122 lines
3.8 KiB
Go
122 lines
3.8 KiB
Go
package main
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import (
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/game/srvdata"
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)
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var GameFreeMgrEx = &PBDB_GameFreeMgrEx{
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DbGameFreeId: make(map[string]int32),
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DbGameDif: make(map[int32]map[int32]string),
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DbGameDifByGFI: make(map[int32]string),
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DbGameFreeMgr: make(map[string]*server.DB_GameFree),
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}
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type PBDB_GameFreeMgrEx struct {
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DbGameFreeId map[string]int32 //key为GameDif
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DbGameDif map[int32]map[int32]string //key为 GameId GameMode
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DbGameDifByGFI map[int32]string //key 为 DBGameFreeId
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DbGameFreeMgr map[string]*server.DB_GameFree //key为GameDif
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}
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func (this *PBDB_GameFreeMgrEx) Load(fileFullPath string) error {
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for _, gfm := range srvdata.PBDB_GameFreeMgr.Datas.Arr {
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if _, ok := this.DbGameFreeId[gfm.GetGameDif()]; !ok {
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this.DbGameFreeId[gfm.GetGameDif()] = gfm.GetId()
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}
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if _, ok := this.DbGameDif[gfm.GetGameId()]; !ok {
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this.DbGameDif[gfm.GetGameId()] = make(map[int32]string)
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}
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this.DbGameDif[gfm.GetGameId()][gfm.GetGameMode()] = gfm.GetGameDif()
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this.DbGameDifByGFI[gfm.GetId()] = gfm.GetGameDif()
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this.DbGameFreeMgr[gfm.GetGameDif()] = gfm
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}
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return nil
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}
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func (this *PBDB_GameFreeMgrEx) Reload(fileFullPath string) error {
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return this.Load(fileFullPath)
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}
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// 查询当前游戏的DBGameFreeMgr
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func (this *PBDB_GameFreeMgrEx) GetDBGameFreeMgrByGameDif(gameDif string) *server.DB_GameFree {
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return this.DbGameFreeMgr[gameDif]
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}
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// 查询当前游戏的GameDif
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func (this *PBDB_GameFreeMgrEx) GetGameDifByGameFreeId(dbGameFreeId int32) string {
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if str, ok := this.DbGameDifByGFI[dbGameFreeId]; ok {
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return str
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}
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return ""
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}
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// 查询当前游戏的GameDif
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func (this *PBDB_GameFreeMgrEx) GetGameDifByGameIdAndMode(gameId, gameMode int32) string {
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if data, ok := this.DbGameDif[gameId]; ok {
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if str, ok2 := data[gameMode]; ok2 {
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return str
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}
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}
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return ""
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}
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// 查询当前游戏的GameFreeId
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func (this *PBDB_GameFreeMgrEx) GetGameFreeIdByGameDif(gameDif string) int32 {
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if d, ok := this.DbGameFreeId[gameDif]; ok {
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return d
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}
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return 0
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}
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//
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//var RobotCarryMgrEx = &PBDB_RobotGameMgrEx{
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// pool: make(map[int32][]*server.DB_RobotGame),
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//}
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//
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//type PBDB_RobotGameMgrEx struct {
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// pool map[int32][]*server.DB_RobotGame
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//}
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//
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//func (this *PBDB_RobotGameMgrEx) Reload() {
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// for _, item := range srvdata.PBDB_RobotGameMgr.Datas.Arr {
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// if pp, exist := this.pool[item.GetId()]; exist {
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// pp = append(pp, item)
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// this.pool[item.GetId()] = pp
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// } else {
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// this.pool[item.GetId()] = []*server.DB_RobotGame{item}
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// }
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// }
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//}
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//
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//func (this *PBDB_RobotGameMgrEx) RandOneCarry(gamefreeId int32) (int32, int32, int32, bool) {
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// if pp, exist := this.pool[gamefreeId]; exist {
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// if len(pp) > 0 {
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// item := pp[rand.Intn(len(pp))]
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// enterCoin := item.GetEnterCoin()
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// //尽量避免有重复的
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// if enterCoin > 100000000 { //100W以上
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// enterCoin = rand.Int31n(enterCoin%100000000+1) + enterCoin/100000000*100000000
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// } else if enterCoin > 10000000 { //10W以上
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// enterCoin = rand.Int31n(enterCoin%10000000+1) + enterCoin/10000000*10000000
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// } else if enterCoin > 1000000 { //1W以上
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// enterCoin = rand.Int31n(enterCoin%1000000+1) + enterCoin/1000000*1000000
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// } else if enterCoin > 100000 { //1k以上
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// enterCoin = rand.Int31n(enterCoin%100000+1) + enterCoin/100000*100000
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// } else if enterCoin > 10000 { //1百以上
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// enterCoin = rand.Int31n(enterCoin%10000+1) + enterCoin/10000*10000
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// } else if enterCoin > 1000 { //十以上
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// enterCoin = rand.Int31n(enterCoin%1000+1) + enterCoin/1000*1000
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// } else if enterCoin > 100 { //1以上
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// enterCoin = rand.Int31n(enterCoin%100+1) + enterCoin/100*100
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// }
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// return enterCoin, item.GetLeaveCoin(), item.GetGameTimes(), true
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// }
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// }
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// return 0, 0, 0, false
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//}
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func init() {
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srvdata.DataMgrAfter.RegisterLoader("DB_GameFree.dat", GameFreeMgrEx)
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}
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