// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.27.1-devel // protoc v3.19.4 // source: fortunegod.proto package fortunegod import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) //财神到协议 //操作结果 type OpResultCode int32 const ( OpResultCode_OPRC_Sucess OpResultCode = 0 //成功 OpResultCode_OPRC_Error OpResultCode = 1 //失败 ) // Enum value maps for OpResultCode. var ( OpResultCode_name = map[int32]string{ 0: "OPRC_Sucess", 1: "OPRC_Error", } OpResultCode_value = map[string]int32{ "OPRC_Sucess": 0, "OPRC_Error": 1, } ) func (x OpResultCode) Enum() *OpResultCode { p := new(OpResultCode) *p = x return p } func (x OpResultCode) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (OpResultCode) Descriptor() protoreflect.EnumDescriptor { return file_fortunegod_proto_enumTypes[0].Descriptor() } func (OpResultCode) Type() protoreflect.EnumType { return &file_fortunegod_proto_enumTypes[0] } func (x OpResultCode) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use OpResultCode.Descriptor instead. func (OpResultCode) EnumDescriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{0} } //财神到 type FortuneGodPacketID int32 const ( FortuneGodPacketID_PACKET_FORTUNEGOD_ZERO FortuneGodPacketID = 0 // 弃用消息号 FortuneGodPacketID_PACKET_SC_FORTUNEGOD_ROOMINFO FortuneGodPacketID = 5100 //房间信息 FortuneGodPacketID_PACKET_CS_FORTUNEGOD_PLAYEROP FortuneGodPacketID = 5101 //玩家操作(客户-》服务) FortuneGodPacketID_PACKET_SC_FORTUNEGOD_PLAYEROP FortuneGodPacketID = 5102 //玩家操作(服务-》客户) FortuneGodPacketID_PACKET_SC_FORTUNEGOD_ROOMSTATE FortuneGodPacketID = 5103 //房间状态 FortuneGodPacketID_PACKET_SC_FORTUNEGOD_GAMEBALANCE FortuneGodPacketID = 5104 //游戏结算 ) // Enum value maps for FortuneGodPacketID. var ( FortuneGodPacketID_name = map[int32]string{ 0: "PACKET_FORTUNEGOD_ZERO", 5100: "PACKET_SC_FORTUNEGOD_ROOMINFO", 5101: "PACKET_CS_FORTUNEGOD_PLAYEROP", 5102: "PACKET_SC_FORTUNEGOD_PLAYEROP", 5103: "PACKET_SC_FORTUNEGOD_ROOMSTATE", 5104: "PACKET_SC_FORTUNEGOD_GAMEBALANCE", } FortuneGodPacketID_value = map[string]int32{ "PACKET_FORTUNEGOD_ZERO": 0, "PACKET_SC_FORTUNEGOD_ROOMINFO": 5100, "PACKET_CS_FORTUNEGOD_PLAYEROP": 5101, "PACKET_SC_FORTUNEGOD_PLAYEROP": 5102, "PACKET_SC_FORTUNEGOD_ROOMSTATE": 5103, "PACKET_SC_FORTUNEGOD_GAMEBALANCE": 5104, } ) func (x FortuneGodPacketID) Enum() *FortuneGodPacketID { p := new(FortuneGodPacketID) *p = x return p } func (x FortuneGodPacketID) String() string { return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x)) } func (FortuneGodPacketID) Descriptor() protoreflect.EnumDescriptor { return file_fortunegod_proto_enumTypes[1].Descriptor() } func (FortuneGodPacketID) Type() protoreflect.EnumType { return &file_fortunegod_proto_enumTypes[1] } func (x FortuneGodPacketID) Number() protoreflect.EnumNumber { return protoreflect.EnumNumber(x) } // Deprecated: Use FortuneGodPacketID.Descriptor instead. func (FortuneGodPacketID) EnumDescriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{1} } type FortuneGodPlayerData struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字 SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号 Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像 Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别 Coin int64 `protobuf:"varint,5,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币 HeadOutLine int32 `protobuf:"varint,6,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框 VIP int32 `protobuf:"varint,7,opt,name=VIP,proto3" json:"VIP,omitempty"` } func (x *FortuneGodPlayerData) Reset() { *x = FortuneGodPlayerData{} if protoimpl.UnsafeEnabled { mi := &file_fortunegod_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *FortuneGodPlayerData) String() string { return protoimpl.X.MessageStringOf(x) } func (*FortuneGodPlayerData) ProtoMessage() {} func (x *FortuneGodPlayerData) ProtoReflect() protoreflect.Message { mi := &file_fortunegod_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use FortuneGodPlayerData.ProtoReflect.Descriptor instead. func (*FortuneGodPlayerData) Descriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{0} } func (x *FortuneGodPlayerData) GetName() string { if x != nil { return x.Name } return "" } func (x *FortuneGodPlayerData) GetSnId() int32 { if x != nil { return x.SnId } return 0 } func (x *FortuneGodPlayerData) GetHead() int32 { if x != nil { return x.Head } return 0 } func (x *FortuneGodPlayerData) GetSex() int32 { if x != nil { return x.Sex } return 0 } func (x *FortuneGodPlayerData) GetCoin() int64 { if x != nil { return x.Coin } return 0 } func (x *FortuneGodPlayerData) GetHeadOutLine() int32 { if x != nil { return x.HeadOutLine } return 0 } func (x *FortuneGodPlayerData) GetVIP() int32 { if x != nil { return x.VIP } return 0 } //每条线的结算数据 type FortuneGodLinesInfo struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Pos []int32 `protobuf:"varint,1,rep,packed,name=Pos,proto3" json:"Pos,omitempty"` //中奖位置 索引从0开始 WinScore int32 `protobuf:"varint,2,opt,name=WinScore,proto3" json:"WinScore,omitempty"` //中奖分数 WinItem int32 `protobuf:"varint,3,opt,name=WinItem,proto3" json:"WinItem,omitempty"` //中奖的元素 Rate int32 `protobuf:"varint,4,opt,name=Rate,proto3" json:"Rate,omitempty"` //中奖倍数 LineCount int32 `protobuf:"varint,5,opt,name=LineCount,proto3" json:"LineCount,omitempty"` //中了几行 PosLen int32 `protobuf:"varint,6,opt,name=PosLen,proto3" json:"PosLen,omitempty"` //多少个元素中的 } func (x *FortuneGodLinesInfo) Reset() { *x = FortuneGodLinesInfo{} if protoimpl.UnsafeEnabled { mi := &file_fortunegod_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *FortuneGodLinesInfo) String() string { return protoimpl.X.MessageStringOf(x) } func (*FortuneGodLinesInfo) ProtoMessage() {} func (x *FortuneGodLinesInfo) ProtoReflect() protoreflect.Message { mi := &file_fortunegod_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use FortuneGodLinesInfo.ProtoReflect.Descriptor instead. func (*FortuneGodLinesInfo) Descriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{1} } func (x *FortuneGodLinesInfo) GetPos() []int32 { if x != nil { return x.Pos } return nil } func (x *FortuneGodLinesInfo) GetWinScore() int32 { if x != nil { return x.WinScore } return 0 } func (x *FortuneGodLinesInfo) GetWinItem() int32 { if x != nil { return x.WinItem } return 0 } func (x *FortuneGodLinesInfo) GetRate() int32 { if x != nil { return x.Rate } return 0 } func (x *FortuneGodLinesInfo) GetLineCount() int32 { if x != nil { return x.LineCount } return 0 } func (x *FortuneGodLinesInfo) GetPosLen() int32 { if x != nil { return x.PosLen } return 0 } //发送给客户端的数据 结算 type SC_FORTUNEGOD_GAMEBALANCE struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Cards []int32 `protobuf:"varint,1,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //需要翻出的牌,数组15个,如:[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16] AllWinScore int64 `protobuf:"varint,2,opt,name=AllWinScore,proto3" json:"AllWinScore,omitempty"` //中奖的总分数 Lines []*FortuneGodLinesInfo `protobuf:"bytes,3,rep,name=Lines,proto3" json:"Lines,omitempty"` //中奖的结果数组,存每条线的情况 FreeTimes int32 `protobuf:"varint,4,opt,name=FreeTimes,proto3" json:"FreeTimes,omitempty"` //剩余免费转动次数 FreeType int32 `protobuf:"varint,5,opt,name=FreeType,proto3" json:"FreeType,omitempty"` //免费转动类型 Coin int32 `protobuf:"varint,6,opt,name=Coin,proto3" json:"Coin,omitempty"` //玩家身上的钱 AllFreeWinScore int32 `protobuf:"varint,7,opt,name=AllFreeWinScore,proto3" json:"AllFreeWinScore,omitempty"` //玩家免费次数得到的钱 } func (x *SC_FORTUNEGOD_GAMEBALANCE) Reset() { *x = SC_FORTUNEGOD_GAMEBALANCE{} if protoimpl.UnsafeEnabled { mi := &file_fortunegod_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SC_FORTUNEGOD_GAMEBALANCE) String() string { return protoimpl.X.MessageStringOf(x) } func (*SC_FORTUNEGOD_GAMEBALANCE) ProtoMessage() {} func (x *SC_FORTUNEGOD_GAMEBALANCE) ProtoReflect() protoreflect.Message { mi := &file_fortunegod_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SC_FORTUNEGOD_GAMEBALANCE.ProtoReflect.Descriptor instead. func (*SC_FORTUNEGOD_GAMEBALANCE) Descriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{2} } func (x *SC_FORTUNEGOD_GAMEBALANCE) GetCards() []int32 { if x != nil { return x.Cards } return nil } func (x *SC_FORTUNEGOD_GAMEBALANCE) GetAllWinScore() int64 { if x != nil { return x.AllWinScore } return 0 } func (x *SC_FORTUNEGOD_GAMEBALANCE) GetLines() []*FortuneGodLinesInfo { if x != nil { return x.Lines } return nil } func (x *SC_FORTUNEGOD_GAMEBALANCE) GetFreeTimes() int32 { if x != nil { return x.FreeTimes } return 0 } func (x *SC_FORTUNEGOD_GAMEBALANCE) GetFreeType() int32 { if x != nil { return x.FreeType } return 0 } func (x *SC_FORTUNEGOD_GAMEBALANCE) GetCoin() int32 { if x != nil { return x.Coin } return 0 } func (x *SC_FORTUNEGOD_GAMEBALANCE) GetAllFreeWinScore() int32 { if x != nil { return x.AllFreeWinScore } return 0 } //房间信息 type SC_FORTUNEGOD_ROOMINFO struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields RoomId int32 `protobuf:"varint,1,opt,name=RoomId,proto3" json:"RoomId,omitempty"` //房间id Creator int32 `protobuf:"varint,2,opt,name=Creator,proto3" json:"Creator,omitempty"` //创建者SnId GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` //游戏id RoomMode int32 `protobuf:"varint,4,opt,name=RoomMode,proto3" json:"RoomMode,omitempty"` //游戏模式 Params []int32 `protobuf:"varint,5,rep,packed,name=Params,proto3" json:"Params,omitempty"` //规则参数 Cards []int32 `protobuf:"varint,6,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //牌数据 (没开牌之前是两个-1) State int32 `protobuf:"varint,7,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态 BetMap []int32 `protobuf:"varint,8,rep,packed,name=BetMap,proto3" json:"BetMap,omitempty"` // 房间下注数组 Players []*FortuneGodPlayerData `protobuf:"bytes,9,rep,name=Players,proto3" json:"Players,omitempty"` //房间内的玩家信息 Chip int32 `protobuf:"varint,10,opt,name=Chip,proto3" json:"Chip,omitempty"` //当前选择的筹码 LeftFreeTimes int32 `protobuf:"varint,11,opt,name=LeftFreeTimes,proto3" json:"LeftFreeTimes,omitempty"` //剩余免费转动次数 SceneType int32 `protobuf:"varint,12,opt,name=SceneType,proto3" json:"SceneType,omitempty"` GameFreeId int32 `protobuf:"varint,13,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"` } func (x *SC_FORTUNEGOD_ROOMINFO) Reset() { *x = SC_FORTUNEGOD_ROOMINFO{} if protoimpl.UnsafeEnabled { mi := &file_fortunegod_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SC_FORTUNEGOD_ROOMINFO) String() string { return protoimpl.X.MessageStringOf(x) } func (*SC_FORTUNEGOD_ROOMINFO) ProtoMessage() {} func (x *SC_FORTUNEGOD_ROOMINFO) ProtoReflect() protoreflect.Message { mi := &file_fortunegod_proto_msgTypes[3] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SC_FORTUNEGOD_ROOMINFO.ProtoReflect.Descriptor instead. func (*SC_FORTUNEGOD_ROOMINFO) Descriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{3} } func (x *SC_FORTUNEGOD_ROOMINFO) GetRoomId() int32 { if x != nil { return x.RoomId } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetCreator() int32 { if x != nil { return x.Creator } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetGameId() int32 { if x != nil { return x.GameId } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetRoomMode() int32 { if x != nil { return x.RoomMode } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetParams() []int32 { if x != nil { return x.Params } return nil } func (x *SC_FORTUNEGOD_ROOMINFO) GetCards() []int32 { if x != nil { return x.Cards } return nil } func (x *SC_FORTUNEGOD_ROOMINFO) GetState() int32 { if x != nil { return x.State } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetBetMap() []int32 { if x != nil { return x.BetMap } return nil } func (x *SC_FORTUNEGOD_ROOMINFO) GetPlayers() []*FortuneGodPlayerData { if x != nil { return x.Players } return nil } func (x *SC_FORTUNEGOD_ROOMINFO) GetChip() int32 { if x != nil { return x.Chip } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetLeftFreeTimes() int32 { if x != nil { return x.LeftFreeTimes } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetSceneType() int32 { if x != nil { return x.SceneType } return 0 } func (x *SC_FORTUNEGOD_ROOMINFO) GetGameFreeId() int32 { if x != nil { return x.GameFreeId } return 0 } //玩家操作 type CS_FORTUNEGOD_PLAYEROP struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields OpCode int32 `protobuf:"varint,1,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 1:开始{1,押注倍数} 2:快速开始{1,押注倍数} 3:自动开始{1,押注倍数} 4:开始小游戏 Params []int64 `protobuf:"varint,2,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 } func (x *CS_FORTUNEGOD_PLAYEROP) Reset() { *x = CS_FORTUNEGOD_PLAYEROP{} if protoimpl.UnsafeEnabled { mi := &file_fortunegod_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *CS_FORTUNEGOD_PLAYEROP) String() string { return protoimpl.X.MessageStringOf(x) } func (*CS_FORTUNEGOD_PLAYEROP) ProtoMessage() {} func (x *CS_FORTUNEGOD_PLAYEROP) ProtoReflect() protoreflect.Message { mi := &file_fortunegod_proto_msgTypes[4] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use CS_FORTUNEGOD_PLAYEROP.ProtoReflect.Descriptor instead. func (*CS_FORTUNEGOD_PLAYEROP) Descriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{4} } func (x *CS_FORTUNEGOD_PLAYEROP) GetOpCode() int32 { if x != nil { return x.OpCode } return 0 } func (x *CS_FORTUNEGOD_PLAYEROP) GetParams() []int64 { if x != nil { return x.Params } return nil } //玩家操作返回 type SC_FORTUNEGOD_PLAYEROP struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields SnId int32 `protobuf:"varint,1,opt,name=SnId,proto3" json:"SnId,omitempty"` //玩家ID OpCode int32 `protobuf:"varint,2,opt,name=OpCode,proto3" json:"OpCode,omitempty"` //操作码 Params []int64 `protobuf:"varint,3,rep,packed,name=Params,proto3" json:"Params,omitempty"` //操作参数 OpRetCode OpResultCode `protobuf:"varint,4,opt,name=OpRetCode,proto3,enum=fortunegod.OpResultCode" json:"OpRetCode,omitempty"` //操作结果 } func (x *SC_FORTUNEGOD_PLAYEROP) Reset() { *x = SC_FORTUNEGOD_PLAYEROP{} if protoimpl.UnsafeEnabled { mi := &file_fortunegod_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SC_FORTUNEGOD_PLAYEROP) String() string { return protoimpl.X.MessageStringOf(x) } func (*SC_FORTUNEGOD_PLAYEROP) ProtoMessage() {} func (x *SC_FORTUNEGOD_PLAYEROP) ProtoReflect() protoreflect.Message { mi := &file_fortunegod_proto_msgTypes[5] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SC_FORTUNEGOD_PLAYEROP.ProtoReflect.Descriptor instead. func (*SC_FORTUNEGOD_PLAYEROP) Descriptor() ([]byte, []int) { return file_fortunegod_proto_rawDescGZIP(), []int{5} } func (x *SC_FORTUNEGOD_PLAYEROP) GetSnId() int32 { if x != nil { return x.SnId } return 0 } func (x *SC_FORTUNEGOD_PLAYEROP) GetOpCode() int32 { if x != nil { return x.OpCode } return 0 } func (x *SC_FORTUNEGOD_PLAYEROP) GetParams() []int64 { if x != nil { return x.Params } return nil } func (x *SC_FORTUNEGOD_PLAYEROP) GetOpRetCode() OpResultCode { if x != nil { return x.OpRetCode } return OpResultCode_OPRC_Sucess } //房间状态 type SC_FORTUNEGOD_ROOMSTATE struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态 } func (x *SC_FORTUNEGOD_ROOMSTATE) Reset() { *x = SC_FORTUNEGOD_ROOMSTATE{} if protoimpl.UnsafeEnabled { mi := &file_fortunegod_proto_msgTypes[6] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SC_FORTUNEGOD_ROOMSTATE) String() string { return protoimpl.X.MessageStringOf(x) } func (*SC_FORTUNEGOD_ROOMSTATE) ProtoMessage() {} func (x *SC_FORTUNEGOD_ROOMSTATE) ProtoReflect() protoreflect.Message { mi := &file_fortunegod_proto_msgTypes[6] if 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file_fortunegod_proto_goTypes = []interface{}{ (OpResultCode)(0), // 0: fortunegod.OpResultCode (FortuneGodPacketID)(0), // 1: fortunegod.FortuneGodPacketID (*FortuneGodPlayerData)(nil), // 2: fortunegod.FortuneGodPlayerData (*FortuneGodLinesInfo)(nil), // 3: fortunegod.FortuneGodLinesInfo (*SC_FORTUNEGOD_GAMEBALANCE)(nil), // 4: fortunegod.SC_FORTUNEGOD_GAMEBALANCE (*SC_FORTUNEGOD_ROOMINFO)(nil), // 5: fortunegod.SC_FORTUNEGOD_ROOMINFO (*CS_FORTUNEGOD_PLAYEROP)(nil), // 6: fortunegod.CS_FORTUNEGOD_PLAYEROP (*SC_FORTUNEGOD_PLAYEROP)(nil), // 7: fortunegod.SC_FORTUNEGOD_PLAYEROP (*SC_FORTUNEGOD_ROOMSTATE)(nil), // 8: fortunegod.SC_FORTUNEGOD_ROOMSTATE } var file_fortunegod_proto_depIdxs = []int32{ 3, // 0: fortunegod.SC_FORTUNEGOD_GAMEBALANCE.Lines:type_name -> fortunegod.FortuneGodLinesInfo 2, // 1: fortunegod.SC_FORTUNEGOD_ROOMINFO.Players:type_name -> fortunegod.FortuneGodPlayerData 0, // 2: fortunegod.SC_FORTUNEGOD_PLAYEROP.OpRetCode:type_name -> fortunegod.OpResultCode 3, // [3:3] is the sub-list for method output_type 3, // [3:3] is the sub-list for method input_type 3, // [3:3] is the sub-list for extension type_name 3, // [3:3] is the sub-list for extension extendee 0, // [0:3] is the sub-list for field type_name } func init() { file_fortunegod_proto_init() } func file_fortunegod_proto_init() { if File_fortunegod_proto != nil { return } if !protoimpl.UnsafeEnabled { file_fortunegod_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*FortuneGodPlayerData); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_fortunegod_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*FortuneGodLinesInfo); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_fortunegod_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SC_FORTUNEGOD_GAMEBALANCE); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_fortunegod_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SC_FORTUNEGOD_ROOMINFO); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_fortunegod_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*CS_FORTUNEGOD_PLAYEROP); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_fortunegod_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SC_FORTUNEGOD_PLAYEROP); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_fortunegod_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*SC_FORTUNEGOD_ROOMSTATE); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_fortunegod_proto_rawDesc, NumEnums: 2, NumMessages: 7, NumExtensions: 0, NumServices: 0, }, GoTypes: file_fortunegod_proto_goTypes, DependencyIndexes: file_fortunegod_proto_depIdxs, EnumInfos: file_fortunegod_proto_enumTypes, MessageInfos: file_fortunegod_proto_msgTypes, }.Build() File_fortunegod_proto = out.File file_fortunegod_proto_rawDesc = nil file_fortunegod_proto_goTypes = nil file_fortunegod_proto_depIdxs = nil }