syntax = "proto3"; package webapi; option go_package = "mongo.games.com/game/protocol/webapi"; import "protocol/server/pbdata.proto"; /* 这个文件保存公共结构 */ // 私有化mysql数据库 message MysqlDbSetting { string HostName = 1; // ip/域名 int32 HostPort = 2; // 端口 string Database = 3; // 数据库名 string Username = 4; // 用户名 string Password = 5; // 数据库密码 TODO:加密存储 string Options = 6; // 附加参数 } // 私有化mongo数据库 message MongoDbSetting { string HostName = 1; // ip/域名 int32 HostPort = 2; // 端口 string Database = 3; // 数据库名 string Username = 4; // 用户名 string Password = 5; // 数据库密码 TODO:加密存储 string Options = 6; // 附加参数 string CfgSign = 7; // 配置签名,防止来自外部的恶意修改 int32 CfgVer = 8; // 配置版本号,版本号提升可以显式的让业务层重建连接池 } // 排行榜开关 message RankSwitch { int32 Asset = 1; //财富榜 int32 Recharge = 2; //充值榜 int32 Exchange = 3; //兑换榜 int32 Profit = 4; //盈利榜 } //俱乐部配置 message ClubConfig { int64 CreationCoin = 1; //创建俱乐部金额 int64 IncreaseCoin = 2; //升级俱乐部金额 int32 ClubInitPlayerNum = 3; //俱乐部初始人数 int32 IncreasePlayerNum = 4; //升级人数增加 bool IsOpenClub = 5; //是否开放俱乐部 bool CreateClubCheckByManual = 6; //创建俱乐部人工审核,true=手动 bool EditClubNoticeByManual = 7; //修改公告人工审核,true=手动 int64 CreateRoomAmount = 8; //创建房间金额(分/局) repeated int64 GiveCoinRate = 9; //会长充值额外赠送比例 } message ThirdGame { int32 Id = 1; int32 Merchant = 2;// 状态 0/1 } // 平台结构 message Platform { string PlatformName = 1; // 平台名称 bool Isolated = 2; //是否独立平台 bool Disabled = 3; //是否关闭 int32 Id = 4; //平台ID string CustomService = 5; //客服系统链接 int32 BindOption = 6; //平台用户绑定方式 位运算 微信|支付宝|银行卡 bool ServiceFlag = 7; //是否支持浏览器跳转 0=否 1=是 int32 UpgradeAccountGiveCoin = 8; //升级账号奖励金币 int32 NewAccountGiveCoin = 9; //新账号奖励金币 int32 PerBankNoLimitAccount = 10; //同一银行卡号绑定用户数量限制 int32 ExchangeMin = 11; //最低兑换金额 int32 ExchangeLimit = 12; // 兑换限制(身上携带) int32 ExchangeTax = 13; //兑换税收(万分比) int32 ExchangeForceTax = 14; //强制兑换税收 int32 ExchangeFlow = 15; // 兑换流水比例 int32 ExchangeGiveFlow = 16; //赠送兑换流水比例 int32 ExchangeFlag = 17; //兑换标记 二进制 第一位:兑换税收 第二位:流水比例 int32 ExchangeVer = 18; //兑换版本 int32 ExchangeMultiple = 19; //兑换基数 repeated int32 VipRange = 20; // VIP充值区间 int32 SpreadConfig = 21; //0:等级返点 1:保底返佣 RankSwitch Leaderboard = 22; //排行榜开关 ClubConfig ClubConfig = 24; //俱乐部配置 int32 VerifyCodeType = 25; //验证码方式 短信,随机,滑块 repeated ThirdGame ThirdGameMerchant = 26; //三方游戏平台状态 int32 CustomType = 27; //客服类型 0 live800 1 美洽 2 CC客服 //bool NeedDeviceInfo = 28; //需要用户设备码 bool NeedSameName = 29; //绑定的银行卡和支付宝用户名字需要相同 int32 ExchangeBankMax = 30; //银行卡最大兑换金额 0不限制 int32 ExchangeAlipayMax = 31; //支付宝最大兑换金额 0不限制 int32 PerBankNoLimitName = 32; //银行卡名字数量限制 bool IsCanUserBindPromoter = 33; //是否允许用户手动绑定推广员 int32 UserBindPromoterPrize = 34; //手动绑定奖励 string MerchantKey = 35;//商户秘钥 map BindTelReward = 36; // 绑定手机奖励;奖励id:数量 } // 游戏状态结构 message GameStatus{ int32 GameId = 1; // excel 表Id bool Status = 2; // 是否开启 } // 全局游戏配置,单独拿出来,方便扩展 message GameConfigGlobal{ repeated GameStatus GameStatus = 