package action import ( "fmt" "net" "time" "mongo.games.com/goserver/core/basic" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/goserver/core/task" "mongo.games.com/goserver/core/timer" "mongo.games.com/game/machine/machinedoll" "mongo.games.com/game/protocol/machine" ) type DoneFunc func(c net.Conn) func Process(conn *machinedoll.Conn, sec time.Duration, f1, f2 []DoneFunc, isSync bool) { var ch chan struct{} if isSync { ch = make(chan struct{}, 1) } task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { for _, v := range f1 { v(conn) } if len(f2) > 0 { timer.AfterTimer(func(h timer.TimerHandle, ud interface{}) bool { Process(conn, 0, f2, nil, isSync) if isSync { ch <- struct{}{} } return true }, nil, sec) } else { if isSync { ch <- struct{}{} } } return nil }), nil).StartByFixExecutor(fmt.Sprintf("Machine%v", conn.Addr)) if isSync { <-ch } } // 移动 func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data interface{}) error { logger.Logger.Tracef("SMDollMachinePerateHandler %v", data) msg, ok := data.(*machine.SMDollMachineoPerate) if !ok { return nil } conn, ok := machinedoll.MachineMgr.ConnMap[int(msg.GetId())] if !ok || conn == nil { return nil } switch msg.Perate { case 1: //向前移动 Process(conn, 200*time.Millisecond, []DoneFunc{machinedoll.Backward}, []DoneFunc{machinedoll.BackwardStop}, false) case 2: //向后移动 Process(conn, 200*time.Millisecond, []DoneFunc{machinedoll.Forward}, []DoneFunc{machinedoll.ForwardStop}, false) case 3: //向左移动 Process(conn, 200*time.Millisecond, []DoneFunc{machinedoll.Left}, []DoneFunc{machinedoll.LeftStop}, false) case 4: //向右移动 Process(conn, 200*time.Millisecond, []DoneFunc{machinedoll.Right}, []DoneFunc{machinedoll.RightStop}, false) case 5: //投币 Process(conn, 0*time.Millisecond, []DoneFunc{machinedoll.Coin, machinedoll.Coin}, []DoneFunc{}, false) } return nil } // 下抓 func SMDollMachineGrabHandler(session *netlib.Session, packetId int, data interface{}) error { logger.Logger.Tracef("SMDollMachineGrabHandler %v", data) msg, ok := data.(*machine.SMDollMachineGrab) if !ok { return nil } conn, ok := machinedoll.MachineMgr.ConnMap[int(msg.GetId())] if !ok || conn == nil { return nil } send := func(net.Conn) { session.Send(int(machine.DollMachinePacketID_PACKET_SMDollMachineGrab), &machine.MSDollMachineGrab{ Snid: msg.Snid, Id: msg.GetId(), Result: 1, }) } switch msg.GetTypeId() { case 1: //弱抓 Process(conn, 0, []DoneFunc{machinedoll.WeakGrab}, []DoneFunc{send}, false) case 2: //强力抓 Process(conn, 0, []DoneFunc{machinedoll.Grab}, []DoneFunc{send}, false) case 3: //必中抓 Process(conn, 200*time.Millisecond, []DoneFunc{machinedoll.SetPower}, []DoneFunc{machinedoll.Grab, send}, false) } return nil } // 与游戏服务器连接成功,向游戏服务器推送所有娃娃机连接 func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interface{}) error { logger.Logger.Trace("与游戏服务器连接成功") //开始向游戏服务器发送娃娃机连接信息 msg := &machine.MSDollMachineList{} for i, _ := range machinedoll.MachineMgr.ConnMap { info := &machine.DollMachine{} info.Id = int32(i) info.VideoAddr = "www.baidu.com" msg.Data = append(msg.Data, info) } session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg) logger.Logger.Tracef("向游戏服务器发送娃娃机连接信息:%v", msg) return nil } func init() { netlib.Register(int(machine.DollMachinePacketID_PACKET_SMDollMachinePerate), &machine.SMDollMachineoPerate{}, SMDollMachinePerateHandler) netlib.Register(int(machine.DollMachinePacketID_PACKET_SMDollMachineGrab), &machine.SMDollMachineGrab{}, SMDollMachineGrabHandler) //链接成功 返回消息 netlib.Register(int(machine.DollMachinePacketID_PACKET_SMGameLinkSucceed), &machine.SMGameLinkSucceed{}, SMGameLinkSucceedHandler) }