package smallrocket import ( "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/protocol/smallrocket" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" ) type CSPlayerOpPacketFactory struct { } type CSPlayerOpHandler struct { } func (f *CSPlayerOpPacketFactory) CreatePacket() interface{} { pack := &smallrocket.CSSmallRocketOp{} return pack } func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSPlayerOpHandler Process recv ", data) if msg, ok := data.(*smallrocket.CSSmallRocketOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSPlayerOpHandler p == nil") return nil } scene := p.GetScene() if scene == nil { logger.Logger.Warn("CSPlayerOpHandler p.scene == nil") return nil } if scene.KeyGameDif != common.GameDifRocket { logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId) return nil } if !scene.HasPlayer(p) { return nil } sp := scene.GetScenePolicy() if sp != nil { sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetParams()) } return nil } return nil } func init() { common.RegisterHandler(int(smallrocket.SmallRocketPacketID_PACKET_CS_SMALLROCKET_PLAYEROP), &CSPlayerOpHandler{}) netlib.RegisterFactory(int(smallrocket.SmallRocketPacketID_PACKET_CS_SMALLROCKET_PLAYEROP), &CSPlayerOpPacketFactory{}) }