package main // //import ( // "mongo.games.com/game/common" // "mongo.games.com/game/proto" // "mongo.games.com/game/protocol/mngame" // "mongo.games.com/game/protocol/server" // "mongo.games.com/goserver/core/logger" // "mongo.games.com/goserver/core/netlib" //) // //type CSMNGameEnterPacketFactory struct { //} //type CSMNGameEnterHandler struct { //} // //func (this *CSMNGameEnterPacketFactory) CreatePacket() interface{} { // pack := &mngame.CSMNGameEnter{} // return pack //} // //func (this *CSMNGameEnterHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { // logger.Logger.Trace("CSMNGameEnterHandler Process recv ", data) // if msg, ok := data.(*mngame.CSMNGameEnter); ok { // p := PlayerMgrSington.GetPlayer(sid) // if p != nil { // code := MiniGameMgrSington.PlayerEnter(p, msg.GetId()) // pack := &mngame.SCMNGameEnter{ // Id: msg.GetId(), // OpRetCode: code, // } // proto.SetDefaults(pack) // logger.Logger.Tracef("CSMNGameEnterHandler Process recv %v ", pack) // p.SendToClient(int(mngame.MNGamePacketID_PACKET_SC_MNGAME_ENTER), pack) // } // } // // return nil //} // //type CSMNGameLeavePacketFactory struct { //} //type CSMNGameLeaveHandler struct { //} // //func (this *CSMNGameLeavePacketFactory) CreatePacket() interface{} { // pack := &mngame.CSMNGameLeave{} // return pack //} // //func (this *CSMNGameLeaveHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { // logger.Logger.Trace("CSMNGameLeaveHandler Process recv ", data) // if msg, ok := data.(*mngame.CSMNGameLeave); ok { // p := PlayerMgrSington.GetPlayer(sid) // if p != nil { // code := MiniGameMgrSington.PlayerLeave(p, msg.GetId()) // pack := &mngame.SCMNGameLeave{ // Id: msg.GetId(), // OpRetCode: code, // Reason: int32(common.PlayerLeaveReason_Normal), // } // proto.SetDefaults(pack) // p.SendToClient(int(mngame.MNGamePacketID_PACKET_SC_MNGAME_LEAVE), pack) // } // } // // return nil //} // //type CSMNGameDispatcherPacketFactory struct { //} //type CSMNGameDispatcherHandler struct { //} // //func (this *CSMNGameDispatcherPacketFactory) CreatePacket() interface{} { // pack := &mngame.CSMNGameDispatcher{} // return pack //} // //func (this *CSMNGameDispatcherHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { // logger.Logger.Trace("CSMNGameDispatcherHandler Process recv ", data) // if msg, ok := data.(*mngame.CSMNGameDispatcher); ok { // p := PlayerMgrSington.GetPlayer(sid) // if p != nil { // MiniGameMgrSington.PlayerMsgDispatcher(p, msg) // } // } // // return nil //} // //type GWPlayerLeaveMiniGamePacketFactory struct { //} //type GWPlayerLeaveMiniGameHandler struct { //} // //func (this *GWPlayerLeaveMiniGamePacketFactory) CreatePacket() interface{} { // pack := &server.GWPlayerLeaveMiniGame{} // return pack //} // //func (this *GWPlayerLeaveMiniGameHandler) Process(s *netlib.Session, packetid int, data interface{}) error { // logger.Logger.Trace("GWPlayerLeaveMiniGameHandler Process recv ", data) // if msg, ok := data.(*server.GWPlayerLeaveMiniGame); ok { // p := PlayerMgrSington.GetPlayerBySnId(msg.SnId) // if p != nil { // plt := p.GetPlatform() // s := MiniGameMgrSington.GetScene(plt, msg.GetGameFreeId()) // if s != nil { // delete(s.players, p.SnId) // } // // gamings, ok := MiniGameMgrSington.playerGaming[p.SnId] // if ok { // delete(gamings, msg.GetGameFreeId()) // } // // pack := &mngame.SCMNGameLeave{ // Id: msg.GetGameFreeId(), // Reason: msg.GetReason(), // OpRetCode: mngame.MNGameOpResultCode_MNGAME_OPRC_Sucess, // } // proto.SetDefaults(pack) // p.SendToClient(int(mngame.MNGamePacketID_PACKET_SC_MNGAME_LEAVE), pack) // } // } // // return nil //} // //func init() { // common.RegisterHandler(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_ENTER), &CSMNGameEnterHandler{}) // netlib.RegisterFactory(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_ENTER), &CSMNGameEnterPacketFactory{}) // // common.RegisterHandler(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_LEAVE), &CSMNGameLeaveHandler{}) // netlib.RegisterFactory(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_LEAVE), &CSMNGameLeavePacketFactory{}) // // common.RegisterHandler(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_DISPATCHER), &CSMNGameDispatcherHandler{}) // netlib.RegisterFactory(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_DISPATCHER), &CSMNGameDispatcherPacketFactory{}) // // netlib.RegisterHandler(int(server.SSPacketID_PACKET_GW_PLAYERLEAVE_MINIGAME), &GWPlayerLeaveMiniGameHandler{}) // netlib.RegisterFactory(int(server.SSPacketID_PACKET_GW_PLAYERLEAVE_MINIGAME), &GWPlayerLeaveMiniGamePacketFactory{}) //}