syntax = "proto3"; package caothap; option go_package = ".;caothap"; //CaoThap enum CaoThapPacketID { PACKET_CAOTHAP_ZERO = 0; //弃用消息号 PACKET_SC_CAOTHAP_ROOMINFO = 5260; //房间信息 PACKET_CS_CAOTHAP_PLAYEROP = 5261; //玩家操作(客户->服务) PACKET_SC_CAOTHAP_PLAYEROP = 5262; //玩家操作(服务->客户) PACKET_SC_CAOTHAP_ROOMSTATE = 5263; //房间状态 PACKET_SC_CAOTHAP_GAMEBILLED = 5264; //游戏结算 PACKET_SC_CAOTHAP_GAMEJACKPOT = 5265; //奖池 PACKET_SC_CAOTHAP_PLAYERHISTORY = 5266;//玩家操作记录 } //操作结果 enum OpResultCode { OPRC_Sucess = 0; //成功 OPRC_Error = 1; //失败 OPRC_CoinNotEnough = 2; //钱不够 } message CaoThapPlayerData { string Name = 1; //名字 int32 SnId = 2; //账号 int32 Head = 3; //头像 int32 Sex = 4; //性别 int64 Coin = 5; //金币 int32 HeadOutLine = 6; //头像框 int32 VIP = 7; repeated string Params = 8; //其他数据 如:ip 等 } //房间信息 message SCCaoThapRoomInfo { int32 RoomId = 1; //房间id int32 Creator = 2; //创建者SnId int32 GameId = 3; //游戏id int32 RoomMode = 4; //游戏模式 repeated int32 Params = 5; //规则参数 int32 State = 6; //房间当前状态 int32 Chip = 7; //当前选择的押注 repeated CaoThapPlayerData Players = 8; //房间内的玩家信息 int64 Jackpot = 9; //奖池金额 int64 SpinID = 10; //操作ID repeated int32 ParamsEx = 11; //其他参数 用于断线重连 pos=1:剩余时间 pos>=2:已翻开的牌(A牌可自行计算) int32 GameFreeId = 12; GameBilledData BilledData = 13; //上一局结算信息,用于断线重连 } //玩家操作 message CSCaoThapOp { int32 OpCode = 1; //操作码 repeated int64 Params = 2; //操作参数 OpCode 0:开始 Params 0:下注数 } //玩家操作返回 message SCCaoThapOp { int32 SnId = 1; //玩家ID int32 OpCode = 2; //操作码 repeated int64 Params = 3; //操作参数 OpResultCode OpRetCode = 4; //操作结果 } message GameBilledData { int64 TurnID = 1; //操作ID repeated int32 CardsData = 2; //需要翻出的牌 int64 BetType = 3; //下注类型 int64 BetValue = 4; //下注分 int64 PrizeValue = 5; //赢分 int64 JackpotValue = 6; //爆奖金额 int64 Balance = 7; //玩家余额 int64 Jackpot = 8; //奖池金额 int64 ResponseStatus = 9; //状态码 bool IsJackpot = 10; //是否爆奖 int32 Step = 11; //翻牌个数 int64 BigWinScore = 12; //压大赢分 int64 LittleWinScore = 13; //压小赢分 int64 TotalPoint = 14; // int32 CardID = 15; //当前翻牌 repeated int32 CurrentAces = 16; //当前A牌数据 int32 AcesCount = 17; //A牌数量 } //发送给客户端的数据 结算 message SCCaoThapGameBilled { GameBilledData BilledData = 1;//结算信息 } //房间状态 message SCCaoThapRoomState { int32 State = 1; //房间当前状态 } // 玩家操作记录信息 message CaoThapPlayerHistoryInfo{ string SpinID = 1; // 操作id int64 CreatedTime = 2; // 时间 int64 BetValue = 3; // 下注 int64 PriceValue = 4; // 赢分 int32 CardID = 5; //当前翻牌 } // 玩家押注记录 message SCCaoThapPlayerHistory{ repeated CaoThapPlayerHistoryInfo PlayerHistory = 1; }