game_sync/gamesrv/easterisland/action_easterisland.go

56 lines
1.6 KiB
Go

package easterisland
import (
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/easterisland"
)
// 复活岛的操作
type CSEasterIslandOpPacketFactory struct {
}
type CSEasterIslandOpHandler struct {
}
func (this *CSEasterIslandOpPacketFactory) CreatePacket() interface{} {
pack := &easterisland.CSEasterIslandOp{}
return pack
}
func (this *CSEasterIslandOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSEasterIslandOpHandler Process recv ", data)
if csEasterIslandOp, ok := data.(*easterisland.CSEasterIslandOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSEasterIslandOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSEasterIslandOpHandler p.scene == nil")
return nil
}
if scene.KeyGameDif != common.GameDifEaster {
logger.Logger.Error("CSEasterIslandOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
sp := scene.GetScenePolicy()
if sp != nil {
sp.OnPlayerOp(scene, p, int(csEasterIslandOp.GetOpCode()), csEasterIslandOp.GetParams())
}
return nil
}
return nil
}
func init() {
// 复活岛的操作
common.RegisterHandler(int(easterisland.EasterIslandPacketID_PACKET_CS_EASTERISLAND_PLAYEROP), &CSEasterIslandOpHandler{})
netlib.RegisterFactory(int(easterisland.EasterIslandPacketID_PACKET_CS_EASTERISLAND_PLAYEROP), &CSEasterIslandOpPacketFactory{})
}