package fishing import "math" func PowerValide(sceneType int32, power int32) bool { low := math.Pow10(int(sceneType)) high := math.Pow10(int(sceneType) + 1) if power < int32(low) || power > int32(high) { return false } else { return true } } /* 获取最小值 */ func Min(nums ...int) int { var min int for _, val := range nums { if min == 0 || val <= min { min = val } } return min }