game_sync/gamesrv/iceage/action_iceage.go

55 lines
1.5 KiB
Go

package iceage
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/iceage"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
// 冰河世纪的操作
type CSIceAgeOpPacketFactory struct {
}
type CSIceAgeOpHandler struct {
}
func (this *CSIceAgeOpPacketFactory) CreatePacket() interface{} {
pack := &iceage.CSIceAgeOp{}
return pack
}
func (this *CSIceAgeOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSIceAgeOpHandler Process recv ", data)
if csIceAgeOp, ok := data.(*iceage.CSIceAgeOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSIceAgeOpHandler p == nil")
return nil
}
scene := p.GetScene()
sp := scene.GetScenePolicy()
if scene == nil {
logger.Logger.Warn("CSIceAgeOpHandler p.scene == nil")
return nil
}
if scene.GameId != common.GameId_IceAge {
logger.Logger.Error("CSIceAgeOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if sp != nil {
sp.OnPlayerOp(scene, p, int(csIceAgeOp.GetOpCode()), csIceAgeOp.GetParams())
}
return nil
}
return nil
}
func init() {
// 冰河世纪的操作
common.RegisterHandler(int(iceage.IceAgePacketID_PACKET_CS_ICEAGE_PLAYEROP), &CSIceAgeOpHandler{})
netlib.RegisterFactory(int(iceage.IceAgePacketID_PACKET_CS_ICEAGE_PLAYEROP), &CSIceAgeOpPacketFactory{})
}