package model import ( "github.com/globalsign/mgo/bson" "mongo.games.com/goserver/core/logger" "time" ) var ( FriendRecordLogDBName = "log" FriendRecordLogCollName = "log_friendrecordlog" ) // 好友聊天 战绩 type FriendRecord struct { LogId bson.ObjectId `bson:"_id"` //记录ID Platform string SnId int32 //玩家id IsWin int32 //1:赢 0:平 -1:输 GameId int32 //游戏场次 BaseScore int32 //底分 BillCoin int64 //输赢分(税后) MatchType int64 Ts int64 } func NewFriendRecordLog() *FriendRecord { return &FriendRecord{LogId: bson.NewObjectId()} } func NewFriendRecordLogEx(platform string, snid, isWin, gameId, baseScore int32, billCoin int64, matchType int64) *FriendRecord { fri := NewFriendRecordLog() fri.Platform = platform fri.SnId = snid fri.IsWin = isWin fri.GameId = gameId fri.BaseScore = baseScore fri.BillCoin = billCoin fri.MatchType = matchType fri.Ts = time.Now().Unix() return fri } type FriendRecordSnidArg struct { Platform string SnId, GameId int32 Size int } type FriendRecordSnidRet struct { FR []*FriendRecord } func GetFriendRecordLogBySnid(platform string, snid, gameid int32, size int) []*FriendRecord { if rpcCli == nil { logger.Logger.Error("model.GetFriendRecordLogBySnid rpcCli == nil") return nil } args := &FriendRecordSnidArg{ SnId: snid, Platform: platform, GameId: gameid, Size: size, } ret := &FriendRecordSnidRet{} err := rpcCli.CallWithTimeout("FriendRecordLogSvc.GetFriendRecordLogBySnid", args, ret, time.Second*30) if err != nil { logger.Logger.Error("model.GetFriendRecordLogBySnid is error", err) return nil } return ret.FR }