game_sync/worldsrv/playeronline.go

59 lines
1.1 KiB
Go

package main
import (
"mongo.games.com/game/model"
"mongo.games.com/goserver/core/module"
"time"
)
var PlayerOnlineSington = &PlayerOnlineEvent{
Online: make(map[string]int),
}
type PlayerOnlineEvent struct {
Online map[string]int
Check bool
}
func (p *PlayerOnlineEvent) ModuleName() string {
return "PlayerOnlineEvent"
}
func (p *PlayerOnlineEvent) Init() {
}
// 每五秒钟统计一次在线数据
// 没有登录,登出,掉线情况直接不统计
func (p *PlayerOnlineEvent) Update() {
if !p.Check {
return
}
p.Check = false
m := map[string]int{}
for _, player := range PlayerMgrSington.sidMap {
if player != nil && !player.IsRob && player.IsOnLine() {
m[player.Platform] = m[player.Platform] + 1
}
}
if len(m) == len(p.Online) {
for k, v := range m {
if p.Online[k] != v {
goto here
}
}
return
}
here:
p.Online = m
LogChannelSingleton.WriteMQData(model.GenerateOnline(p.Online))
}
func (p *PlayerOnlineEvent) Shutdown() {
module.UnregisteModule(p)
}
func init() {
module.RegisteModule(PlayerOnlineSington, 5*time.Second, 0)
}