package svc import ( "errors" "math" "net/rpc" "time" "github.com/globalsign/mgo" "github.com/globalsign/mgo/bson" "mongo.games.com/game/dbproxy/mongo" "mongo.games.com/game/model" "mongo.games.com/goserver/core/logger" ) func GameDetailedLogsCollection(plt string) *mongo.Collection { s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.GameDetailedLogDBName) if s != nil { c_gamedetailed, first := s.DB().C(model.GameDetailedLogCollName) if first { c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"platform"}, Background: true, Sparse: true}) // 兼容老代码 c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"gameid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"gamefreeid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"logid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"matchid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "gameid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "gamefreeid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time", "cycleid"}, Background: true, Sparse: true}) c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time", "cycleid"}, Background: true, Sparse: true}) } return c_gamedetailed } return nil } type GameDetailedSvc struct { } func (svc *GameDetailedSvc) InsertGameDetailedLog(log *model.GameDetailedLog, ret *bool) (err error) { clog := GameDetailedLogsCollection(log.Platform) if clog == nil { logger.Logger.Error("svc.InsertGameDetailedLogs clog == nil") return } err = clog.Insert(log) if err != nil { logger.Logger.Warn("svc.InsertGameDetailedLogs error:", err) return } *ret = true return } func (svc *GameDetailedSvc) RemoveGameDetailedLog(args *model.RemoveGameDetailedLogArg, ret *mgo.ChangeInfo) (err error) { clog := GameDetailedLogsCollection(args.Plt) if clog == nil { logger.Logger.Error("svc.RemoveGameDetailedLog clog == nil") return errors.New("clog == nil") } ret, err = clog.RemoveAll(bson.M{"time": bson.M{"$lt": args.Ts}}) if err != nil { logger.Logger.Error("svc.RemoveGameDetailedLog is error", err) return err } return nil } func (svc *GameDetailedSvc) GetAllGameDetailedLogsByTs(args *model.GameDetailedArg, ret *[]model.GameDetailedLog) error { gdlc := GameDetailedLogsCollection(args.Plt) if gdlc == nil { return nil } var sql = bson.M{"time": bson.M{"$gte": time.Unix(args.StartTime, 0), "$lte": time.Unix(args.EndTime, 0)}} err := gdlc.Find(sql).All(ret) if err != nil { logger.Logger.Error("svc.GetAllGameDetailedLogsByTs ") return err } return nil } func (svc *GameDetailedSvc) GetAllGameDetailedLogsByGameIdAndTs(args *model.GameDetailedGameIdAndArg, ret *[]model.GameDetailedLog) error { gdlc := GameDetailedLogsCollection(args.Plt) if gdlc == nil { return nil } var sql = bson.M{"gameid": args.Gameid} err := gdlc.Find(sql).Sort("-ts").Limit(args.LimitNum).All(ret) if err != nil { logger.Logger.Error("svc.GetAllGameDetailedLogsByGameIdAndTs ") return err } return nil } func (svc *GameDetailedSvc) GetPlayerHistory(args *model.GetPlayerHistoryArg, ret *model.GameDetailedLog) error { gdlc := GameDetailedLogsCollection(args.Plt) if gdlc == nil { return nil } err := gdlc.Find(bson.M{"logid": args.LogId}).One(ret) if err != nil { logger.Logger.Error("svc.GetPlayerHistory is error", err) } return nil } func (svc *GameDetailedSvc) GetPlayerHistoryAPI(args *model.GetPlayerHistoryAPIArg, ret *model.GameDetailedLogRet) error { logger.Logger.Tracef("GameDetailedSvc.GetPlayerHistoryAPI=====> args:%v", args) gdlc := GameDetailedLogsCollection(args.Platform) if gdlc == nil { return nil } var sql []bson.M //if args.SnId != 0 { // sql = append(sql, bson.M{"snid": args.SnId}) //} if args.Platform != "" { sql = append(sql, bson.M{"platform": args.Platform}) } if args.StartTime != 0 { sql = append(sql, bson.M{"ts": bson.M{"$gte": args.StartTime, "$lte": args.EndTime}}) } total, err := gdlc.Find(bson.M{"$and": sql}).Count() if err != nil { logger.Logger.Warn("svc.GetPlayerHistoryAPI Count error: ", err) return err } gdt := model.GameDetailedLogType{} if total == 0 { gdt.PageNo = args.PageNo gdt.PageSize = args.PageSize return nil } gdt.PageSum = int(math.Ceil(float64(total) / float64(args.PageSize))) if args.PageNo > gdt.PageSum { args.PageNo = gdt.PageSum } if args.PageNo <= 0 { args.PageNo = 1 } limitNum := (args.PageNo - 1) * args.PageSize var data []*model.GameDetailedLog err = gdlc.Find(bson.M{"$and": sql}).Sort("-ts").Limit(args.PageSize).Skip(limitNum).All(&data) if err != nil { logger.Logger.Warn("svc.GetPlayerHistoryAPI error: ", err) return err } gdt.PageNo = args.PageNo gdt.PageSize = args.PageSize gdt.Data = data ret.Gplt = gdt logger.Logger.Tracef("GameDetailedSvc.GetPlayerHistoryAPI=====> ret:%v", ret) return nil } func init() { rpc.Register(new(GameDetailedSvc)) }