game_sync/worldsrv/srvdatamanager.go

122 lines
3.8 KiB
Go

package main
import (
"mongo.games.com/game/protocol/server"
"mongo.games.com/game/srvdata"
)
var GameFreeMgrEx = &PBDB_GameFreeMgrEx{
DbGameFreeId: make(map[string]int32),
DbGameDif: make(map[int32]map[int32]string),
DbGameDifByGFI: make(map[int32]string),
DbGameFreeMgr: make(map[string]*server.DB_GameFree),
}
type PBDB_GameFreeMgrEx struct {
DbGameFreeId map[string]int32 //key为GameDif
DbGameDif map[int32]map[int32]string //key为 GameId GameMode
DbGameDifByGFI map[int32]string //key 为 DBGameFreeId
DbGameFreeMgr map[string]*server.DB_GameFree //key为GameDif
}
func (this *PBDB_GameFreeMgrEx) Load(fileFullPath string) error {
for _, gfm := range srvdata.PBDB_GameFreeMgr.Datas.Arr {
if _, ok := this.DbGameFreeId[gfm.GetGameDif()]; !ok {
this.DbGameFreeId[gfm.GetGameDif()] = gfm.GetId()
}
if _, ok := this.DbGameDif[gfm.GetGameId()]; !ok {
this.DbGameDif[gfm.GetGameId()] = make(map[int32]string)
}
this.DbGameDif[gfm.GetGameId()][gfm.GetGameMode()] = gfm.GetGameDif()
this.DbGameDifByGFI[gfm.GetId()] = gfm.GetGameDif()
this.DbGameFreeMgr[gfm.GetGameDif()] = gfm
}
return nil
}
func (this *PBDB_GameFreeMgrEx) Reload(fileFullPath string) error {
return this.Load(fileFullPath)
}
// 查询当前游戏的DBGameFreeMgr
func (this *PBDB_GameFreeMgrEx) GetDBGameFreeMgrByGameDif(gameDif string) *server.DB_GameFree {
return this.DbGameFreeMgr[gameDif]
}
// 查询当前游戏的GameDif
func (this *PBDB_GameFreeMgrEx) GetGameDifByGameFreeId(dbGameFreeId int32) string {
if str, ok := this.DbGameDifByGFI[dbGameFreeId]; ok {
return str
}
return ""
}
// 查询当前游戏的GameDif
func (this *PBDB_GameFreeMgrEx) GetGameDifByGameIdAndMode(gameId, gameMode int32) string {
if data, ok := this.DbGameDif[gameId]; ok {
if str, ok2 := data[gameMode]; ok2 {
return str
}
}
return ""
}
// 查询当前游戏的GameFreeId
func (this *PBDB_GameFreeMgrEx) GetGameFreeIdByGameDif(gameDif string) int32 {
if d, ok := this.DbGameFreeId[gameDif]; ok {
return d
}
return 0
}
//
//var RobotCarryMgrEx = &PBDB_RobotGameMgrEx{
// pool: make(map[int32][]*server.DB_RobotGame),
//}
//
//type PBDB_RobotGameMgrEx struct {
// pool map[int32][]*server.DB_RobotGame
//}
//
//func (this *PBDB_RobotGameMgrEx) Reload() {
// for _, item := range srvdata.PBDB_RobotGameMgr.Datas.Arr {
// if pp, exist := this.pool[item.GetId()]; exist {
// pp = append(pp, item)
// this.pool[item.GetId()] = pp
// } else {
// this.pool[item.GetId()] = []*server.DB_RobotGame{item}
// }
// }
//}
//
//func (this *PBDB_RobotGameMgrEx) RandOneCarry(gamefreeId int32) (int32, int32, int32, bool) {
// if pp, exist := this.pool[gamefreeId]; exist {
// if len(pp) > 0 {
// item := pp[rand.Intn(len(pp))]
// enterCoin := item.GetEnterCoin()
// //尽量避免有重复的
// if enterCoin > 100000000 { //100W以上
// enterCoin = rand.Int31n(enterCoin%100000000+1) + enterCoin/100000000*100000000
// } else if enterCoin > 10000000 { //10W以上
// enterCoin = rand.Int31n(enterCoin%10000000+1) + enterCoin/10000000*10000000
// } else if enterCoin > 1000000 { //1W以上
// enterCoin = rand.Int31n(enterCoin%1000000+1) + enterCoin/1000000*1000000
// } else if enterCoin > 100000 { //1k以上
// enterCoin = rand.Int31n(enterCoin%100000+1) + enterCoin/100000*100000
// } else if enterCoin > 10000 { //1百以上
// enterCoin = rand.Int31n(enterCoin%10000+1) + enterCoin/10000*10000
// } else if enterCoin > 1000 { //十以上
// enterCoin = rand.Int31n(enterCoin%1000+1) + enterCoin/1000*1000
// } else if enterCoin > 100 { //1以上
// enterCoin = rand.Int31n(enterCoin%100+1) + enterCoin/100*100
// }
// return enterCoin, item.GetLeaveCoin(), item.GetGameTimes(), true
// }
// }
// return 0, 0, 0, false
//}
func init() {
srvdata.DataMgrAfter.RegisterLoader("DB_GameFree.dat", GameFreeMgrEx)
}