game_sync/gamerule/fishing/constants.go

45 lines
1.3 KiB
Go

package fishing
// 房间类型
const (
RoomMode_HuanLe = 0 //欢乐捕鱼
RoomMode_TianTian = 0 //天天捕鱼
RoomMode_Max
)
const (
Event_Group_Max = 999 //1~999标识同组鱼,例如:一网打尽之类的
Event_Ring = 10000 //冰冻事件
Event_Booms = 10001 //全屏炸弹
Event_Boom = 10002 //局部炸弹
Event_Same = 10003 //托盘鱼事件
Event_Lightning = 10004 //连锁闪电
Event_Rand = 10005 //随机事件
Event_FreePower = 10006 //免费炮台事件
Event_NewBoom = 10007 //新的局部炸弹事件,返奖不包括自己
Event_Bit = 10008 //钻头鱼事件
Event_TreasureChest = 10009 //连续开宝箱事件
Event_Player_UpLevel = 10010 //玩家升级事件
Event_Player_UnMaxPower = 10011 //解锁最大炮倍事件
Event_Player_UnPowerList = 10012 //解锁炮台
)
const ( //特殊鱼和BOSS鱼
Fish_CaiShen = 11601 //财神鱼
SUNWUKONG = 4001 //孙悟空
YUHUANGDADI = 4002 //玉皇大帝
)
const (
ROOM_LV_CHU = 1 //初级场
ROOM_LV_ZHO = 2 //中级场
ROOM_LV_GAO = 3 //高级场
ROOM_LV_RICH = 4 //至尊场
)
const MaxPlayer = 4
// BOSS类型 对应DB_Fish表里的isBoss字段
const (
Boss = 1
WorldBoss = 2
)