1; } // GameFree 需要包一层属性 message GameFree { int32 GroupId = 1; // 组ID bool Status = 2; // 开关 server.DB_GameFree DbGameFree = 3; // excel导出结构 } // 平台级别游戏配置 message PlatformGameConfig { int32 PlatformId = 1; // 平台ID repeated GameFree DbGameFrees = 2; // 游戏配置 } // 平台数据库配置 message PlatformDbConfig{ int32 PlatformId = 1; //平台ID MysqlDbSetting Mysql = 2; MongoDbSetting MongoDb = 3; MongoDbSetting MongoDbLog = 4; } //游戏分组配置 message GameConfigGroup { int32 Id = 1; //分组id int32 LogicId = 2; //游戏id server.DB_GameFree DbGameFree = 3; // 游戏分组配置 string GroupName = 4; //分组标题 } // 包信息 message AppInfo { int32 Id = 1; int32 PlatformId = 2; // 平台ID string Name = 3; // app名称 string PackageName = 4; // android 包标识 string BundleId = 5; // ios bundleid string ApkUrl = 6; // apk 下载地址 string IpaUrl = 7; // ipa 下载地址 string CreateTime = 8; // 创建时间 string CurrencyType = 9; // 货币类型 USD 美元 KHR 瑞尔 VND 越南盾 int32 CurrencyRatio = 10; // 货币比例 } message PlayerData{ int32 SnId = 1; string Tel = 2; int32 VIP = 3; string Name = 4; int64 Coin = 5; int64 CoinExchangeTotal = 6;//总提现金额 兑换 int64 CoinPayTotal = 7;//在线总充值金额 int64 CreateTime = 8;//创建时间 string DeviceId = 9;//设备id string DeviceOS = 10;//设备操作系统 int32 DrawTimes = 11;//平局次数 int64 FailCoin = 12;//总输钱数量 int32 FailTimes = 13;//失败次数 int64 GameTax = 14;//总游戏税收 string Ip = 15; bool IsRob = 16; int64 LastLoginTime = 17;//最后登陆时间 string MarkInfo = 18;//用来备注玩家信息 bool Online = 19; string Package = 20;//包信息 android:包名 ios:bundleid string PackageID = 21;//推广包标识 对应客户端的packagetag string Platform = 22; string RegIp = 23;//注册ip地址 int64 SafeBoxCoin = 24;//保险箱金币 int32 WBLevel = 25;//黑白名单等级 int64 WinCoin = 26;//总赢钱数量 int32 WinTimes = 27;//胜利次数 int32 BlacklistType = 28;//黑名单作用域和后台一样都是采用位标记的表示形式 int32 SceneId = 29;//房间号 int32 GameFreeId = 30; int64 Diamond = 31;//钻石 int32 RoleUnlock = 32;//角色解锁的个数 repeated int32 RolesIds = 33;//角色Id int32 PetUnlock = 34;//宠物解锁的个数 repeated int32 PetsIds = 35;//宠物Id int32 AccountType = 36;//账户类型 0.其他 1.google 2.facebook int32 ChessGrade = 37; // 象棋积分 int64 AllWinCoin = 38;// 总赢钱数量; 总赢钱数量(税前)-总输钱数量 int64 AllFlow = 39; // 总流水 int64 PlayerPoolCurrent = 40; // 个人水池当前值 int64 PlayerPoolUpper = 41; // 个人水池上限值 int64 PlayerPoolLower = 42; // 个人水池下限值 int64 PlayerPoolRate = 43; // 个人水池控制值 map RankScore = 44; // 排位积分 1 tienlen排位积分 int64 RoleAdded = 45;//人物加成 int64 VipAdded = 46;//VIP加成 int64 VipExp = 47;//VIP经验 repeated int32 ShopId = 48; //首充加倍,已买过的商品id int64 Delete = 49;//是否删除 0.正常 1.删除 string InviteCode = 50;//邀请码 int32 InviteSnId = 51;//邀请人 int64 InviteScore = 52;//邀请积分 string Channel = 53; // 首次安装渠道 string LastChannel = 54; // 最近使用的包渠道 repeated ItemInfo Items = 55; // 背包物品 bool IsPermit = 56; // 是否已购买典藏通行证 int64 Long = 57; // 龙币数量 int64 PermitScore = 58; // 赛季通行证积分 int64 VCardCost = 59; // v卡消耗 int64 MoneyTotal = 60; // 充值总金额 string ChannelID = 61; // 渠道ID int32 UseRoleId = 62; // 当前使用的角色id int32 UseSkinId = 63; // 当前使用的皮肤id repeated int32 SkinIds = 64; // 解锁的皮肤id列表 repeated ModInfo RoleUnlockList = 65; // 解锁的角色列表 repeated ModInfo PetUnlockList = 66; // 解锁的宠物列表 repeated ModInfo PetSkillUnlockList = 67; // 解锁的宠物技能列表 repeated ModInfo SkinUnlockList = 68; // 解锁的皮肤列表 } message ModInfo { int32 Id = 1; // 模型id int32 Level = 2; // 模型等级 int64 Ts = 3; // 解锁时间 } message RoomInfo{ string Platform = 1; int32 SceneId = 2;//房间id int32 GameId = 3;//游戏id int32 GameMode = 4;//游戏模式 int32 SceneMode = 5;//房间模式,参考common.SceneMode_XXX int32 GroupId = 6;//组id int32 GameFreeId = 7; // 场次id int32 SrvId = 8;//服务器id int32 Creator = 9;//创建者账号id int32 Agentor = 10;//代理者id string ReplayCode = 11;//回放码 repeated int32 Params = 12;//场景参数 repeated int32 PlayerIds = 13;//所有玩家id int32 PlayerCnt = 14;//玩家数量 int32 RobotCnt = 15;//AI数量 int32 Start = 16;//0.等待 1.游戏中 int64 CreateTime = 17;//创建时间 int32 BaseScore = 18;//底分 int32 RoomConfigId = 19;//房间配置id int32 CurrRound = 20;//当前局数 int32 MaxRound = 21;//最大局数 string Password = 22;// 密码 int32 CostType = 23;// 付费方式 1房主 2AA int32 Voice = 24;// 语音开关 1开启 } message PlayerSingleAdjust{ string Id = 1; string Platform = 2; int32 GameFreeId = 3; int32 SnId = 4; int32 Mode = 5;//调控模式 1赢 2输 tinyint(1) int32 TotalTime = 6;//调控总次数 int32 CurTime = 7;//当前调控次数 int64 BetMin = 8;//下注下限 int64 BetMax = 9;//下注上限 int64 BankerLoseMin = 10;//坐庄被输下限 int64 BankerWinMin = 11;//坐庄被控赢下限 int32 CardMin = 12;//牌型下限 int32 CardMax = 13;//牌型上限 int32 Priority = 14;//优先级 int32 WinRate = 15;//万分比 int32 GameId = 16; int32 GameMode = 17; string Operator = 18; int64 CreateTime = 19; int64 UpdateTime = 20; } message ServerInfo { int32 SrvId = 1;//服务器id int32 SrvType = 2;//服务器类型 4.网管 6.大厅.7游戏 int32 State = 3;//服务器状态 0.关闭 1.开启 int32 PlayerNum = 4;//人数 int32 RobotNum = 5;//AI人数 int32 SceneNum = 6;//房间数量 string Data = 7; } message CoinPoolSetting{ // 水池配置(excel) string Platform = 1; //平台id int32 GroupId = 2; //组id int32 GameFreeId = 3;//游戏id int32 ServerId = 4;//服务器id int64 InitValue = 5;//初始库存值 int64 LowerLimit = 6;//库存下限 int64 UpperLimit = 7;//库存上限 int64 QuDu = 8; // 曲度值 int32 UpperOdds = 9; // 上线初始概率 int32 UpperOddsMax = 10; // 上线最大概率 int32 LowerOdds = 11; // 下线初始概率 int32 LowerOddsMax = 12; // 下线最大概率 int32 ProfitRate = 13;//营收比例,千分比 int64 ResetTime = 14; // 重置时间 int32 Switch =15; // 开关 0开启 1关闭 int64 CoinValue = 16; // 当前水位 int64 ProfitPool = 17; // 收益池水位 int32 CtrlRate = 18; //调节赔率,万分比 int64 InitNoviceValue = 19; // 新手池初始库存值 int64 NoviceCoinValue = 20; // 新手池水位 } //邮件 message MessageInfo { string Id = 1; int32 MType = 2;//消息类型 string Title = 3;//标题 string Content = 4;//内容 int32 State = 5;//当前消息状态 int64 CreateTime = 6;//创建时间戳 int32 SrcSnid = 7;//发送人ID int32 DestSnid = 8;//目标人ID int64 Coin = 9;//携带金币数量 string GiftId = 10; int32 GiftState = 11; string Platform = 12; } message HorseRaceLamp{ string Id = 1; string Platform = 2; string Title = 3; string Content = 4;//公告内容 string Footer = 5; int64 StartTime = 6;//开始时间 int32 Frequency = 7;// 公告间隔 int32 State = 8;// 状态:0.