package model import ( "time" "mongo.games.com/goserver/core/logger" ) type PlayerGameData struct { Platform string `bson:"-"` SnId int32 Id int32 // 游戏id或场次id Data interface{} // 数据 } type PlayerGameSaveReq struct { Platform string Data []*PlayerGameData } func SavePlayerGameData(platform string, data []*PlayerGameData) error { if rpcCli == nil { logger.Logger.Error("model.SavePlayerGameData rpcCli == nil") return nil } b := false err := rpcCli.CallWithTimeout("PlayerGameDataSvc.Save", &PlayerGameSaveReq{Platform: platform, Data: data}, &b, time.Second*30) if err != nil { logger.Logger.Error("model.SavePlayerGameData err:%v", err) return err } return nil } type PlayerGameDataFindReq struct { Platform string SnId int32 } type PlayerGameDataFindRes struct { Data []*PlayerGameData } func GetPlayerGameData(platform string, snid int32) ([]*PlayerGameData, error) { if rpcCli == nil { logger.Logger.Error("model.GetPlayerGameData rpcCli == nil") return nil, nil } res := &PlayerGameDataFindRes{} err := rpcCli.CallWithTimeout("PlayerGameDataSvc.Find", &PlayerGameDataFindReq{Platform: platform, SnId: snid}, res, time.Second*30) if err != nil { logger.Logger.Error("model.GetPlayerGameData err:%v", err) return nil, err } return res.Data, nil }