package tienlen import ( tienlenApi "mongo.games.com/game/api3th/smart/tienlen" "mongo.games.com/game/proto" proto_tienlen "mongo.games.com/game/protocol/tienlen" "mongo.games.com/game/robot/base" ) var TienLenNilPlayer *TienLenPlayer = nil type TienLenPlayer struct { base.BasePlayer *proto_tienlen.TienLenPlayerData data *tienlenApi.PredictRequest } func NewTienLenPlayer(data *proto_tienlen.TienLenPlayerData) *TienLenPlayer { p := &TienLenPlayer{TienLenPlayerData: data} p.Init() return p } func (p *TienLenPlayer) Init() { p.Clear() } func (p *TienLenPlayer) Clear() { } func (p *TienLenPlayer) MarkFlag(flag int32) { myFlag := p.GetFlag() myFlag |= flag p.Flag = proto.Int32(myFlag) } func (p *TienLenPlayer) UnmarkFlag(flag int32) { myFlag := p.GetFlag() myFlag &= ^flag p.Flag = proto.Int32(myFlag) } func (p *TienLenPlayer) IsMarkFlag(flag int32) bool { if (p.GetFlag() & flag) != 0 { return true } return false } func (p *TienLenPlayer) IsOnLine() bool { return p.IsMarkFlag(base.PlayerState_Online) } func (p *TienLenPlayer) IsReady() bool { return true } func (p *TienLenPlayer) IsSceneOwner() bool { return false } func (p *TienLenPlayer) CanOp() bool { return true } func (p *TienLenPlayer) IsRobot() bool { player := base.PlayerMgrSingleton.GetPlayer(p.GetSnId()) return player != nil } func (p *TienLenPlayer) SetFlag(flag int32) { p.Flag = proto.Int32(flag) } func (p *TienLenPlayer) GetLastOp() int32 { return 0 } func (p *TienLenPlayer) SetLastOp(op int32) { } func (p *TienLenPlayer) UpdateCards(cards []int32) { }