启用;1.关闭 int64 CreateTime = 9;//创建时间 int32 Count = 10;//播放次数 int32 Priority = 11;//播放优先级 int32 MsgType = 12;//公告类型 repeated int32 Target = 13; int32 StandSec = 14; } //在线统计 message OnlineGameCnt{ int32 GameId = 1;//游戏id int32 Cnt = 2;//在线人数 } message OnlineReport{ int32 TotalCnt = 1; // 在线总人数 int32 AndroidOnlineCnt = 2;//android在线 int32 IosOnlineCnt = 3;// ios在线 int32 DatingPlayers = 4;// 总大厅人数 int32 OnRoomPlayers = 5;// 正在游戏房间人数 int32 TodayRegisterOnline = 6;// 当天注册在线 int32 SevenDayRegisterOnline = 7; repeated OnlineGameCnt GameCount = 8;// 1-7天注册在线 } message CommonNotice { int32 Sort = 1; string Title = 2; string Content = 3; string TypeName = 4; int32 Type = 5; int64 StartTime = 6; int64 EndTime = 7; string Platform = 8; int32 CategoryType = 9; string ImgUrl = 10; int32 NoticeId = 11; int32 IsLoop=12; int32 LoopTime=13; repeated string OnChannelName = 14; string Url = 15; } message CommonNoticeList{ repeated CommonNotice List = 1; string Platform = 2; } message ExchangeShop { int32 Id = 1; //商品ID string Picture = 2; // 图片 int32 Type = 3; // 类型 1,话费2,实物 3.娃娃 string Name = 4; // 名称 string Content = 5; //规则说明 //int32 ShopLimit = 6; // 剩余总数 //int32 DayMaxLimit = 7; // 单日限购总数 int32 DayPlayLimit = 8; // 个人单日购买 repeated ExchangeType ExType = 9;//兑换类型 int32 TelCharge = 10; //话费 int32 ItemId = 11;//转化的道具Id int32 VipDayMaxLimit = 12;//VIP每日限购 int32 NotVipDayMaxLimit = 13;//非VIP每日限购 int32 VipShopLimit = 14;//VIP限购总数 int32 NotVipShopLimit = 15;//非VIP限购总数 int32 ShopType = 16; //商品类型 repeated TelChargeData TelData = 17; repeated ItemInfo Items = 18; } message TelChargeData{ int32 Id = 1; string Name = 2; string Url = 3; } //兑换类型 message ExchangeType{ int32 Price = 1; // 消耗V卡数量 int32 JPrice = 2; //消耗金券数量 int32 Cash = 3; //消耗现金数量 int32 DPrice = 4; //消耗娃娃卡数量 int32 Id = 5; //行数 } // etcd /game/exchange_shop message ExchangeShopList{ repeated ExchangeShop List = 1; string Platform = 2; repeated ShopWeight Weight = 3; //分类排序 } message ShopWeight{ int32 ShopType = 1; int32 Weight = 2; string Name = 3; int32 IsShow = 4; } message ItemShop { int32 Id = 1; //商品ID int32 ItemId = 2; //道具ID int32 Page = 3; //页面 1,金币页面 2,钻石页面 3,道具页面 int32 Order = 4; //排序 页面内商品的位置排序 int32 Type = 5; // 类型 1,金币 2,钻石 3,道具类型1:用金币或者钻石购买 4.道具类型2:走充值购买 5,其他 repeated int32 Location = 6; // 显示位置 第1位,竖版大厅 第2位,Tienlen1级选场 第3位,捕鱼1级选场 string Picture = 7; // 图片id string Name = 8; // 名称 int32 Ad = 9; //是否观看广告 1,是 2,不是 int32 AdTime = 10; // 观看几次广告 int32 RepeatTimes = 11; // 领取次数 repeated int32 CoolingTime = 12; // 观看冷却时间 repeated int32 Label = 13; // 标签 repeated int32 AddArea = 14; // 加送百分比 int32 Amount = 15; // 货币金额 int32 ConstType = 16; // 购买消耗类型 1,金币 2,钻石 3,美金 4,柬埔寨币 repeated int32 CostArea = 17; //消耗区间 map Award = 18; //加赠物品 int32 VipLevel =19; //Vip等级限制 int32 Ratio = 20; //权重 int32 