game_sync/worldsrv/action_minigame.go

145 lines
4.6 KiB
Go

package main
//
//import (
// "mongo.games.com/game/common"
// "mongo.games.com/game/proto"
// "mongo.games.com/game/protocol/mngame"
// "mongo.games.com/game/protocol/server"
// "mongo.games.com/goserver/core/logger"
// "mongo.games.com/goserver/core/netlib"
//)
//
//type CSMNGameEnterPacketFactory struct {
//}
//type CSMNGameEnterHandler struct {
//}
//
//func (this *CSMNGameEnterPacketFactory) CreatePacket() interface{} {
// pack := &mngame.CSMNGameEnter{}
// return pack
//}
//
//func (this *CSMNGameEnterHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
// logger.Logger.Trace("CSMNGameEnterHandler Process recv ", data)
// if msg, ok := data.(*mngame.CSMNGameEnter); ok {
// p := PlayerMgrSington.GetPlayer(sid)
// if p != nil {
// code := MiniGameMgrSington.PlayerEnter(p, msg.GetId())
// pack := &mngame.SCMNGameEnter{
// Id: msg.GetId(),
// OpRetCode: code,
// }
// proto.SetDefaults(pack)
// logger.Logger.Tracef("CSMNGameEnterHandler Process recv %v ", pack)
// p.SendToClient(int(mngame.MNGamePacketID_PACKET_SC_MNGAME_ENTER), pack)
// }
// }
//
// return nil
//}
//
//type CSMNGameLeavePacketFactory struct {
//}
//type CSMNGameLeaveHandler struct {
//}
//
//func (this *CSMNGameLeavePacketFactory) CreatePacket() interface{} {
// pack := &mngame.CSMNGameLeave{}
// return pack
//}
//
//func (this *CSMNGameLeaveHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
// logger.Logger.Trace("CSMNGameLeaveHandler Process recv ", data)
// if msg, ok := data.(*mngame.CSMNGameLeave); ok {
// p := PlayerMgrSington.GetPlayer(sid)
// if p != nil {
// code := MiniGameMgrSington.PlayerLeave(p, msg.GetId())
// pack := &mngame.SCMNGameLeave{
// Id: msg.GetId(),
// OpRetCode: code,
// Reason: int32(common.PlayerLeaveReason_Normal),
// }
// proto.SetDefaults(pack)
// p.SendToClient(int(mngame.MNGamePacketID_PACKET_SC_MNGAME_LEAVE), pack)
// }
// }
//
// return nil
//}
//
//type CSMNGameDispatcherPacketFactory struct {
//}
//type CSMNGameDispatcherHandler struct {
//}
//
//func (this *CSMNGameDispatcherPacketFactory) CreatePacket() interface{} {
// pack := &mngame.CSMNGameDispatcher{}
// return pack
//}
//
//func (this *CSMNGameDispatcherHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
// logger.Logger.Trace("CSMNGameDispatcherHandler Process recv ", data)
// if msg, ok := data.(*mngame.CSMNGameDispatcher); ok {
// p := PlayerMgrSington.GetPlayer(sid)
// if p != nil {
// MiniGameMgrSington.PlayerMsgDispatcher(p, msg)
// }
// }
//
// return nil
//}
//
//type GWPlayerLeaveMiniGamePacketFactory struct {
//}
//type GWPlayerLeaveMiniGameHandler struct {
//}
//
//func (this *GWPlayerLeaveMiniGamePacketFactory) CreatePacket() interface{} {
// pack := &server.GWPlayerLeaveMiniGame{}
// return pack
//}
//
//func (this *GWPlayerLeaveMiniGameHandler) Process(s *netlib.Session, packetid int, data interface{}) error {
// logger.Logger.Trace("GWPlayerLeaveMiniGameHandler Process recv ", data)
// if msg, ok := data.(*server.GWPlayerLeaveMiniGame); ok {
// p := PlayerMgrSington.GetPlayerBySnId(msg.SnId)
// if p != nil {
// plt := p.GetPlatform()
// s := MiniGameMgrSington.GetScene(plt, msg.GetGameFreeId())
// if s != nil {
// delete(s.players, p.SnId)
// }
//
// gamings, ok := MiniGameMgrSington.playerGaming[p.SnId]
// if ok {
// delete(gamings, msg.GetGameFreeId())
// }
//
// pack := &mngame.SCMNGameLeave{
// Id: msg.GetGameFreeId(),
// Reason: msg.GetReason(),
// OpRetCode: mngame.MNGameOpResultCode_MNGAME_OPRC_Sucess,
// }
// proto.SetDefaults(pack)
// p.SendToClient(int(mngame.MNGamePacketID_PACKET_SC_MNGAME_LEAVE), pack)
// }
// }
//
// return nil
//}
//
//func init() {
// common.RegisterHandler(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_ENTER), &CSMNGameEnterHandler{})
// netlib.RegisterFactory(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_ENTER), &CSMNGameEnterPacketFactory{})
//
// common.RegisterHandler(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_LEAVE), &CSMNGameLeaveHandler{})
// netlib.RegisterFactory(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_LEAVE), &CSMNGameLeavePacketFactory{})
//
// common.RegisterHandler(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_DISPATCHER), &CSMNGameDispatcherHandler{})
// netlib.RegisterFactory(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_DISPATCHER), &CSMNGameDispatcherPacketFactory{})
//
// netlib.RegisterHandler(int(server.SSPacketID_PACKET_GW_PLAYERLEAVE_MINIGAME), &GWPlayerLeaveMiniGameHandler{})
// netlib.RegisterFactory(int(server.SSPacketID_PACKET_GW_PLAYERLEAVE_MINIGAME), &GWPlayerLeaveMiniGamePacketFactory{})
//}