
|
}
|
|
|
|
message DB_GameItemArray {
|
|
repeated DB_GameItem Arr = 1;
|
|
}
|
|
|
|
message DB_GameMatchLevel {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 GameFreeId = 2;
|
|
|
|
int32 MatchLevel = 3;
|
|
|
|
int32 RobotUpRatio = 4;
|
|
|
|
repeated int32 UpGrade = 5;
|
|
|
|
repeated int32 UpGradeOdds = 6;
|
|
|
|
repeated int32 DownGrade = 7;
|
|
|
|
repeated int32 DownGradeOdds = 8;
|
|
|
|
}
|
|
|
|
message DB_GameMatchLevelArray {
|
|
repeated DB_GameMatchLevel Arr = 1;
|
|
}
|
|
|
|
message DB_GameRule {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
int32 GameId = 3;
|
|
|
|
int32 GameMode = 4;
|
|
|
|
repeated int32 Params = 5;
|
|
|
|
string RuleDesc = 6;
|
|
|
|
string GameDif = 7;
|
|
|
|
}
|
|
|
|
message DB_GameRuleArray {
|
|
repeated DB_GameRule Arr = 1;
|
|
}
|
|
|
|
message DB_GameSubsidy {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 LimitNum = 2;
|
|
|
|
int32 Get = 3;
|
|
|
|
int32 Times = 4;
|
|
|
|
}
|
|
|
|
message DB_GameSubsidyArray {
|
|
repeated DB_GameSubsidy Arr = 1;
|
|
}
|
|
|
|
message DB_Game_Drop {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 GameId = 2;
|
|
|
|
int32 Bet = 3;
|
|
|
|
int32 ItemName1 = 4;
|
|
|
|
int32 ItemId1 = 5;
|
|
|
|
int32 Rate1 = 6;
|
|
|
|
repeated int32 Amount1 = 7;
|
|
|
|
}
|
|
|
|
message DB_Game_DropArray {
|
|
repeated DB_Game_Drop Arr = 1;
|
|
}
|
|
|
|
message DB_Game_Introduction {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 Type = 2;
|
|
|
|
string Name = 3;
|
|
|
|
string Story = 4;
|
|
|
|
string AwardTitle = 5;
|
|
|
|
int32 LevelMax = 6;
|
|
|
|
}
|
|
|
|
message DB_Game_IntroductionArray {
|
|
repeated DB_Game_Introduction Arr = 1;
|
|
}
|
|
|
|
message DB_Game_Pet {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 PetId = 2;
|
|
|
|
string Name = 3;
|
|
|
|
int32 Grade = 4;
|
|
|
|
int32 Level = 5;
|
|
|
|
int32 Fragment = 6;
|
|
|
|
int32 Amount = 7;
|
|
|
|
int32 AwardType = 8;
|
|
|
|
int32 Award = 9;
|
|
|
|
int32 AwardRate = 10;
|
|
|
|
}
|
|
|
|
message DB_Game_PetArray {
|
|
repeated DB_Game_Pet Arr = 1;
|
|
}
|
|
|
|
message DB_Game_Role {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 RoleId = 2;
|
|
|
|
string Name = 3;
|
|
|
|
int32 Grade = 4;
|
|
|
|
int32 Level = 5;
|
|
|
|
int32 Fragment = 6;
|
|
|
|
int32 Amount = 7;
|
|
|
|
int32 AwardType = 8;
|
|
|
|
int32 Award = 9;
|
|
|
|
int32 AwardRate = 10;
|
|
|
|
}
|
|
|
|
message DB_Game_RoleArray {
|
|
repeated DB_Game_Role Arr = 1;
|
|
}
|
|
|
|
message DB_GiftBox {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 Rate = 2;
|
|
|
|
map<int64, int64> ItemID = 3;
|
|
|
|
}
|
|
|
|
message DB_GiftBoxArray {
|
|
repeated DB_GiftBox Arr = 1;
|
|
}
|
|
|
|
message DB_IceAgeElementRate {
|
|
|
|
int32 Id = 1;
|
|
|
|
string ModeName = 2;
|
|
|
|
int32 ModeType = 3;
|
|
|
|
repeated int32 Params = 4;
|
|
|
|
}
|
|
|
|
message DB_IceAgeElementRateArray {
|
|
repeated DB_IceAgeElementRate Arr = 1;
|
|
}
|
|
|
|
message DB_Legend_Odds {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
int32 Rateodds3 = 3;
|
|
|
|
int32 Rateodds4 = 4;
|
|
|
|
int32 Rateodds5 = 5;