EndTime = 21; //新手礼包结束时间间隔 bool FirstSwitch = 22; //首冲翻倍开关 } // etcd /game/item_shop message ItemShopList{ repeated ItemShop List = 1; string Platform = 2; } //物品信息 message ItemInfo{ int32 ItemId = 1; // 物品ID int64 ItemNum = 2; // 物品数量 string Name = 3; // 名称 } message MatchInfoAward { repeated ItemInfo ItemId = 1; // 道具 int64 Coin = 2; // 金币 int64 Diamond = 3; // 钻石、 int32 UpLimit = 4; // 名次上行 int32 DownLimit = 5; // 名次下行 例如 第一名为 UpLimit 1,DownLimit 1 4~10为 UpLimit 4,DownLimit 10 } // 比赛场配置 message GameMatchDate { int32 Id = 1; // 序号 int32 GameFreeId = 2; // 玩法类型 所用的玩法ID int32 MatchType = 3; // 比赛类型 1.锦标赛 2.冠军赛 string MatchName = 4; // 场次名字 int32 MatchNumebr = 5; // 报名人数 repeated int32 MatchPromotion = 6; // 晋级方式 int32 MatchSwitch = 7; // 1.开启 2.关闭 repeated MatchInfoAward Award = 8;// 比赛奖励 int64 SignupCostCoin = 9; //报名消耗金币 int64 SignupCostDiamond = 10;//报名消耗钻石 ItemInfo SignupCostItem = 11;//报名消耗道具 int32 MatchTimeType = 12;//冠军赛时效类型 0无时效 1重复时间段 2一次性时间段 repeated int32 MatchTimeWeek = 13;//周几 int32 MatchTimeStartHMS = 14;//几点开始(时*10000 + 分*100 + 秒) int32 MatchTimeEndHMS = 15;//几点结束(时*10000 + 分*100 + 秒) repeated int64 MatchTimeStamp = 16;//哪一天(时间戳:开始时间戳-结束时间戳) string TitleURL = 17;//比赛标题后台自定义 string AwardShow = 18;//主要奖励展示 string Rule = 19; int32 SortId = 20; int32 UseRobot = 21; //0机器人有参与 1纯真人 int32 MatchLevel = 22; // 难度等级 repeated string OnChannelName = 23; // 开启的渠道名称 int32 CardType = 24; // 手机卡类型 int32 ShowId = 25; // 比赛区分 int32 AwardNum = 26; //比赛奖励剩余数量 int32 AudienceSwitch = 27; // 观战开关 1开启 2关闭 } // etcd /game/game_match message GameMatchDateList{ repeated GameMatchDate List = 1; string Platform = 2; } message MatchTypeInfo{ string Name = 1; // 名称 int32 SortId = 2; // 序号 bool On = 3; // 开关 int32 Id = 4; // 类型id } // etcd /game/match_type message GameMatchType{ string Platform = 1; repeated MatchTypeInfo List = 2; // 比赛类型列表 } message WelfareDate { int32 Grade = 1; // 数量 int32 Type = 2; // 类型1.金币 2.钻石 3.道具 string Name = 3; // 名称 int32 Item_Id = 4; // 道具id } message WelfareTurnplateDate { int32 Id = 1; // 序号 repeated WelfareDate Date = 2; // 奖励 } message WelfareTurnplateRate { repeated int32 Rate = 1; // 转盘概率 } // etcd /game/act_turnplate 转盘 message WelfareTurnplateDateList{ repeated WelfareTurnplateDate List = 1; // 转盘奖励 repeated WelfareTurnplateRate RateList = 2; // 转盘概率 string Platform = 3; int32 Switch = 4; // 1.开启 2.关闭 } message AddUpWelfareDate { int32 AddUpDay = 1; // 累计几天 repeated WelfareDate AddUpDate = 2; // 累计奖励 } message AddUpDate2TypeData { int32 Day = 1; int32 Id = 2; int32 Num = 3; } message Welfare7SignDate { int32 Day = 1; // 第几天 repeated WelfareDate Date = 2; // 奖励 repeated AddUpWelfareDate AddUpDate = 3; // 累计奖励 repeated AddUpWelfareDate AddUpDate2 = 4; //进阶奖励 repeated AddUpWelfareDate AddUpDate2Google = 5; //谷歌渠道进阶奖励 repeated AddUpDate2TypeData AddUpDate2Type = 6; //进阶奖励领取条件 } // etcd /game/act_7sign 7日签到 message Welfare7SignDateList{ repeated Welfare7SignDate List = 1; // 七日签到 string Platform = 2; int32 Switch = 3; // 1.