package main import ( "mongo.games.com/game/model" "mongo.games.com/goserver/core/module" "time" ) var PlayerOnlineSington = &PlayerOnlineEvent{ Online: make(map[string]int), } type PlayerOnlineEvent struct { Online map[string]int Check bool } func (p *PlayerOnlineEvent) ModuleName() string { return "PlayerOnlineEvent" } func (p *PlayerOnlineEvent) Init() { } // 每五秒钟统计一次在线数据 // 没有登录,登出,掉线情况直接不统计 func (p *PlayerOnlineEvent) Update() { if !p.Check { return } p.Check = false m := map[string]int{} for _, player := range PlayerMgrSington.sidMap { if player != nil && !player.IsRob && player.IsOnLine() { m[player.Platform] = m[player.Platform] + 1 } } if len(m) == len(p.Online) { for k, v := range m { if p.Online[k] != v { goto here } } return } here: p.Online = m LogChannelSingleton.WriteMQData(model.GenerateOnline(p.Online)) } func (p *PlayerOnlineEvent) Shutdown() { module.UnregisteModule(p) } func init() { module.RegisteModule(PlayerOnlineSington, 5*time.Second, 0) }