|
|
|
|
}
|
|
|
|
message DB_Legend_OddsArray {
|
|
repeated DB_Legend_Odds Arr = 1;
|
|
}
|
|
|
|
message DB_Legend_TurnRate {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 ReturnRateMin = 2;
|
|
|
|
int32 ReturnRateMax = 3;
|
|
|
|
repeated int32 Chance = 4;
|
|
|
|
}
|
|
|
|
message DB_Legend_TurnRateArray {
|
|
repeated DB_Legend_TurnRate Arr = 1;
|
|
}
|
|
|
|
message DB_Legend_Weight {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
repeated int32 Weight = 3;
|
|
|
|
}
|
|
|
|
message DB_Legend_WeightArray {
|
|
repeated DB_Legend_Weight Arr = 1;
|
|
}
|
|
|
|
message DB_Legend_WeightCondition {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 IsNew = 2;
|
|
|
|
repeated int32 BetScope = 3;
|
|
|
|
repeated int32 TrueCalcRate = 4;
|
|
|
|
int32 WeightId = 5;
|
|
|
|
}
|
|
|
|
message DB_Legend_WeightConditionArray {
|
|
repeated DB_Legend_WeightCondition Arr = 1;
|
|
}
|
|
|
|
message DB_MatchRank {
|
|
|
|
int32 Id = 1;
|
|
|
|
repeated int32 RankStar = 2;
|
|
|
|
}
|
|
|
|
message DB_MatchRankArray {
|
|
repeated DB_MatchRank Arr = 1;
|
|
}
|
|
|
|
message DB_Name {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
}
|
|
|
|
message DB_NameArray {
|
|
repeated DB_Name Arr = 1;
|
|
}
|
|
|
|
message DB_NameBoy {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
}
|
|
|
|
message DB_NameBoyArray {
|
|
repeated DB_NameBoy Arr = 1;
|
|
}
|
|
|
|
message DB_NameGirl {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
}
|
|
|
|
message DB_NameGirlArray {
|
|
repeated DB_NameGirl Arr = 1;
|
|
}
|
|
|
|
message DB_NewPlayer {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 Condition1 = 2;
|
|
|
|
int64 ConditionValue1 = 3;
|
|
|
|
int32 Condition2 = 4;
|
|
|
|
int64 ConditionValue2 = 5;
|
|
|
|
int32 Bond = 6;
|
|
|
|
int32 AddType = 7;
|
|
|
|
int64 AddMax = 8;
|
|
|
|
int64 AddMin = 9;
|
|
|
|
int32 TianHuRate = 10;
|
|
|
|
}
|
|
|
|
message DB_NewPlayerArray {
|
|
repeated DB_NewPlayer Arr = 1;
|
|
}
|
|
|
|
message DB_PhoneLottery {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 Type = 2;
|
|
|
|
int32 Name = 3;
|
|
|
|
int32 Item_Id = 4;
|
|
|
|
int32 Grade = 5;
|
|
|
|
int32 Odd = 6;
|
|
|
|
int32 Oddrate1 = 7;
|
|
|
|
int32 Odd2 = 8;
|
|
|
|
int32 Oddrate2 = 9;
|
|
|
|
int32 Odd3 = 10;
|
|
|
|
int32 Oddrate3 = 11;
|
|
|
|
int32 Oddrate4 = 12;
|
|
|
|
}
|
|
|
|
message DB_PhoneLotteryArray {
|
|
repeated DB_PhoneLottery Arr = 1;
|
|
}
|
|
|
|
message DB_PlayerExp {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 Exp = 2;
|
|
|
|
}
|
|
|
|
message DB_PlayerExpArray {
|
|
repeated DB_PlayerExp Arr = 1;
|
|
}
|
|
|
|
message DB_PlayerInfo {
|
|
|
|
string City = 1;
|
|
|
|
int32 Head = 2;
|
|
|
|
string Name = 3;
|
|
|
|
int32 Sex = 4;
|
|
|
|
int32 Id = 5;
|
|
|
|
}
|
|
|
|
message DB_PlayerInfoArray {
|
|
repeated DB_PlayerInfo Arr = 1;
|
|
}
|
|
|
|
message DB_PlayerType {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
int32 GameFreeId = 3;
|
|
|
|
int32 PayLowerLimit = 4;
|
|
|
|
int32 PayUpperLimit = 5;
|
|
|
|
int32 GameTimeLowerLimit = 6;
|
|
|
|
int32 GameTimeUpperLimit = 7;