开启 2.关闭 } message BlindBoxData { int32 Id = 1; // 序号 int32 Type = 2; // 类型1.金币 2.钻石 string Name = 3; // 名称 int32 Grade = 4; // 数量 int32 Consume = 5; // 购买消耗类型 int64 price1 = 6; // 原价 int64 price2 = 7; // 现价 double Discount = 8; // 折扣 int32 Item_Id = 9; // 道具id } // etcd /game/act_blindbox 盲盒 message WelfareBlindBoxDataList{ repeated BlindBoxData List = 1; // 盲盒 string Platform = 2; int32 Switch = 3; // 1.开启 2.关闭 int32 Cycle = 4; // 循环 1.开启 2.关闭 int32 MinId = 5; // 最低序号 } message WelfareSpree { int32 Day = 1; // 序号 repeated WelfareDate Item = 2; // 道具 int32 VIPEX = 3; // VIP经验 int32 Consume = 5; // 购买消耗类型 int64 price1 = 6; // 原价 int64 price2 = 7; // 现价 double Discount = 8; // 折扣 } // etcd /game/act_FirstPay 首充 message WelfareFirstPayDataList{ repeated WelfareSpree List = 1; string Platform = 2; int32 Switch = 3; // 1.开启 2.关闭 int32 Cycle = 4; // 循环 1.开启 2.关闭 } // etcd /game/act_ContinuousPay 连续充值 message WelfareContinuousPayDataList{ repeated WelfareSpree List = 1; // 连续充值 string Platform = 2; int32 Switch = 3; // 1.开启 2.关闭 int32 Cycle = 4; // 循环 1.开启 2.关闭 int32 Break = 5; // 中断 1.开启 2.关闭 } message VIPcfg { int32 VipId = 1; // 序号 map Award = 2; // 道具 int32 VipEx = 3; // VIP经验 int64 Price = 4; // 金额 map Privilege1 = 5; //特权1 VIP比赛场免费次数 repeated int32 Privilege2 = 6; //每日金币 0金币值 1充值金额 repeated int32 Privilege3 = 7; int32 Privilege4 = 8; int32 Privilege5 = 9; int32 Privilege6 = 10; map Privilege7 = 11; int32 Privilege7Price = 12; int32 Privilege8 = 13; repeated int32 RewardOutlineID = 14; int32 ShopId2 = 15; int32 ShopId7 = 16; int32 MatchFreeTimes = 17; // vip比赛场免费次数 map Privilege9 = 18; // vip免费礼包,每个vip等级领取一次 } // etcd /game/VIPcfg VIP配置 message VIPcfgDataList{ repeated VIPcfg List = 1; // VIP配置 string Platform = 2; double MoneyRatio = 3; // 充值对应经验比例 } message WbCtrlCfg{ string Platform = 1; bool RealCtrl = 2;//人工调控 bool Novice = 3;//新手 bool Welfare = 4;//福利 bool KillPoints = 5;//杀分 } // 入口开关 // etcd /game/plt/entryswitch/[平台id]/[游戏入口标识] message EntrySwitch{ string Platform = 1; int32 Index = 2; // 游戏入口标识 repeated bool Switch = 3; // 0:游戏入口开关 1:hot开关 2:new开关 } message ChessRankConfig { string Name = 1; // 段位名称 int32 Score = 2; // 积分 repeated WelfareDate Item = 3; // 道具 } message ChessRankcfgData{ repeated ChessRankConfig Datas = 1; // 积分段位配置 string Platform = 2; int32 GameId = 3; } message PlayerPool{ string Platform = 1; // 平台id int64 UpperLimit = 2; // 初始上限 int64 LowerLimit = 3; // 初始下限 int64 QuDu = 4; // 曲度值 int32 UpperOdds = 5; // 上限初始概率 int32 UpperOddsMax = 6; // 上限最大概率 int32 LowerOdds = 7; // 下限初始概率 int32 LowerOddsMax = 8; // 下限最大概率 int32 FightUp = 9; // 对战抽水比上限概率(千分比) int32 FightDown = 10; // 对战抽水比下限概率(千分比) int32 PayUp = 11; // 兑换比例上限概率(千分比) int32 PayDown = 12; // 兑换比例下限概率(千分比) int32 TianHuRate = 13; // 天胡概率(千分比) bool PlayerPoolSwitch = 14; // 个人水池开关 } message GameConfig { string Platform = 1; // 平台id bool Switch = 2; // 开关 int32 TianHu = 3; // 天胡使用权重 int32 PaiKu = 4; // 牌库使用权重 int32 FenCha = 5; // 分差发牌权重 int32 FenChaScore = 6; // 牌分差值 int32 GoodFenCha = 7; // 好牌分差值 } // etcd /game/act_phoneLottery message WelfarePhoneLotteryStatus{ string Platform = 1; int32 Switch = 2; // 1.