package model import ( "github.com/globalsign/mgo/bson" "mongo.games.com/game/protocol/webapi" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "time" ) type PlayerSingleAdjust struct { Platform string Id bson.ObjectId `bson:"_id"` GameFreeId int32 SnId int32 Mode int32 //调控模式 1赢 2输 tinyint(1) TotalTime int32 //调控总次数 CurTime int32 //当前调控次数 BetMin int64 //下注下限 BetMax int64 //下注上限 BankerLoseMin int64 //坐庄被输下限 BankerWinMin int64 //坐庄被控赢下限 CardMin int32 //牌型下限 CardMax int32 //牌型上限 Priority int32 //优先级 WinRate int32 //万分比 GameId int32 GameMode int32 Operator string CreateTime int64 UpdateTime int64 } type SingleAdjustRet struct { Ret []*PlayerSingleAdjust } func QueryAllSingleAdjust(platfrom string) (pass []*PlayerSingleAdjust, err error) { if rpcCli == nil { logger.Logger.Error("model.QueryAllSingleAdjust rpcCli == nil") return } var ret *SingleAdjustRet err = rpcCli.CallWithTimeout("SingleAdjustSvc.QueryAllSingleAdjust", platfrom, &ret, time.Second*30) if err != nil { logger.Logger.Warn("QueryAllSingleAdjust error:", err) } if ret != nil { pass = ret.Ret } return } type SingleAdjustByKey struct { Platform string SnId int32 } func QueryAllSingleAdjustByKey(platform string, snid int32) (pass []*PlayerSingleAdjust, err error) { if rpcCli == nil { logger.Logger.Error("model.QueryAllSingleAdjust rpcCli == nil") return } args := &SingleAdjustByKey{ Platform: platform, SnId: snid, } var ret *SingleAdjustRet err = rpcCli.CallWithTimeout("SingleAdjustSvc.QueryAllSingleAdjustByKey", args, &ret, time.Second*30) if err != nil { logger.Logger.Warn("QueryAllSingleAdjust error:", err) } if ret != nil { pass = ret.Ret } return } func MarshalSingleAdjust(pas *PlayerSingleAdjust) []byte { if pas != nil { data, err := netlib.Gob.Marshal(pas) if err == nil { return data } logger.Logger.Warn("model.MarshalSingleAdjust err: ", err) } return nil } func UnmarshalSingleAdjust(data []byte) (psa *PlayerSingleAdjust) { if data != nil { err := netlib.Gob.Unmarshal(data, &psa) if err != nil { logger.Logger.Warn("model.UnmarshalSingleAdjust err: ", err) return nil } } return } func WebSingleAdjustToModel(psa *webapi.PlayerSingleAdjust) *PlayerSingleAdjust { psa_tmp := &PlayerSingleAdjust{ Platform: psa.Platform, GameFreeId: psa.GameFreeId, SnId: psa.SnId, Mode: psa.Mode, TotalTime: psa.TotalTime, CurTime: psa.CurTime, BetMin: psa.BetMin, BetMax: psa.BetMax, BankerLoseMin: psa.BankerLoseMin, BankerWinMin: psa.BankerWinMin, CardMin: psa.CardMin, CardMax: psa.CardMax, Priority: psa.Priority, WinRate: psa.WinRate, GameId: psa.GameId, GameMode: psa.GameMode, Operator: psa.Operator, CreateTime: psa.CreateTime, UpdateTime: psa.UpdateTime, } if psa.Id != "" { psa_tmp.Id = bson.ObjectIdHex(psa.Id) } return psa_tmp } func AddNewSingleAdjust(args *PlayerSingleAdjust) (err error) { if rpcCli == nil { logger.Logger.Error("model.AddNewSingleAdjust rpcCli == nil") return } var ret bool err = rpcCli.CallWithTimeout("SingleAdjustSvc.AddNewSingleAdjust", args, &ret, time.Second*30) if err != nil { logger.Logger.Warn("AddNewSingleAdjust error:", err) } return } func EditSingleAdjust(args *PlayerSingleAdjust) (err error) { if rpcCli == nil { logger.Logger.Error("model.EditSingleAdjust rpcCli == nil") return } var ret bool err = rpcCli.CallWithTimeout("SingleAdjustSvc.EditSingleAdjust", args, &ret, time.Second*30) if err != nil { logger.Logger.Warn("EditSingleAdjust error:", err) } return } func DeleteSingleAdjust(args *PlayerSingleAdjust) (err error) { if rpcCli == nil { logger.Logger.Error("model.DeleteSingleAdjust rpcCli == nil") return } var ret bool err = rpcCli.CallWithTimeout("SingleAdjustSvc.DeleteSingleAdjust", args, &ret, time.Second*30) if err != nil { logger.Logger.Warn("DeleteSingleAdjust error:", err) } return }