|
|
|
|
int32 TotalInLowerLimit = 8;
|
|
|
|
int32 TotalInUpperLimit = 9;
|
|
|
|
int32 OddsLowerLimit = 10;
|
|
|
|
int32 OddsUpperLimit = 11;
|
|
|
|
int32 LuckyRate = 12;
|
|
|
|
int32 ChangeCardRate = 13;
|
|
|
|
repeated int32 CardValueRange = 14;
|
|
|
|
repeated int32 MatchPriority = 15;
|
|
|
|
repeated int32 ExcludeMatch = 16;
|
|
|
|
int32 CardLibRate = 17;
|
|
|
|
repeated int32 CardLibArr = 18;
|
|
|
|
}
|
|
|
|
message DB_PlayerTypeArray {
|
|
repeated DB_PlayerType Arr = 1;
|
|
}
|
|
|
|
message DB_PotOdd {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Name = 2;
|
|
|
|
string Title = 3;
|
|
|
|
repeated int32 VipOdd = 4;
|
|
|
|
}
|
|
|
|
message DB_PotOddArray {
|
|
repeated DB_PotOdd Arr = 1;
|
|
}
|
|
|
|
message DB_PropExchange {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 Group = 2;
|
|
|
|
map<int64, int64> Cost = 3;
|
|
|
|
map<int64, int64> Gain = 4;
|
|
|
|
}
|
|
|
|
message DB_PropExchangeArray {
|
|
repeated DB_PropExchange Arr = 1;
|
|
}
|
|
|
|
message DB_RankCycle {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Start = 2;
|
|
|
|
string End = 3;
|
|
|
|
}
|
|
|
|
message DB_RankCycleArray {
|
|
repeated DB_RankCycle Arr = 1;
|
|
}
|
|
|
|
message DB_RankLevel {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 RankType = 2;
|
|
|
|
int32 Level = 3;
|
|
|
|
string Name = 4;
|
|
|
|
int64 Score = 5;
|
|
|
|
}
|
|
|
|
message DB_RankLevelArray {
|
|
repeated DB_RankLevel Arr = 1;
|
|
}
|
|
|
|
message DB_RankReward {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 RankType = 2;
|
|
|
|
int32 Level = 3;
|
|
|
|
int32 Award1Id = 4;
|
|
|
|
int32 Award1Num = 5;
|
|
|
|
int32 Award2Id = 6;
|
|
|
|
int32 Award2Num = 7;
|
|
|
|
int32 Award3Id = 8;
|
|
|
|
int32 Award3Num = 9;
|
|
|
|
}
|
|
|
|
message DB_RankRewardArray {
|
|
repeated DB_RankReward Arr = 1;
|
|
}
|
|
|
|
message DB_Sensitive_Words {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Sensitive_Words = 2;
|
|
|
|
}
|
|
|
|
message DB_Sensitive_WordsArray {
|
|
repeated DB_Sensitive_Words Arr = 1;
|
|
}
|
|
|
|
message DB_SlotRateWeight {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 GameFreeId = 2;
|
|
|
|
int32 Pos = 3;
|
|
|
|
repeated int32 NormCol1 = 4;
|
|
|
|
repeated int32 NormCol2 = 5;
|
|
|
|
repeated int32 NormCol3 = 6;
|
|
|
|
repeated int32 NormCol4 = 7;
|
|
|
|
repeated int32 NormCol5 = 8;
|
|
|
|
repeated int32 FreeCol1 = 9;
|
|
|
|
repeated int32 FreeCol2 = 10;
|
|
|
|
repeated int32 FreeCol3 = 11;
|
|
|
|
repeated int32 FreeCol4 = 12;
|
|
|
|
repeated int32 FreeCol5 = 13;
|
|
|
|
repeated int32 MaryOut = 14;
|
|
|
|
repeated int32 MaryMid = 15;
|
|
|
|
repeated int32 JackPot = 16;
|
|
|
|
}
|
|
|
|
message DB_SlotRateWeightArray {
|
|
repeated DB_SlotRateWeight Arr = 1;
|
|
}
|
|
|
|
message DB_SystemChance {
|
|
|
|
int32 Id = 1;
|
|
|
|
string Desc = 2;
|
|
|
|
int32 ChanceType = 3;
|
|
|
|
int32 Coin = 4;
|
|
|
|
int32 Rate = 5;
|
|
|
|
}
|
|
|
|
message DB_SystemChanceArray {
|
|
repeated DB_SystemChance Arr = 1;
|
|
}
|
|
|
|
message DB_Task {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 ActivityType = 2;
