package base import ( "reflect" "mongo.games.com/game/model" "mongo.games.com/game/mq" ) // LogChannelSingleton 日志记录器 var LogChannelSingleton = &LogChannel{ cName: make(map[reflect.Type]string), } type LogChannel struct { cName map[reflect.Type]string } func (c *LogChannel) RegisterLogCName(cname string, log interface{}) { t := c.getLogType(log) c.cName[t] = cname } func (c *LogChannel) getLogType(log interface{}) reflect.Type { return reflect.Indirect(reflect.ValueOf(log)).Type() } func (c *LogChannel) getLogCName(log interface{}) string { t := c.getLogType(log) if name, exist := c.cName[t]; exist { return name } return "" } func (c *LogChannel) WriteLog(log interface{}) { cname := c.getLogCName(log) if cname == "" { cname = "_null_" } mq.Send(cname, log) } func (c *LogChannel) WriteMQData(data *model.RabbitMQData) { mq.Send(data.MQName, data.Data) } func init() { LogChannelSingleton.RegisterLogCName(model.LoginLogCollName, &model.LoginLog{}) LogChannelSingleton.RegisterLogCName(model.CoinGiveLogCollName, &model.CoinGiveLog{}) LogChannelSingleton.RegisterLogCName(model.CoinLogCollName, &model.CoinLog{}) LogChannelSingleton.RegisterLogCName(model.SceneCoinLogCollName, &model.SceneCoinLog{}) LogChannelSingleton.RegisterLogCName(model.GameDetailedLogCollName, &model.GameDetailedLog{}) LogChannelSingleton.RegisterLogCName(model.GamePlayerListLogCollName, &model.GamePlayerListLog{}) LogChannelSingleton.RegisterLogCName(model.FriendRecordLogCollName, &model.FriendRecord{}) LogChannelSingleton.RegisterLogCName(model.ItemLogCollName, &model.ItemLog{}) LogChannelSingleton.RegisterLogCName(mq.DBCustomLog, &model.CustomLog{}) }