package base import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" serverproto "mongo.games.com/game/protocol/server" ) func init() { // 邀请机器人 netlib.Register(int(serverproto.SSPacketID_PACKET_WR_INVITEROBOT), serverproto.WRInviteRobot{}, WRInviteRobot) //GameFree数据同步 netlib.Register(int(serverproto.SSPacketID_PACKET_GR_GameFreeData), serverproto.GRGameFreeData{}, func(s *netlib.Session, packetId int, data interface{}) error { logger.Logger.Trace("GRGameFreeData ", data) if msg, ok := data.(*serverproto.GRGameFreeData); ok { roomId := msg.GetRoomId() dbGameFree := msg.GetDBGameFree() SceneMgrSingleton.UpdateSceneDBGameFree(roomId, dbGameFree) } return nil }) //房间销毁 netlib.Register(int(serverproto.SSPacketID_PACKET_GR_DESTROYSCENE), serverproto.GRDestroyScene{}, func(s *netlib.Session, packetId int, data interface{}) error { logger.Logger.Trace("GRDestroyScene ", data) if msg, ok := data.(*serverproto.GRDestroyScene); ok { sceneId := msg.GetSceneId() SceneMgrSingleton.DelScene(sceneId) } return nil }) } func WRInviteRobot(s *netlib.Session, packetId int, data interface{}) error { logger.Logger.Trace("WRInviteRobot ", data) PlayerMgrSingleton.ProcessCheckRobotNum() if msg, ok := data.(*serverproto.WRInviteRobot); ok { roomId := msg.GetRoomId() gamefreeId := msg.GetMatchId() cnt := msg.GetCnt() platform := msg.GetPlatform() PlayerMgrSingleton.ProcessInvite(roomId, gamefreeId, cnt, platform, msg.IsMatch) } return nil }