|
|
|
|
int32 TaskType = 3;
|
|
|
|
int64 TargetTimes = 4;
|
|
|
|
int64 FinishTimes = 5;
|
|
|
|
map<int64, int64> Award = 6;
|
|
|
|
int32 GameType = 7;
|
|
|
|
repeated int32 Position = 8;
|
|
|
|
}
|
|
|
|
message DB_TaskArray {
|
|
repeated DB_Task Arr = 1;
|
|
}
|
|
|
|
message DB_ThirdPlatformGameMapping {
|
|
|
|
int32 Id = 1;
|
|
|
|
int32 SystemGameID = 2;
|
|
|
|
string ThirdPlatformName = 3;
|
|
|
|
string ThirdGameID = 4;
|
|
|
|
string Desc = 5;
|
|
|
|
int32 ScreenOrientationType = 6;
|
|
|
|
int32 ThirdID = 7;
|
|
|
|
}
|
|
|
|
message DB_ThirdPlatformGameMappingArray {
|
|
repeated DB_ThirdPlatformGameMapping Arr = 1;
|
|
}
|
|
|
|
message DB_Tips {
|
|
|
|
int32 Id = 1;
|
|
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repeated int32 GameId = 2;
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string Des = 3;
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}
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message DB_TipsArray {
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repeated DB_Tips Arr = 1;
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}
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message DB_VIP {
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int32 Id = 1;
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string Name = 2;
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int32 Count = 3;
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int32 VipExp = 4;
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repeated int32 Privilege1 = 5;
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repeated int32 Privilege2 = 6;
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int32 ShopId2 = 7;
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repeated int32 Privilege3 = 8;
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|
int32 Privilege4 = 9;
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|
int32 Privilege5 = 10;
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|
int32 Privilege6 = 11;
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|
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map<int64, int64> Privilege7 = 12;
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|
|
int32 Privilege7Price = 13;
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|
|
int32 ShopId7 = 14;
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|
|
int32 Privilege8 = 15;
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|
|
repeated int32 Param = 16;
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repeated int32 RewardOutlineID = 17;
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|
|
map<int64, int64> Award = 18;
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|
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repeated string ParamName = 19;
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|
|
}
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|
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message DB_VIPArray {
|
|
repeated DB_VIP Arr = 1;
|
|
}
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