95 lines
2.5 KiB
Go
95 lines
2.5 KiB
Go
package base
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//import (
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// "encoding/json"
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// "fmt"
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//
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// "mongo.games.com/goserver/core/logger"
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// "mongo.games.com/goserver/core/module"
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//
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// "mongo.games.com/game/common"
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// "mongo.games.com/game/model"
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//)
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//
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//var XSlotsPoolMgr = &XSlotsPoolManager{
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// //SlotsPoolData: make(map[string]interface{}),
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// SlotsPoolStr: make(map[string]string),
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//}
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//
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//type XSlotsPoolManager struct {
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// //SlotsPoolData map[string]interface{}
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// SlotsPoolStr map[string]string
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// SlotsPoolDBKey string
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//}
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//
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//func (this *XSlotsPoolManager) GetPool(gamefreeId int32, platform string) string {
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// key := fmt.Sprintf("%v-%v", gamefreeId, platform)
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// if str, exist := this.SlotsPoolStr[key]; exist {
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// return str
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// }
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// return ""
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//}
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//
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////func (this *XSlotsPoolManager) SetPool(gamefreeId int32, platform string, pool interface{}) {
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//// key := fmt.Sprintf("%v-%v", gamefreeId, platform)
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//// this.SlotsPoolData[key] = pool
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////}
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//
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////func (this *XSlotsPoolManager) GetPoolByPlatform(platform string) map[string]interface{} {
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//// slots := make(map[string]interface{})
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//// for k, v := range this.SlotsPoolData {
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//// str := strings.Split(k, "-")
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//// if len(str) == 2 && str[1] == platform {
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//// idStr := str[0] // gamefreeid
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//// slots[idStr] = v
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//// }
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//// }
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//// return slots
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////}
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//
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//// //////////////////////////////////////////////////////////////////
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//// / Module Implement [beg]
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//// //////////////////////////////////////////////////////////////////
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//func (this *XSlotsPoolManager) ModuleName() string {
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// return "XSlotsPoolManager"
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//}
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//
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//func (this *XSlotsPoolManager) Init() {
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// this.SlotsPoolDBKey = fmt.Sprintf("XSlotsPoolManager_Srv%v", common.GetSelfSrvId())
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// data := model.GetStrKVGameData(this.SlotsPoolDBKey)
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// err := json.Unmarshal([]byte(data), &this.SlotsPoolStr)
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// if err != nil {
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// logger.Logger.Error("Unmarshal slots pool error:", err)
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// }
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//}
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//
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//func (this *XSlotsPoolManager) Update() {
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// this.Save()
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//}
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//
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//func (this *XSlotsPoolManager) Shutdown() {
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// this.Save()
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// module.UnregisteModule(this)
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//}
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//
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//func (this *XSlotsPoolManager) Save() {
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// //数据先整合
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// //for k, v := range this.SlotsPoolData {
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// // data, err := json.Marshal(v)
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// // if err == nil {
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// // this.SlotsPoolStr[k] = string(data)
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// // }
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// //}
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// //再保存
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// buff, err := json.Marshal(this.SlotsPoolStr)
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// if err == nil {
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// model.UptStrKVGameData(this.SlotsPoolDBKey, string(buff))
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// } else {
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// logger.Logger.Error("Marshal coin pool error:", err)
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// }
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//}
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//
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//func init() {
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// //module.RegisteModule(XSlotsPoolMgr, time.Minute, 0)
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//}
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