package caishen import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/protocol/caishen" ) // 财神的操作 type CSCaiShenOpPacketFactory struct { } type CSCaiShenOpHandler struct { } func (this *CSCaiShenOpPacketFactory) CreatePacket() interface{} { pack := &caishen.CSCaiShenOp{} return pack } func (this *CSCaiShenOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSCaiShenOpHandler Process recv ", data) if csCaiShenOp, ok := data.(*caishen.CSCaiShenOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSCaiShenOpHandler p == nil") return nil } scene := p.GetScene() if scene == nil { logger.Logger.Warn("CSCaiShenOpHandler p.scene == nil") return nil } if scene.KeyGameDif != common.GameDifCaiShen { logger.Logger.Error("CSCaiShenOpHandler gameId Error ", scene.GameId) return nil } if !scene.HasPlayer(p) { return nil } sp := scene.GetScenePolicy() if sp != nil { sp.OnPlayerOp(scene, p, int(csCaiShenOp.GetOpCode()), csCaiShenOp.GetParams()) } return nil } return nil } func init() { // 财神的操作 common.RegisterHandler(int(caishen.CaiShenPacketID_PACKET_CS_CAISHEN_PLAYEROP), &CSCaiShenOpHandler{}) netlib.RegisterFactory(int(caishen.CaiShenPacketID_PACKET_CS_CAISHEN_PLAYEROP), &CSCaiShenOpPacketFactory{}) }