package base // 标记 const ( SessionAttributeClientAccountId int = iota // 账号 SessionAttributeDelAccount // 待删除账号 SessionAttributePingTimer // 心跳定时器 SessionAttributeLoginTimer // 登录定时器 SessionAttributeEnteringMatchScene // 进入比赛场中 SessionAttributeEnteringScene // 进入非比赛场中 SessionAttributeUser // 玩家信息 SessionAttributeScene // 房间对象 SessionAttributeSceneId // 房间ID ) // 玩家状态标记 const ( PlayerState_Online int32 = 1 << iota //在线标记 1 PlayerState_Ready //准备标记 2 PlayerState_SceneOwner //房主标记 3 PlayerState_Choke //呛标记 被复用于金花,是否被动弃牌 4 PlayerState_Ting //听牌标记 5 金花复用,标记最后押注时,是否看牌 PlayerState_NoisyBanker //闹庄标记 6 金花复用,标记allin时,是否看牌 PlayerState_WaitOp //等待操作标记 7 PlayerState_Auto //托管状态 8 PlayerState_Check //已看牌状态 9 PlayerState_Fold //弃牌状态 10 PlayerState_Lose //输状态 11 PlayerState_Win //赢状态 12 PlayerState_WaitNext //等待下一局游戏 13 PlayerState_GameBreak //不能继续游戏 14 PlayerState_Leave //暂离状态 15 PlayerState_Audience //观众标记 16 PlayerState_AllIn //allin标记 17 PlayerState_FinalAllIn //最后一圈,最后一个人allin标记 18 PlayerState_Show //亮牌标记 19 PlayerState_EnterSceneFailed //进场失败 20 PlayerState_PKLost //发起Pk,失败 21 PlayerState_IsChangeCard //牛牛标识是否换牌 22 PlayerState_IsPayChangeCard //牛牛标识是否充值换牌 23 PlayerState_Bankruptcy //玩家破产 24 PlayerState_MatchQuit //退赛标记 25 PlayerState_AllFollow //跟到底状态 26 PlayerState_SAdjust //单控状态 27 PlayerState_Max )