package base type SlotJackpotPool struct { Grand int64 //玩家巨奖池 Big int64 //玩家大奖池 Middle int64 //玩家中奖池 Small int64 //玩家小奖池 GrandRob int64 //机器人巨奖池 BigRob int64 //机器人大奖池 MiddleRob int64 //机器人中奖池 SmallRob int64 //机器人小奖池 Normal []int64 //玩家普通奖池 NormalRob []int64 //机器人普通奖池 SysAllOutput int64 BetTotal int64 //金鼓齐鸣 等游戏奖池根据玩家下注金额而变化 SmallPools []int64 //小奖固定额度 MiddlePools []int64 BigPools []int64 HugePools []int64 BigRobPools []int64 HugeRobPools []int64 VirtualJK int64 //虚拟奖池 } func (this *SlotJackpotPool) GetTotalBig() int64 { return this.Big + this.BigRob } func (this *SlotJackpotPool) GetTotalGrand() int64 { return this.Grand + this.GrandRob } func (this *SlotJackpotPool) GetTotalMiddle() int64 { return this.Middle + this.MiddleRob } func (this *SlotJackpotPool) GetTotalSmall() int64 { return this.Small + this.SmallRob } func (this *SlotJackpotPool) GetNormal(idx int) int64 { return this.Normal[idx] } func (this *SlotJackpotPool) AddToGrand(isRob bool, coin int64) { if isRob { this.GrandRob += coin } else { this.Grand += coin } } func (this *SlotJackpotPool) AddToBig(isRob bool, coin int64) { if isRob { this.BigRob += coin } else { this.Big += coin } } func (this *SlotJackpotPool) AddToMiddle(isRob bool, coin int64) { if isRob { this.MiddleRob += coin } else { this.Middle += coin } } func (this *SlotJackpotPool) AddToSmall(isRob bool, coin int64) { if isRob { this.SmallRob += coin } else { this.Small += coin } } func (this *SlotJackpotPool) NormalIsEnough(isRob bool, idx int, coin int64) bool { if isRob { if idx >= 0 && idx < len(this.NormalRob) { return this.NormalRob[idx] >= coin } } else { if idx >= 0 && idx < len(this.Normal) { return this.Normal[idx] >= coin } } return false } func (this *SlotJackpotPool) AddToNormal(isRob bool, idx int, coin int64) { if isRob { if idx >= 0 && idx < len(this.NormalRob) { this.NormalRob[idx] += coin } } else { if idx >= 0 && idx < len(this.Normal) { this.Normal[idx] += coin } } } func (this *SlotJackpotPool) AddToBetTotal(isRob bool, coin int64) { if !isRob { this.BetTotal += coin } } func (this *SlotJackpotPool) AddToSystemOut(isRob bool, coin int64) { if !isRob { this.SysAllOutput += coin } } func (this *SlotJackpotPool) AddToBigPoolByIdx(isRob bool, idx int32, coin int64) { //logger.Logger.Tracef("向大奖池放入金币 ===>%d", coin) if isRob { this.BigRobPools[idx] += coin } else { this.BigPools[idx] += coin } } func (this *SlotJackpotPool) AddToHugePoolByIdx(isRob bool, idx int32, coin int64) { //logger.Logger.Tracef("向巨奖池放入金币 ===>%d", coin) if isRob { this.HugeRobPools[idx] += coin } else { this.HugePools[idx] += coin } } func (this *SlotJackpotPool) AddToPoolsByIdx(isRob bool, idx int32, coin int64) { this.AddToBigPoolByIdx(isRob, idx, coin) this.AddToHugePoolByIdx(isRob, idx, coin) } func (this *SlotJackpotPool) GetSmallPools(idx int) int64 { return this.SmallPools[idx] } func (this *SlotJackpotPool) GetMiddlePools(idx int) int64 { return this.MiddlePools[idx] } func (this *SlotJackpotPool) GetBigPools(isRob bool, idx int) int64 { if isRob { return this.BigRobPools[idx] } else { return this.BigPools[idx] } } func (this *SlotJackpotPool) GetHugePools(isRob bool, idx int) int64 { if isRob { return this.HugeRobPools[idx] } else { return this.HugePools[idx] } }