package iceage import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/game/common" "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/protocol/iceage" ) // 冰河世纪的操作 type CSIceAgeOpPacketFactory struct { } type CSIceAgeOpHandler struct { } func (this *CSIceAgeOpPacketFactory) CreatePacket() interface{} { pack := &iceage.CSIceAgeOp{} return pack } func (this *CSIceAgeOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSIceAgeOpHandler Process recv ", data) if csIceAgeOp, ok := data.(*iceage.CSIceAgeOp); ok { p := base.PlayerMgrSington.GetPlayer(sid) if p == nil { logger.Logger.Warn("CSIceAgeOpHandler p == nil") return nil } scene := p.GetScene() sp := scene.GetScenePolicy() if scene == nil { logger.Logger.Warn("CSIceAgeOpHandler p.scene == nil") return nil } if scene.KeyGameDif != common.GameDifIceAge { logger.Logger.Error("CSIceAgeOpHandler gameId Error ", scene.GameId) return nil } if !scene.HasPlayer(p) { return nil } if sp != nil { sp.OnPlayerOp(scene, p, int(csIceAgeOp.GetOpCode()), csIceAgeOp.GetParams()) } return nil } return nil } func init() { // 冰河世纪的操作 common.RegisterHandler(int(iceage.IceAgePacketID_PACKET_CS_ICEAGE_PLAYEROP), &CSIceAgeOpHandler{}) netlib.RegisterFactory(int(iceage.IceAgePacketID_PACKET_CS_ICEAGE_PLAYEROP), &CSIceAgeOpPacketFactory{}) }