package clawdoll import "time" // 场景状态 const ( ClawDollSceneStateWait int = iota //等待状态 ClawDollSceneStateStart //开始倒计时 ClawDollSceneStatePlayGame //游戏中 ClawDollSceneStateBilled //结算 ClawDollSceneStateMax ) const ( ClawDollSceneWaitTimeout = time.Second * 2 //等待倒计时 ClawDollSceneStartTimeout = time.Second * 6 //开始倒计时 ClawDollSceneBilledTimeout = time.Second * 2 //结算 ) // 玩家操作 const ( ClawDollPlayerOpScore = iota + 1 // 上分 ClawDollPlayerOpGo // 下抓 ClawDollPlayerOpMove // 移动方向 )