package sugarrush // 房间类型 const ( RoomMode_Classic int = iota //经典 RoomMode_Max ) // 场景状态 const ( SugarRushStateStart int = iota //默认状态 SugarRushStateMax ) // 玩家操作 const ( SugarRushPlayerOpStart int = iota SugarRushPlayerOpSwitch ) const NowByte int64 = 10000 const GameDataKey = "SugarRushData"