game_sync/gamesrv/chess/action.go

99 lines
2.8 KiB
Go

package chesstitians
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/chesstitians"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
type CSPlayerOpPacketFactory struct {
}
type CSPlayerOpHandler struct {
}
func (f *CSPlayerOpPacketFactory) CreatePacket() interface{} {
pack := &chesstitians.CSChesstitiansPlayerOp{}
return pack
}
func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
if msg, ok := data.(*chesstitians.CSChesstitiansPlayerOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSPlayerOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
return nil
}
if !common.IsChess(scene.GetGameId()) {
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
sp := scene.GetScenePolicy()
if sp != nil {
sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetOpParam())
}
return nil
}
return nil
}
// dev
type CSPlayerDevOpPacketFactory struct {
}
type CSPlayerDevOpHandler struct {
}
func (f *CSPlayerDevOpPacketFactory) CreatePacket() interface{} {
pack := &chesstitians.CSChesstitiansPlayerDevOp{}
return pack
}
func (h *CSPlayerDevOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSPlayerDevOpHandler Process recv ", data)
if msg, ok := data.(*chesstitians.CSChesstitiansPlayerDevOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSPlayerDevOpHandler p == nil")
return nil
}
scene := p.GetScene()
sp := scene.GetScenePolicy()
if scene == nil {
logger.Logger.Warn("CSPlayerDevOpHandler p.scene == nil")
return nil
}
if !common.IsChess(scene.GetGameId()) {
logger.Logger.Error("CSPlayerDevOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
if sp != nil {
sp.(*ScenePolicyEntity).OnPlayerDevOp(scene, p, int(msg.GetOpCode()), msg.GetOpParamStr(), int64(msg.GetCurOpIdx()))
//logger.Logger.Info("msg", msg)
}
return nil
}
return nil
}
func init() {
common.RegisterHandler(int(chesstitians.ChesstitiansPacketID_PACKET_CSChesstitiansPlayerOp), &CSPlayerOpHandler{})
netlib.RegisterFactory(int(chesstitians.ChesstitiansPacketID_PACKET_CSChesstitiansPlayerOp), &CSPlayerOpPacketFactory{})
// dev
common.RegisterHandler(int(chesstitians.ChesstitiansPacketID_PACKET_CSChesstitiansPlayerDevOp), &CSPlayerDevOpHandler{})
netlib.RegisterFactory(int(chesstitians.ChesstitiansPacketID_PACKET_CSChesstitiansPlayerDevOp), &CSPlayerDevOpPacketFactory{})
}