game_sync/gamesrv/iceage/constant.go

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package iceage
import (
"encoding/json"
"mongo.games.com/game/model"
"time"
)
// 玩家游戏数据索引
const (
IAFreeTimes int = iota //0 当前剩余免费次数
IAIndexMax
)
// 通知奖池变化的时间间隔
const jackpotNoticeInterval = time.Second
// 场景状态
const (
IceAgeSceneStateStart int = iota //开始游戏
IceAgeSceneStateMax
)
// 玩家操作
const (
IceAgePlayerOpStart int = iota //游戏
IceAgePlayerHistory // 游戏记录
IceAgeBurstHistory // 大奖记录 (已废弃)
IceAgeBonusGame // 小游戏结束
IceAgeBonusGameStart // 小游戏开始
)
// 小游戏超时时间
const IceAgeBonusGameTimeout = time.Second * 15
type GameResultLog struct {
BaseResult *model.SlotBaseResultType
AllLine int32 //线路数
UserName string //昵称
BetLines []int64 //下注的线
Cards [][]int32 // 消除前后的牌消除前15张消除后15张...
WinLines [][]int // 赢分的线
}
// 冰河世纪解析的数据
type IceAgeGameNoteData struct {
Source int32
Data *GameResultLog
}
// 冰河世纪游戏记录
func UnMarshalIceAgeGameNote(data string) (roll interface{}, err error) {
gnd := &IceAgeGameNoteData{}
if err := json.Unmarshal([]byte(data), gnd); err != nil {
return nil, err
}
roll = gnd.Data
return
}
// 游戏测试数据 小游戏
var DebugBonusData = []int{
7, 5, 7, 5, 4,
3, 4, 4, 7, 6,
1, 1, 1, 4, 6,
}
var DebugData = [][]int{
{1, 1, 1, 4, 5,
2, 3, 5, 4, 6,
1, 1, 1, 4, 3},
{2, 2, 2, 2, 2,
2, 2, 2, 2, 2,
2, 2, 2, 2, 2},
{3, 3, 3, 3, 3,
3, 3, 3, 3, 3,
3, 3, 3, 3, 3},
{4, 4, 4, 4, 4,
4, 4, 4, 4, 4,
4, 4, 4, 4, 4},
{5, 5, 5, 5, 5,
5, 5, 5, 5, 5,
5, 5, 5, 5, 5},
{6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
6, 6, 6, 6, 6},
{7, 7, 7, 7, 7,
7, 7, 7, 7, 7,
7, 7, 7, 7, 7},
}