package main import ( "mongo.games.com/game/common" "mongo.games.com/game/proto" "mongo.games.com/game/srvdata" "mongo.games.com/goserver/core/netlib" srvproto "mongo.games.com/goserver/srvlib/protocol" ) var gameStateMgr = &GameStateManager{ gameList: make(map[int32]map[int32]*Player), gameIds: make(map[int32][]int32), } type GameStateManager struct { gameList map[int32]map[int32]*Player //gameid-snid-player 推送消息的用户列表 gameIds map[int32][]int32 } var ids = []int32{ int32(common.GameId_RollCoin), int32(common.GameId_RollColor), int32(common.GameId_RedVsBlack), int32(common.GameId_DragonVsTiger), int32(common.GameId_Baccarat), int32(common.GameId_Roulette), int32(common.GameId_RollPoint), int32(common.GameId_RollAnimals), //int32(common.GameId_BlackJack), int32(common.GameId_HundredDZNZ), int32(common.GameId_HundredYXX), int32(common.GameId_Crash), } func (gsm *GameStateManager) Init() { var idsMap = make(map[int32]bool) for _, v := range ids { idsMap[v] = true } dbGameFree := srvdata.PBDB_GameFreeMgr.Datas.Arr for _, gfs := range dbGameFree { if _, ok := idsMap[gfs.GameId]; ok { gsm.gameIds[gfs.GameId] = append(gsm.gameIds[gfs.GameId], gfs.Id) } } } func (gsm *GameStateManager) PlayerRegiste(player *Player, gameid int32, b bool) { playerList := gsm.gameList[gameid] if playerList == nil { playerList = make(map[int32]*Player) gsm.gameList[gameid] = playerList } playerList[player.SnId] = player } func (gsm *GameStateManager) PlayerClear(player *Player) { for _, value := range gsm.gameList { if value == nil { continue } delete(value, player.SnId) } } func (gsm *GameStateManager) BrodcastGameState(gameId int32, platform string, packid int, pack interface{}) { mgs := make(map[*netlib.Session][]*srvproto.MCSessionUnion) playerList := gsm.gameList[gameId] for _, p := range playerList { if p != nil && p.gateSess != nil && p.IsOnLine() && p.Platform == platform { mgs[p.gateSess] = append(mgs[p.gateSess], &srvproto.MCSessionUnion{ Mccs: &srvproto.MCClientSession{ SId: proto.Int64(p.sid), }, }) } } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { pack, err := MulticastMaker.CreateMulticastPacket(packid, pack, v...) if err == nil { proto.SetDefaults(pack) gateSess.Send(int(srvproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) } } } } func init() { //gameStateMgr.gameIds[int32(common.GameId_RollCoin)] = []int32{110030001, 110030002, 110030003, 110030004} //gameStateMgr.gameIds[int32(common.GameId_RollColor)] = []int32{150010001, 150010002, 150010003, 150010004} //gameStateMgr.gameIds[int32(common.GameId_RedVsBlack)] = []int32{140010001, 140010002, 140010003, 140010004} //gameStateMgr.gameIds[int32(common.GameId_DragonVsTiger)] = []int32{120010001, 120010002, 120010003, 120010004} //gameStateMgr.gameIds[int32(common.GameId_Baccarat)] = []int32{350010001, 350010002, 350010003, 350010004} //gameStateMgr.gameIds[int32(common.GameId_Roulette)] = []int32{540000001, 540000002, 540000003, 540000004} //gameStateMgr.gameIds[int32(common.GameId_RollPoint)] = []int32{530000001, 530000002, 530000003, 530000004} //gameStateMgr.gameIds[int32(common.GameId_RollAnimals)] = []int32{560000001, 560000002, 560000003, 560000004} //gameStateMgr.gameIds[int32(common.GameId_BlackJack)] = []int32{450000001, 450000002, 450000003, 450000004, 450000005} //gameStateMgr.gameIds[int32(common.GameId_HundredDZNZ)] = []int32{660000001, 660000002, 660000003, 660000004} //gameStateMgr.gameIds[int32(common.GameId_HundredYXX)] = []int32{670000001, 670000002, 670000003, 670000004} // //// 冰河世纪, 百战成神, 财神, 复仇者联盟, 复活岛 //gameStateMgr.gameIds[int32(common.GameId_CaiShen)] = []int32{790000001, 790000002, 790000003, 790000004} //gameStateMgr.gameIds[int32(common.GameId_Avengers)] = []int32{800000001, 800000002, 800000003, 800000004} //gameStateMgr.gameIds[int32(common.GameId_EasterIsland)] = []int32{810000001, 810000002, 810000003, 810000004} //gameStateMgr.gameIds[int32(common.GameId_IceAge)] = []int32{820000001, 820000002, 820000003} //gameStateMgr.gameIds[int32(common.GameId_TamQuoc)] = []int32{830000001, 830000002, 830000003} }