game_sync/gamesrv/base/xslotspoolmanager.go

95 lines
2.5 KiB
Go

package base
//import (
// "encoding/json"
// "fmt"
//
// "mongo.games.com/goserver/core/logger"
// "mongo.games.com/goserver/core/module"
//
// "mongo.games.com/game/common"
// "mongo.games.com/game/model"
//)
//
//var XSlotsPoolMgr = &XSlotsPoolManager{
// //SlotsPoolData: make(map[string]interface{}),
// SlotsPoolStr: make(map[string]string),
//}
//
//type XSlotsPoolManager struct {
// //SlotsPoolData map[string]interface{}
// SlotsPoolStr map[string]string
// SlotsPoolDBKey string
//}
//
//func (this *XSlotsPoolManager) GetPool(gamefreeId int32, platform string) string {
// key := fmt.Sprintf("%v-%v", gamefreeId, platform)
// if str, exist := this.SlotsPoolStr[key]; exist {
// return str
// }
// return ""
//}
//
////func (this *XSlotsPoolManager) SetPool(gamefreeId int32, platform string, pool interface{}) {
//// key := fmt.Sprintf("%v-%v", gamefreeId, platform)
//// this.SlotsPoolData[key] = pool
////}
//
////func (this *XSlotsPoolManager) GetPoolByPlatform(platform string) map[string]interface{} {
//// slots := make(map[string]interface{})
//// for k, v := range this.SlotsPoolData {
//// str := strings.Split(k, "-")
//// if len(str) == 2 && str[1] == platform {
//// idStr := str[0] // gamefreeid
//// slots[idStr] = v
//// }
//// }
//// return slots
////}
//
//// //////////////////////////////////////////////////////////////////
//// / Module Implement [beg]
//// //////////////////////////////////////////////////////////////////
//func (this *XSlotsPoolManager) ModuleName() string {
// return "XSlotsPoolManager"
//}
//
//func (this *XSlotsPoolManager) Init() {
// this.SlotsPoolDBKey = fmt.Sprintf("XSlotsPoolManager_Srv%v", common.GetSelfSrvId())
// data := model.GetStrKVGameData(this.SlotsPoolDBKey)
// err := json.Unmarshal([]byte(data), &this.SlotsPoolStr)
// if err != nil {
// logger.Logger.Error("Unmarshal slots pool error:", err)
// }
//}
//
//func (this *XSlotsPoolManager) Update() {
// this.Save()
//}
//
//func (this *XSlotsPoolManager) Shutdown() {
// this.Save()
// module.UnregisteModule(this)
//}
//
//func (this *XSlotsPoolManager) Save() {
// //数据先整合
// //for k, v := range this.SlotsPoolData {
// // data, err := json.Marshal(v)
// // if err == nil {
// // this.SlotsPoolStr[k] = string(data)
// // }
// //}
// //再保存
// buff, err := json.Marshal(this.SlotsPoolStr)
// if err == nil {
// model.UptStrKVGameData(this.SlotsPoolDBKey, string(buff))
// } else {
// logger.Logger.Error("Marshal coin pool error:", err)
// }
//}
//
//func init() {
// //module.RegisteModule(XSlotsPoolMgr, time.Minute, 0)
//}