开启 2.关闭 } // etcd /game/act_collect message WelfareCollectConfig{ string Platform = 1; int32 Switch = 2; // 1.开启 2.关闭 } // etcd /game/channel/switch message ChannelSwitchConfig{ int32 Tp = 1; // 开关类型 1.兑换 2.道具掉落 3.邀请活动开关 4.通行证 5.钻石抽奖 string Platform = 2; // 平台id repeated string OnChannelName = 3; // 开启渠道 } message RankAward{ int64 Start = 1; // 开始积分 int64 End = 2; // 结束积分 int64 Num = 3; // 奖励 } // etcd /game/act_invite message ActInviteConfig { string Platform = 1; int64 BindScore = 2; // 绑定积分 int64 RechargeScore = 3; // 充值积分,一个玩家最多给上级贡献一次 map PayScore = 4; // 充值积分;充值金额:获得积分 repeated int64 Rates = 5; // 返佣比例;多级按顺序给 repeated RankAward Awards1 = 6; // 周榜奖励列表 repeated RankAward Awards2 = 7; // 周榜奖励列表 repeated RankAward Awards3 = 8; // 周榜奖励列表 int64 BindTelScore = 9; // 绑定手机号积分 } // 等级奖励 message PermitLevelConfig{ int32 Rank = 1; // 等级 int64 Score = 2; // 积分 repeated ItemInfo Award1 = 3; // 普通奖励 repeated ItemInfo Award2 = 4; // 典藏奖励 } // 兑换配置 message PermitExchangeConfig{ int32 Id = 1; // 商品id int32 SortId = 2; // 排序序号 repeated ItemInfo Gain = 3; // 获得商品 repeated ItemInfo Cost = 4; // 消耗 bool IsPermit = 5; // 是否需要典藏通行证 int64 Level = 6; // 达到等级 int64 Times = 7; // 最大兑换次数 bool IsShow = 8; // 开关,true 开启, false 关闭 } // 排行配置 message PermitRankConfig{ int32 Start = 1; // 开始排名;第一名为0 int32 End = 2; // 结束排名 repeated ItemInfo ItemId = 3; // 奖励 } message PermitChannelConfig{ string Channel = 1; // 渠道 repeated PermitLevelConfig LevelConfig = 2; // 等级奖励 repeated PermitExchangeConfig ExchangeConfig = 3; // 兑换配置 repeated PermitRankConfig RankConfig = 4; // 排行配置 } // etcd /game/act_permit message ActPermitConfig{ string Platform = 1; // 平台 int64 StartTs = 2; // 开始日期 int32 Days = 3; // 持续天数 repeated PermitChannelConfig Configs = 4; // 渠道配置 } //钻石抽奖 message DiamondLotteryInfo{ int32 Id = 1; int32 Type = 2; string Name = 3; int32 ItemId = 4; int32 Grade = 5; int32 Oddrate =6; } //钻石抽奖白名单 message DiamondLotteryPlayers{ int32 uid = 1; int32 Count = 2; //抽奖次数 repeated AwardData Award = 3; //配置表里的奖励ID } message AwardData{ int32 AwardId = 1; int32 Weight = 2; } message DiamondLotteryData{ string Channel = 1; //渠道 repeated DiamondLotteryInfo Info = 2; int32 MaxScore = 3; //保底奖励最大值 int32 DiamondNum = 4; //单次抽奖消耗钻石数量 repeated DiamondLotteryPlayers Players = 5;//白名单 } // etcd /game/diamond_lottery message DiamondLotteryConfig{ string Platform = 1; // 平台 repeated DiamondLotteryData LotteryData = 2; } // etcd /game/item message ItemConfig { string Platform = 1; // 平台 repeated server.DB_GameItem