syntax = "proto3"; package iceage; option go_package = "mongo.games.com/game/protocol/iceage"; //操作结果 enum OpResultCode { OPRC_Sucess = 0; //成功 OPRC_Error = 1; //失败 OPRC_CoinNotEnough = 1056; //金币不足 } //冰河世纪 enum IceAgePacketID { PACKET_IceAge_ZERO = 0; // 弃用消息号 PACKET_SC_ICEAGE_ROOMINFO = 5510; //房间信息 PACKET_CS_ICEAGE_PLAYEROP = 5511; //玩家操作(客户->服务) PACKET_SC_ICEAGE_PLAYEROP = 5512; //玩家操作(服务->客户) PACKET_SC_ICEAGE_ROOMSTATE = 5513; //房间状态 PACKET_SC_ICEAGE_GAMEBILLED = 5514; //游戏结算 PACKET_SC_ICEAGE_PLAYERHISTORY = 5515; //游戏记录 PACKET_SC_ICEAGE_BURSTHISTORY = 5516; //大奖记录 } message IceAgePlayerData { string Name = 1; //名字 int32 SnId = 2; //账号 int32 Head = 3; //头像 int32 Sex = 4; //性别 int64 Coin = 5; //金币 int32 HeadOutLine = 6; //头像框 int32 VIP = 7; repeated string Params = 8; //其他数据 如:ip 等 } //房间信息 message SCIceAgeRoomInfo { int32 RoomId = 1; //房间id int32 Creator = 2; //创建者SnId int32 GameId = 3; //游戏id int32 RoomMode = 4; //游戏模式 repeated int32 Params = 5; //规则参数 int32 State = 6; //房间当前状态 repeated int64 BetLines = 7; //玩家下注选线数组 int32 Chip = 8; //当前选择的押注 repeated IceAgePlayerData Players = 9; //房间内的玩家信息 int32 FreeTimes = 10; //免费转动次数 int64 Jackpot = 11; //奖池金额 int64 TotalPriceBonus = 12; //总bonus分 大于0时代表小游戏还未结束 int64 SpinID = 13; //操作ID repeated int32 ParamsEx = 14; //其他参数 int32 GameFreeId = 15; GameBilledData BilledData = 16; //上一局结算信息,用于断线重连 } //玩家操作 message CSIceAgeOp { int32 OpCode = 1; //操作码 0:开始{0押注倍数,1-n选线} 1:玩家记录信息 2:爆奖记录 3:小游戏选择{SpinID操作ID} repeated int64 Params = 2; //操作参数 } //玩家操作返回 message SCIceAgeOp { int32 SnId = 1; //玩家ID int32 OpCode = 2; //操作码 repeated int64 Params = 3; //操作参数 OpResultCode OpRetCode = 4; //操作结果 } //每条线的结算数据 message IceAgeLinesInfo { int32 LineID = 1; //中奖线路,20条线路中的一条 int64 PrizeID = 2; //中线ID int64 PrizeValue = 3; //中奖分数 int32 Turn = 4; //消除次数 int64 PrizesFreespin = 5; //免费次数 int64 PrizesJackport = 6; //中奖分数 repeated int64 PrizesBonus = 7; //小游戏奖励选项 repeated int32 Items = 8; //中奖位置编号 int32 RoleID = 9; //图标ID } //图标数据 message IceAgeCards { repeated int32 Card = 1; //需要翻出的牌,数组15个,如:[1, 2, 3, 4, 5, 6, 7, 1, 2, 3, 4, 5, 6, 7, 6] } message GameBilledData { int64 SpinID = 1; //操作ID repeated IceAgeCards SlotsData = 2; //图标数据 repeated IceAgeLinesInfo PrizesData = 3; //中奖的结果数组,存每条线的情况 int64 TotalBetValue = 4; //总下注 int64 TotalPriceValue = 5; //中奖的总分数 bool IsJackpot = 6; //是否爆奖 int64 Jackpot = 7; //奖池金额 int64 Balance = 8; //玩家余额 int32 TotalFreeSpin = 9; //剩余免费转动次数 int64 TotalPriceBonus = 10; //总bonus数 int64 TotalJackpot = 11; //爆奖金额 int64 ResponseStatus = 12; //状态码 } //发送给客户端的数据 结算 message SCIceAgeGameBilled { GameBilledData BilledData = 1;//结算信息 } // 玩家记录信息 message IceAgePlayerHistoryInfo{ string SpinID = 1; // 操作id int64 CreatedTime = 2; // 时间 int64 TotalBetValue = 3; // 总下注 int64 TotalPriceValue = 4; // 总赢分 bool IsFree = 5; // 是否免费 int64 TotalBonusValue = 6; // 是否免费 } // 玩家记录 message SCIceAgePlayerHistory{ repeated IceAgePlayerHistoryInfo PlayerHistory = 1; } // 爆奖记录信息 message IceAgeBurstHistoryInfo{ string UserName = 1; // 昵称 int64 PriceValue = 2; // 大奖赢分 int64 TotalBet = 3; // 时间 int64 Ts = 4; // 时间 } // 大奖记录 message SCIceAgeBurstHistoryInfo{ repeated IceAgeBurstHistoryInfo BurstLog = 1; } //房间状态 message SCIceAgeRoomState { int32 State = 1; //房间当前状态 }