Items = 2; // 道具列表 } message RankAwardInfo{ int32 Id =1; int32 RankType =2; int32 RankLevelId = 3; repeated ItemInfo Item = 4; // 道具 } message RankTypeInfo{ int32 Id =1; int32 Order = 2; string RankName = 3; int32 RankType = 4; int32 TurnOff = 5; //奖励开关 repeated RankAwardInfo Award= 6; } //etcd /game/RankType message RankTypeConfig{ string Platform = 1; // 平台 repeated RankTypeInfo Info = 2; } message SkinLevel { int32 Level = 1; // 等级 map UpItem = 2; // 升级所需道具 int32 SkillId = 3; // 技能id int32 SkillLevel = 4; // 技能等级 int32 SkillValue = 5; // 技能属性值 } message SkinItem { int32 Id = 1; // 皮肤id int32 UnlockType = 2; // 解锁类型 0默认使用 1自动使用道具解锁并使用 2使用道具解锁 map UnlockParam = 3; // 解锁所需道具 int32 IsUpgrade = 4; // 升级开关 1开启 2关闭 int32 SkillType = 5; // 技能生效类型 0获得后生效 1穿戴生效 repeated SkinLevel Levels = 6; // 等级列表 } // etcd /game/skin_config message SkinConfig { string Platform = 1; // 平台 repeated SkinItem Items = 2; // 皮肤列表 } // etcd /game/awardlog_config message AwardLogConfig{ string Platform = 1; // 平台 repeated AwardLogData AwardLog =2; repeated AnnouncerLogInfo AnnouncerLog = 3; } message AwardLogData{ int32 TypeId = 1; //1话费 2实物 int32 SortId = 2; //排序類型 1-数量 2-序号 repeated AwardLogInfo AwardLog =3; } message AwardLogInfo{ int32 ItemId = 2; //道具ID int64 Num = 4; //数量 string Url = 5; //话费icon int32 Order = 6; //序号 } //实时播报 message AnnouncerLogInfo{ int32 Snid = 1; //玩家ID string Name = 2; //玩家名字 string Phone = 3; //电话 int32 ItemId = 4; //获得物品ID int32 TypeId = 5; //1-话费 2-实物 } // etcd /game/guide_config message GuideConfig { string Platform = 1; // 平台 int32 On = 2; // 引导开关 1开启 2关闭 int32 Skip = 3; // 引导跳过开关 1开启 2关闭 } //娃娃机配置视频 // etcd /game/machine_config message MachineConfig{ string Platform = 1; // 平台 repeated MachineInfo Info = 2; } message MachineInfo{ int32 MachineId = 1; //娃娃机Id int64 AppId = 2; string ServerSecret = 3; string StreamId = 4; } // etcd /game/match_audience message MatchAudience { string Platform = 1; // 平台 int32 SnId = 2; // 玩家ID int64 Ts = 3; // 时间戳 } // etcd /game/spirit message SpiritConfig { string Platform = 1; // 平台 int32 On = 2; // 精灵开关 1开启 2关闭 string Url = 3; } // etcd /game/room_type message RoomType { string Platform = 1; // 平台 int32 Id = 2; // 配置ID string Name = 3; // 类型名称 int32 On = 4; // 开关 1开启 2关闭 int32 SortId = 5; // 排序ID } // etcd /game/room_config message RoomConfig { string Platform = 1; // 平台 int32 Id = 2; // 配置id string Name = 3; // 配置名称 int32 RoomType = 4; // 房间类型id int32 On = 5; // 开关 1开启 2关闭 int32 SortId = 6; // 排序ID repeated ItemInfo Cost = 7; // 进入房间消耗 repeated ItemInfo Reward = 8; // 进入房间奖励 repeated string OnChannelName = 9; // 开启的渠道名称 repeated int32 GameFreeId = 10; // 场次id repeated int32 Round = 11; // 局数 repeated int32 PlayerNum = 12; // 人数 int32 NeedPassword = 13; // 是否需要密码 1是 2否 3自定义 int32 CostType = 14; // 消耗类型 1AA 2房主 3自定义 int32 Voice = 15; // 是否开启语音 1是 2否 3自定义 string ImageURI = 16; // 奖励图片 }